* fixed Sublime Text plugin to correctly send messages
* activate and focus Coati window when receiving a message
* extended lookup range for activate token message from plugin
* saving errors in separate sqlite table
* use MessageShowErrors to show the errors in the UI
* show error count permanently in the right side of the status bar with click to show
* fixed clicking of error locations
* fixed expanding of files with errors
* the codeview now displays a hatched background for a filename when the file's content has changed or the file does not exist anymore.
* added TimePoint class to encapsulate boost.
The version string of the application is stored on every parse. The utility class Version is used to parse the version
string and compare application and stored string. The third number in the version string is now the storage refresh
number, the project will be refreshed when it changes. (0.2.1 -> 0.2.2)
* added new logos to setup ui
* changed wording in status messages and bundle nodes
* removed ununsed Vector.h
* save NameHierarchy to SearchMatch
* fixed NameHierarchyElement retrieval for name elements without parent
* fixed match weight to score last letters higher
* fixed refreshing to send another ui refresh message after parsing
* keepContent field for MessageBase so that views won't update
* fixed searchmatching to only weigh uppercase letters next to lowercase ones
* fixed file not jumping back to snippets when activating edge
* clicking into empty space deselects active edge
* clear file manager files on every fetch
* added db transaction for file clearing
* use zooming instead of changing font size
* showing project name in main window title
* keep reference count visible when maximizing code file
* show first node in db when no main function is available
* log Storage stats after parse
* fixed macro locations saved multiply
* using NameHierarchy when retrieving ids
This change shows the files in the code view minimized, if more than 5. This greatly improves performance, because code
and annotations won't get loaded until needed. Files including declarations or definitions of the active symbol are
still expanded. The number of references in each file is now shown in it's title bar. Clicking the title bar allows for
expanding and collapsing as well now.
Namespace splitting is now handled in active token id retrieval from the Storage, so that namespace nodes are not added
to the Graph at all and complexity in the GraphController is reduced.
* getting all incoming and outgogin edges to children at once in aggregation edge computation
* getting all edges connected to active node at once
* getting all access components for all member edges at once.
* database stores modification time of files.
* FileManager updates internal state based on database info.
* reimplemented FileManager's check if a file is in project.
* implemented clearing data of updated or removed files before reparsing the updated and added files.
templateSpecializationArgsAsWritten returning null caused a crash
VisitMemberExprInDeclBody for vardecl was missing
subdirectories for headersearchpaths, that the user does not need to add a hugh amount of folders
* realigned buttons and elements
* fixed retina styles for mac
* removed MessageLoadSource and subsequent functionality
* edit existing project through menu
* browsing paths from the line item in QtDirectoryListBox
* grow QtDirectoryListBox instead of scroll
* take any file or directory as valid path
* fixed new project setup screen background
* fixed screen handling on cancelation
This change removes the query syntax from the QtSmartSearchbox and all its classes. Now it only autocompletes to one
single Token, but the UI functionality for composing a query of multiple elements is still left for later use. The struct
SearchMatch is now used in the whole pipeline for passing search results back and forth.
added missing virtual destructor
fixed a warning in token.h: expression with side effects will be evaluated despite being used as an operand to 'typeid'
CMP00043 Cmake warning
added missing override keyword
* aggregation edges only connect toplevel nodes
* fixed aggregation click for undo and redo
* don't show edge name in search field, because they are not searchable
* clear search field when clicking aggregation
* leave active nodes active when clicking edges
This change checks all paths in the ProjectSettings file for relativity and makes them relative to the location of the
ProjectSettings file if necessary. The paths are also correctly saved relative to the file.
This change lets the user click the snippet title in the CodeView to insert the full scope. The existing snippets are
merged with the new lines accordingly.
Put all colors into single xml file. Accessing colors is handled via the singleton class ColorScheme. The default scheme
"bright.xml" holds the original colors. The scheme "dark.xml" is a start, but still a poor alternative. Color schemes
can be switched via the View menu.
This change adds font size and font family to the ApplicationSettings to have a single point for manipulating them. The
font size can also be changed via the menu or the zoomIn and zoomOut shortcuts on all platforms.
This change introdoces a classification of commands by order in the undo stack. Undoing the last action will resend the
message of the last active token change and all messages changing the ui after that.
* saving search query to undo stack with MessageSearch
* saving node and edge with name to undo stack with MessageActivateNode and MessageActivateEdge
* added FeatureController that handels distribution of MessageActivateTokens
* clearing views when refreshing or changing project
* clearing undo stack when changing project
* added StorageCache derived from StorageAccessProxy
This change bundles similar nodes in the graph view together. When the bundled node or it's aggregation edge are clicked,
then the bundle is split. This change also adds an arrow to the aggregation edge based on the direction of it's edges.
* moved graph postprocessing to GraphController to avoid reprocessing on edge activation
* animat sceneRect of the GraphView to avoid jump at end of animation
This change switches the code view UI to use minimize and maximize buttons within the QtCodeView instead of creating
separate windows for each maximized code file. Real icons for the buttons are still missing.