logic: search ui performance optimization

* replaced the implementation of the search index. the search index now uses a search-trie. edges have gates that can be used to check if a character can be matched when following the edge.
* SearchMatches now have a text and a list of NameHierarchies that share this node (instead of Ids, so that nodes must be found by names (which makes sure that SearchMatches are still valid after refresh).
* when parsing a project's description the CodeController now looks for NameHierarchies instead of SearchNode names to find ids of linked elements.
This commit is contained in:
malte_langkabel
2016-04-04 15:39:39 +02:00
parent ffc00829f0
commit f3dc12b0ed
21 changed files with 410 additions and 1367 deletions
-1
View File
@@ -27,7 +27,6 @@ public:
virtual ~StorageAccess();
virtual Id getIdForNodeWithNameHierarchy(const NameHierarchy& nameHierarchy) const = 0;
virtual Id getIdForNodeWithSearchNameHierarchy(const NameHierarchy& nameHierarchy) const = 0;
virtual Id getIdForEdge(
Edge::EdgeType type, const NameHierarchy& fromNameHierarchy, const NameHierarchy& toNameHierarchy) const = 0;