This change adds the refresh component that allows for refreshing the source code via UI or shortcut. If automatic
refreshing is activated via the UI, the code is refreshed anytime the window gets focus. The contents of all the
updated source files get removed from Storage, before reparsing them. File dependencies are not respected yet.
* fixed: implicit template specializations will be found even if the original template definition is located in a different file (that gets included).
* implemented correct extraction of template parameters, template arguments and template specialization edges.
* added token locations for template parameters of partial template specializations.
* graph view displays full names of template parameters and template arguments.
* added test code for features
This change stores each Token name in the separate singleton class Dictionary. The Dictionary gives each saved word an
Id and thereby avoids duplicated names. E.g if the constructor method "Graph::Graph" is stored then the word "Graph"
only appears once in memory.
The class SearchIndex is now responsible for the name hierarchy and is instantiated by the Storage. The SearchIndex
builds the name hierarchy using SearchNodes, each holding a Dictionary string reference of the name it holds. E.g if the
names "math::ceil" and "math::floor" are added to the SearchIndex then 3 nodes get created, the SearchNode "math" will
hold the two childs "ceil" and "floor".
The hierarchical graph creation functionality got split off from Graph into the new subclass StorageGraph. The
StorageGraph creates nodes with a passed SearchNode pointer of the name it represents in the SearchIndex. Thereby the
StorageGraph reuses the hierarchical information in the SearchIndex and can create nodes much quicker by avoiding node
searches and name comparisions.
The name information is now stored in the Nodes via the TokenComponentName class, which is subclassed into
TokenComponentNameReferenced and TokenComponentNameCached. The StorageClass creates nodes with the component
TokenComponentNameReferenced, which holds a pointer to the SearchNode instance holding the name. This allows for
retrieving the full name of the node, without using other Nodes int the Graph, which might not be present. If the Node
is copied then the component changes to a TokenComponentNameCached, which holds the full name as a string, so the
memory in the Storage doesn't have to be accessed anymore.
TokenComponentSignature is now only holding an Id of the signature string saved in the Dictionary, which speeds up the
signature comparison. A follow-up will change saving the whole signature as string to reusing the wordIds it is
consisting of.
Lastly the SearchIndex holds basic fuzzy search functionality. A passed query gets compared down the SearchNode
hierarchy as long as matches for each letter are found. Matches must contain all letters of the query. The search is
case-insensitive. If letters are found in front positions, next to each other or written in uppercase they are weighed
higher in the match ranking. The character ':' is also interpreted and found, although the '::' delimiter is not stored.
E.g. the query "m:l" used on the example above will return both "math::floor" and "math::ceil", but "floor" is ranked
higher because the 'l' appears closer to the start.
This change switches function and method parsing to use the structure ParseFunction, which holds all important values of
the function. This structure is then used also in call and usage parsing to allow distinction between signatures.
This change saves only the short names in the node, getName() no only gives the short version. The fullName is assembled
from the parent nodes on demand using the getFullName() method.
This change moves the EdgeComponent system to Token and redefines them as TokenComponents.
* Performance tests on the side showed that using typeid() in getComponent() is faster than dynamically casting every
pointer.
* The hasComponent() method was deliberately left out in the implementation, because it used to look up the right
component and discard it again. This check for presence can also be achieved by just using getComponent().
* The method addComponent() is protected in Token, so that Node and Edge can guard which Component is set on which type
by implementing specific setters for each Component.
* The GraphTestSuite was extended to include tests for the Component implementation (and missing tests for locationIds
in Token and copying of Node and Edge were added).
Function and method nodes are now distincted by their signature when added to the graph. A different node for each
overloaded declaration is created with the signature as member field.
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This change adds graph data structures Token, Node, Edge and Graph for holding code semantics in the Storage and fills
them with the parsed data. Things to note:
* Token is the base for the classes Edge and Node and holds a unique id.
* Graph is the owner of all Nodes and Edges.
* A Node saves the Edges it is endpoint of.
* An Edge saves the Nodes that are endpoints.
* Nodes and Edges are not subclassed. The different Node and Edge types are distinguished by the enums NodeType and
EdgeType. Type specific fields are therefore available for all types, a check when assigning them prohibits faulty
usage.
* Storage uses the Graph::getNodeHierarchy method, which is not strict about knowing type names beforehand. E.g. if A::B
is passed in and A doesn't exist so far, then node A gets created as NODE_UNDEFINED with B as it's child.
* The Graph methods addNodeAsPlainCopy and addEdgeAsPlainCopy can be used to create a sub-graph without reference to the
original, but with the same ids.
review id = 19
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