logic: search ui performance optimization

* replaced the implementation of the search index. the search index now uses a search-trie. edges have gates that can be used to check if a character can be matched when following the edge.
* SearchMatches now have a text and a list of NameHierarchies that share this node (instead of Ids, so that nodes must be found by names (which makes sure that SearchMatches are still valid after refresh).
* when parsing a project's description the CodeController now looks for NameHierarchies instead of SearchNode names to find ids of linked elements.
This commit is contained in:
malte_langkabel
2016-04-04 15:39:39 +02:00
parent ffc00829f0
commit f3dc12b0ed
21 changed files with 410 additions and 1367 deletions
+3 -6
View File
@@ -44,16 +44,13 @@ struct SearchMatch
std::string getNodeTypeAsString() const;
std::string getSearchTypeName() const;
NameHierarchy nameHierarchy;
std::string text;
std::string typeName;
Node::NodeType nodeType;
SearchType searchType;
std::set<Id> tokenIds;
std::vector<size_t> indices;
size_t weight;
std::vector<NameHierarchy> nameHierarchies;
};