logic: Show overview of analyzed symbols after launch

* show analysed nodes as bundles in graph
* ellide node names longer than 50 chars
* sort nodes alphabetic in these bundles
* show stats of analysis in code
* error are displayed as well in overview
* added keywords overview and error
* project description can be set in .coatiproject file
* description can include links to symbols using [symbol] syntax
* updated documentation
* increased toc nesting in documentation
This commit is contained in:
Eberhard Graether
2016-01-25 17:02:48 +01:00
parent 8addbb2195
commit eb12d3cda1
45 changed files with 752 additions and 223 deletions
@@ -4,6 +4,7 @@
#include <vector>
#include "utility/messaging/MessageListener.h"
#include "utility/messaging/type/MessageActivateAll.h"
#include "utility/messaging/type/MessageActivateTokens.h"
#include "utility/messaging/type/MessageFlushUpdates.h"
#include "utility/messaging/type/MessageFocusIn.h"
@@ -26,6 +27,7 @@ class StorageAccess;
class GraphController
: public Controller
, public MessageListener<MessageActivateAll>
, public MessageListener<MessageActivateTokens>
, public MessageListener<MessageFlushUpdates>
, public MessageListener<MessageFocusIn>
@@ -40,6 +42,7 @@ public:
~GraphController();
private:
virtual void handleMessage(MessageActivateAll* message);
virtual void handleMessage(MessageActivateTokens* message);
virtual void handleMessage(MessageFlushUpdates* message);
virtual void handleMessage(MessageFocusIn* message);
@@ -53,20 +56,21 @@ private:
void clear();
void createDummyGraphForTokenIds(const std::vector<Id>& tokenIds);
void createDummyGraphForTokenIds(const std::vector<Id>& tokenIds, const std::shared_ptr<Graph> graph);
DummyNode createDummyNodeTopDown(Node* node);
void autoExpandActiveNode(const std::vector<Id>& activeTokenIds);
void setActiveAndVisibility(const std::vector<Id>& activeTokenIds);
void setNodeActiveRecursive(DummyNode& node, const std::vector<Id>& activeTokenIds) const;
bool setNodeVisibilityRecursiveBottomUp(DummyNode& node) const;
bool setNodeVisibilityRecursiveBottomUp(DummyNode& node, bool noActive) const;
void setNodeVisibilityRecursiveTopDown(DummyNode& node, bool parentExpanded) const;
void bundleNodes();
void bundleNodesMatching(std::function<bool(const DummyNode&)> matcher, size_t count, const std::string& name);
bool isTypeNodeWithSingleAggregation(const DummyNode& node, TokenComponentAggregation::Direction direction) const;
bool isTypeNodeWithSingleInheritance(const DummyNode& node, bool isBase) const;
void bundleNodesByType();
void layoutNesting();
void layoutNestingRecursive(DummyNode& node) const;