ui: split steps of indexing files and saving the last few batches of data
* implemented showing dialog for database injection * implemented easy-to-read way of creating behavior tree structures * moved injector wait logic out of injection task
This commit is contained in:
@@ -7,3 +7,9 @@ TaskDecorator::TaskDecorator()
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TaskDecorator::~TaskDecorator()
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{
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}
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std::shared_ptr<TaskDecorator> TaskDecorator::addChildTask(std::shared_ptr<Task> child)
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{
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setTask(child);
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return shared_from_this();
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}
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@@ -7,10 +7,12 @@
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class TaskDecorator
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: public Task
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, public std::enable_shared_from_this<TaskDecorator>
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{
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public:
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TaskDecorator();
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virtual ~TaskDecorator();
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std::shared_ptr<TaskDecorator> addChildTask(std::shared_ptr<Task> child);
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virtual void setTask(std::shared_ptr<Task> task) = 0;
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};
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@@ -0,0 +1,50 @@
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#include "utility/scheduling/TaskDecoratorRepeat.h"
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TaskDecoratorRepeat::TaskDecoratorRepeat(ConditionType condition, TaskState exitState)
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: m_condition(condition)
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, m_exitState(exitState)
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{
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}
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void TaskDecoratorRepeat::setTask(std::shared_ptr<Task> task)
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{
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if (task)
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{
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m_taskRunner = std::make_shared<TaskRunner>(task);
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}
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}
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void TaskDecoratorRepeat::doEnter(std::shared_ptr<Blackboard> blackboard)
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{
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}
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Task::TaskState TaskDecoratorRepeat::doUpdate(std::shared_ptr<Blackboard> blackboard)
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{
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TaskState state = m_taskRunner->update(blackboard);
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switch (m_condition)
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{
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case CONDITION_WHILE_SUCCESS:
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if (state == Task::STATE_SUCCESS)
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{
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m_taskRunner->reset();
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state = Task::STATE_RUNNING;
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}
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else if (state == Task::STATE_FAILURE)
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{
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state = m_exitState;
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}
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break;
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}
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return state;
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}
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void TaskDecoratorRepeat::doExit(std::shared_ptr<Blackboard> blackboard)
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{
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}
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void TaskDecoratorRepeat::doReset(std::shared_ptr<Blackboard> blackboard)
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{
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m_taskRunner->reset();
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}
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+11
-5
@@ -1,16 +1,21 @@
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#ifndef TASK_REPEAT_WHILE_SUCCESS_H
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#define TASK_REPEAT_WHILE_SUCCESS_H
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#ifndef TASK_DECORATOR_REPEAT_H
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#define TASK_DECORATOR_REPEAT_H
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#include <vector>
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#include "utility/scheduling/TaskDecorator.h"
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#include "utility/scheduling/TaskRunner.h"
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class TaskRepeatWhileSuccess
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class TaskDecoratorRepeat
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: public TaskDecorator
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{
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public:
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TaskRepeatWhileSuccess(TaskState exitState);
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enum ConditionType
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{
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CONDITION_WHILE_SUCCESS
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};
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TaskDecoratorRepeat(ConditionType condition, TaskState exitState);
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virtual void setTask(std::shared_ptr<Task> task);
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@@ -21,7 +26,8 @@ private:
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virtual void doReset(std::shared_ptr<Blackboard> blackboard);
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std::shared_ptr<TaskRunner> m_taskRunner;
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const ConditionType m_condition;
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const TaskState m_exitState;
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};
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#endif // TASK_REPEAT_WHILE_SUCCESS_H
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#endif // TASK_DECORATOR_REPEAT_H
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@@ -7,3 +7,24 @@ TaskGroup::TaskGroup()
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TaskGroup::~TaskGroup()
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{
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}
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std::shared_ptr<TaskGroup> TaskGroup::addChildTasks(std::shared_ptr<Task> child1)
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{
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addTask(child1);
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return shared_from_this();
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}
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std::shared_ptr<TaskGroup> TaskGroup::addChildTasks(std::shared_ptr<Task> child1, std::shared_ptr<Task> child2)
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{
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addTask(child1);
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addTask(child2);
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return shared_from_this();
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}
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std::shared_ptr<TaskGroup> TaskGroup::addChildTasks(std::shared_ptr<Task> child1, std::shared_ptr<Task> child2, std::shared_ptr<Task> child3)
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{
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addTask(child1);
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addTask(child2);
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addTask(child3);
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return shared_from_this();
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}
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@@ -8,12 +8,18 @@
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class TaskGroup
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: public Task
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, public std::enable_shared_from_this<TaskGroup>
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{
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public:
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TaskGroup();
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virtual ~TaskGroup();
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std::shared_ptr<TaskGroup> addChildTasks(std::shared_ptr<Task> child1);
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std::shared_ptr<TaskGroup> addChildTasks(std::shared_ptr<Task> child1, std::shared_ptr<Task> child2);
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std::shared_ptr<TaskGroup> addChildTasks(std::shared_ptr<Task> child1, std::shared_ptr<Task> child2, std::shared_ptr<Task> child3);
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virtual void addTask(std::shared_ptr<Task> task) = 0;
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};
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#endif // TASK_GROUP_H
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@@ -0,0 +1,56 @@
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#include "utility/scheduling/TaskGroupSelector.h"
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TaskGroupSelector::TaskGroupSelector()
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{
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}
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TaskGroupSelector::~TaskGroupSelector()
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{
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}
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void TaskGroupSelector::addTask(std::shared_ptr<Task> task)
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{
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m_taskRunners.push_back(std::make_shared<TaskRunner>(task));
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}
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void TaskGroupSelector::doEnter(std::shared_ptr<Blackboard> blackboard)
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{
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m_taskIndex = 0;
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}
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Task::TaskState TaskGroupSelector::doUpdate(std::shared_ptr<Blackboard> blackboard)
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{
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if (m_taskIndex >= int(m_taskRunners.size()))
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{
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return STATE_FAILURE;
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}
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else if (m_taskIndex < 0)
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{
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return STATE_SUCCESS;
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}
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TaskState state = m_taskRunners[m_taskIndex]->update(blackboard);
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if (state == STATE_FAILURE)
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{
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m_taskIndex++;
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}
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else if (state == STATE_SUCCESS)
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{
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m_taskIndex = -1;
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}
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return STATE_RUNNING;
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}
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void TaskGroupSelector::doExit(std::shared_ptr<Blackboard> blackboard)
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{
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}
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void TaskGroupSelector::doReset(std::shared_ptr<Blackboard> blackboard)
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{
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for (size_t i = 0; i < m_taskRunners.size(); i++)
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{
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m_taskRunners[i]->reset();
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}
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}
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+6
-6
@@ -1,15 +1,15 @@
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#ifndef TASK_GROUP_SEQUENTIAL_H
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#define TASK_GROUP_SEQUENTIAL_H
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#ifndef TASK_GROUP_SELECTOR_H
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#define TASK_GROUP_SELECTOR_H
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#include "utility/scheduling/TaskGroup.h"
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#include "utility/scheduling/TaskRunner.h"
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class TaskGroupSequential
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class TaskGroupSelector
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: public TaskGroup
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{
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public:
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TaskGroupSequential();
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virtual ~TaskGroupSequential();
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TaskGroupSelector();
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virtual ~TaskGroupSelector();
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virtual void addTask(std::shared_ptr<Task> task);
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@@ -23,4 +23,4 @@ private:
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int m_taskIndex;
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};
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#endif // TASK_GROUP_SEQUENTIAL_H
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#endif // TASK_GROUP_SELECTOR_H
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+8
-9
@@ -1,25 +1,24 @@
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#include "utility/scheduling/TaskGroupSequential.h"
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#include <iostream>
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#include "utility/scheduling/TaskGroupSequence.h"
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TaskGroupSequential::TaskGroupSequential()
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TaskGroupSequence::TaskGroupSequence()
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{
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}
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TaskGroupSequential::~TaskGroupSequential()
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TaskGroupSequence::~TaskGroupSequence()
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{
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}
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void TaskGroupSequential::addTask(std::shared_ptr<Task> task)
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void TaskGroupSequence::addTask(std::shared_ptr<Task> task)
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{
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m_taskRunners.push_back(std::make_shared<TaskRunner>(task));
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}
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void TaskGroupSequential::doEnter(std::shared_ptr<Blackboard> blackboard)
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void TaskGroupSequence::doEnter(std::shared_ptr<Blackboard> blackboard)
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{
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m_taskIndex = 0;
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}
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Task::TaskState TaskGroupSequential::doUpdate(std::shared_ptr<Blackboard> blackboard)
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Task::TaskState TaskGroupSequence::doUpdate(std::shared_ptr<Blackboard> blackboard)
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{
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if (m_taskIndex >= int(m_taskRunners.size()))
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{
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@@ -44,11 +43,11 @@ Task::TaskState TaskGroupSequential::doUpdate(std::shared_ptr<Blackboard> blackb
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return STATE_RUNNING;
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}
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void TaskGroupSequential::doExit(std::shared_ptr<Blackboard> blackboard)
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void TaskGroupSequence::doExit(std::shared_ptr<Blackboard> blackboard)
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{
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}
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void TaskGroupSequential::doReset(std::shared_ptr<Blackboard> blackboard)
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void TaskGroupSequence::doReset(std::shared_ptr<Blackboard> blackboard)
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{
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for (size_t i = 0; i < m_taskRunners.size(); i++)
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{
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@@ -0,0 +1,26 @@
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#ifndef TASK_GROUP_SEQUENCE_H
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#define TASK_GROUP_SEQUENCE_H
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#include "utility/scheduling/TaskGroup.h"
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#include "utility/scheduling/TaskRunner.h"
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class TaskGroupSequence
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: public TaskGroup
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{
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public:
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TaskGroupSequence();
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virtual ~TaskGroupSequence();
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virtual void addTask(std::shared_ptr<Task> task);
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private:
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virtual void doEnter(std::shared_ptr<Blackboard> blackboard);
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virtual TaskState doUpdate(std::shared_ptr<Blackboard> blackboard);
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virtual void doExit(std::shared_ptr<Blackboard> blackboard);
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virtual void doReset(std::shared_ptr<Blackboard> blackboard);
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std::vector<std::shared_ptr<TaskRunner>> m_taskRunners;
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int m_taskIndex;
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};
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#endif // TASK_GROUP_SEQUENCE_H
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@@ -1,44 +0,0 @@
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#include "utility/scheduling/TaskRepeatWhileSuccess.h"
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TaskRepeatWhileSuccess::TaskRepeatWhileSuccess(TaskState exitState)
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: m_exitState(exitState)
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{
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}
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void TaskRepeatWhileSuccess::setTask(std::shared_ptr<Task> task)
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{
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if (task)
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{
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m_taskRunner = std::make_shared<TaskRunner>(task);
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}
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}
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void TaskRepeatWhileSuccess::doEnter(std::shared_ptr<Blackboard> blackboard)
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{
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}
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Task::TaskState TaskRepeatWhileSuccess::doUpdate(std::shared_ptr<Blackboard> blackboard)
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{
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TaskState state = m_taskRunner->update(blackboard);
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if (state == Task::STATE_SUCCESS)
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{
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m_taskRunner->reset();
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state = Task::STATE_RUNNING;
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}
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else if (state == Task::STATE_FAILURE)
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{
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state = m_exitState;
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}
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return state;
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}
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void TaskRepeatWhileSuccess::doExit(std::shared_ptr<Blackboard> blackboard)
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{
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}
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void TaskRepeatWhileSuccess::doReset(std::shared_ptr<Blackboard> blackboard)
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{
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m_taskRunner->reset();
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}
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@@ -0,0 +1,78 @@
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#ifndef TASK_RETURN_SUCCESS_WHILE_H
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#define TASK_RETURN_SUCCESS_WHILE_H
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#include <vector>
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#include "utility/scheduling/Task.h"
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#include "utility/scheduling/Blackboard.h"
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template <typename T>
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class TaskReturnSuccessWhile:
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public Task
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{
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public:
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enum ConditionType
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{
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CONDITION_GREATER_THAN,
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CONDITION_EQUALS
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};
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TaskReturnSuccessWhile(const std::string& lhsValueName, ConditionType condition, T rhsValue);
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private:
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virtual void doEnter(std::shared_ptr<Blackboard> blackboard);
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virtual TaskState doUpdate(std::shared_ptr<Blackboard> blackboard);
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virtual void doExit(std::shared_ptr<Blackboard> blackboard);
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virtual void doReset(std::shared_ptr<Blackboard> blackboard);
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const std::string m_lhsValueName;
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const ConditionType m_condition;
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const T m_rhsValue;
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};
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template <typename T>
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TaskReturnSuccessWhile<T>::TaskReturnSuccessWhile(const std::string& lhsValueName, ConditionType condition, T rhsValue)
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: m_lhsValueName(lhsValueName)
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, m_condition(condition)
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, m_rhsValue(rhsValue)
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{
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}
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template <typename T>
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void TaskReturnSuccessWhile<T>::doEnter(std::shared_ptr<Blackboard> blackboard)
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{
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}
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template <typename T>
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Task::TaskState TaskReturnSuccessWhile<T>::doUpdate(std::shared_ptr<Blackboard> blackboard)
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{
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const int SLEEP_TIME_MS = 25;
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std::this_thread::sleep_for(std::chrono::microseconds(SLEEP_TIME_MS));
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T lhsValue = 0;
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blackboard->get<T>(m_lhsValueName, lhsValue);
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switch (m_condition)
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{
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case CONDITION_GREATER_THAN:
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if (lhsValue > m_rhsValue)
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{
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return STATE_SUCCESS;
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}
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break;
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}
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return STATE_FAILURE;
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}
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template <typename T>
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void TaskReturnSuccessWhile<T>::doExit(std::shared_ptr<Blackboard> blackboard)
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{
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}
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template <typename T>
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void TaskReturnSuccessWhile<T>::doReset(std::shared_ptr<Blackboard> blackboard)
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{
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}
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#endif // TASK_RETURN_SUCCESS_WHILE_H
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Block a user