ui: Improved contrasts in color schemes

* fixed edge routed wrong issue in graph legend
* fixed Alt + Ctrl/Cmd + R refreshes UI
This commit is contained in:
Eberhard Graether
2018-07-27 14:45:25 +02:00
parent 713a8eec50
commit ea0c249ad9
5 changed files with 19 additions and 19 deletions
@@ -2314,8 +2314,8 @@ void GraphController::createLegendGraph()
Node* base = addNode(NodeType::NODE_CLASS, L"Base Class", Vec2i(x + 220, y + 50));
Node* main = addNode(NodeType::NODE_CLASS, L"Class", Vec2i(x + 200, y + 130));
Node* derived = addNode(NodeType::NODE_CLASS, L"Derived Class", Vec2i(x + 210, y + 380));
Node* user = addNode(NodeType::NODE_TYPE, L"Referencing Type", Vec2i(x, y + 220));
Node* usee = addNode(NodeType::NODE_TYPE, L"Referenced Type", Vec2i(x + 400, y + 220));
Node* user = addNode(NodeType::NODE_TYPE, L"Referencing Type", Vec2i(x - 10, y + 220));
Node* usee = addNode(NodeType::NODE_TYPE, L"Referenced Type", Vec2i(x + 410, y + 220));
addEdge(Edge::EDGE_INHERITANCE, main, base);
addEdge(Edge::EDGE_INHERITANCE, derived, main);
@@ -2351,9 +2351,9 @@ void GraphController::createLegendGraph()
Node* func = addNode(NodeType::NODE_FUNCTION, L"function", Vec2i(x + 220, y));
Node* caller = addNode(NodeType::NODE_FUNCTION, L"calling function", Vec2i(x, y));
Node* var = addNode(NodeType::NODE_GLOBAL_VARIABLE, L"accessed variable", Vec2i(x + 400, y - 50));
Node* called = addNode(NodeType::NODE_FUNCTION, L"called function", Vec2i(x + 400, y - 10));
Node* type = addNode(NodeType::NODE_TYPE, L"Referenced Type", Vec2i(x + 400, y + 30));
Node* var = addNode(NodeType::NODE_GLOBAL_VARIABLE, L"accessed variable", Vec2i(x + 410, y - 50));
Node* called = addNode(NodeType::NODE_FUNCTION, L"called function", Vec2i(x + 410, y - 10));
Node* type = addNode(NodeType::NODE_TYPE, L"Referenced Type", Vec2i(x + 410, y + 30));
addEdge(Edge::EDGE_CALL, func, called);
addEdge(Edge::EDGE_CALL, caller, func);