ui & logic: fixes for release
* smaller indexing progress dialog with bar in the middle instead of golden ratio * set default code snippet expand range to 3 * no minimum height for project file location element in project setup wizard * move aggregation and inheritance edges to front when hovered or active * push parent nodes of active nodes to back to make edges to the active child visible * properly quit application when window is closed while confirm box is open * properly quit application when window is closed while indexing * only count top level nodes for count on bundle nodes * give noLetterScore to index 0 in search index scoring bug id = 121
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@@ -38,6 +38,9 @@ void TaskGroupParallel::doEnter(std::shared_ptr<Blackboard> blackboard)
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Task::TaskState TaskGroupParallel::doUpdate(std::shared_ptr<Blackboard> blackboard)
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{
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const int SLEEP_TIME_MS = 25;
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std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_MS));
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if (m_tasks.size() != 0 && getActveTaskCount() > 0)
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{
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return STATE_RUNNING;
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@@ -72,8 +75,6 @@ void TaskGroupParallel::doReset(std::shared_ptr<Blackboard> blackboard)
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void TaskGroupParallel::processTaskThreaded(std::shared_ptr<TaskInfo> taskInfo, std::shared_ptr<Blackboard> blackboard)
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{
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const int SLEEP_TIME_MS = 25;
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ScopedFunctor functor([&](){
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std::lock_guard<std::mutex> lock(m_activeTaskCountMutex);
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m_activeTaskCount--;
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@@ -92,8 +93,6 @@ void TaskGroupParallel::processTaskThreaded(std::shared_ptr<TaskInfo> taskInfo,
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taskInfo->active = false;
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break;
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_MS));
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}
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}
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@@ -48,8 +48,6 @@ void TaskScheduler::startSchedulerLoopThreaded()
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void TaskScheduler::startSchedulerLoop()
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{
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const int SLEEP_TIME_MS = 25;
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{
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std::lock_guard<std::mutex> lock(m_loopMutex);
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@@ -75,6 +73,7 @@ void TaskScheduler::startSchedulerLoop()
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}
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}
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const int SLEEP_TIME_MS = 25;
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std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_MS));
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}
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@@ -156,6 +155,15 @@ void TaskScheduler::processTasks()
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{
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break;
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}
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{
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std::lock_guard<std::mutex> lock(m_loopMutex);
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if (!m_loopIsRunning)
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{
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break;
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}
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}
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}
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}
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