ui: Improved contrasts in color schemes
* fixed edge routed wrong issue in graph legend * fixed Alt + Ctrl/Cmd + R refreshes UI
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@@ -2314,8 +2314,8 @@ void GraphController::createLegendGraph()
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Node* base = addNode(NodeType::NODE_CLASS, L"Base Class", Vec2i(x + 220, y + 50));
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Node* main = addNode(NodeType::NODE_CLASS, L"Class", Vec2i(x + 200, y + 130));
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Node* derived = addNode(NodeType::NODE_CLASS, L"Derived Class", Vec2i(x + 210, y + 380));
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Node* user = addNode(NodeType::NODE_TYPE, L"Referencing Type", Vec2i(x, y + 220));
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Node* usee = addNode(NodeType::NODE_TYPE, L"Referenced Type", Vec2i(x + 400, y + 220));
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Node* user = addNode(NodeType::NODE_TYPE, L"Referencing Type", Vec2i(x - 10, y + 220));
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Node* usee = addNode(NodeType::NODE_TYPE, L"Referenced Type", Vec2i(x + 410, y + 220));
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addEdge(Edge::EDGE_INHERITANCE, main, base);
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addEdge(Edge::EDGE_INHERITANCE, derived, main);
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@@ -2351,9 +2351,9 @@ void GraphController::createLegendGraph()
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Node* func = addNode(NodeType::NODE_FUNCTION, L"function", Vec2i(x + 220, y));
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Node* caller = addNode(NodeType::NODE_FUNCTION, L"calling function", Vec2i(x, y));
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Node* var = addNode(NodeType::NODE_GLOBAL_VARIABLE, L"accessed variable", Vec2i(x + 400, y - 50));
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Node* called = addNode(NodeType::NODE_FUNCTION, L"called function", Vec2i(x + 400, y - 10));
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Node* type = addNode(NodeType::NODE_TYPE, L"Referenced Type", Vec2i(x + 400, y + 30));
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Node* var = addNode(NodeType::NODE_GLOBAL_VARIABLE, L"accessed variable", Vec2i(x + 410, y - 50));
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Node* called = addNode(NodeType::NODE_FUNCTION, L"called function", Vec2i(x + 410, y - 10));
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Node* type = addNode(NodeType::NODE_TYPE, L"Referenced Type", Vec2i(x + 410, y + 30));
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addEdge(Edge::EDGE_CALL, func, called);
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addEdge(Edge::EDGE_CALL, caller, func);
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