* CodeView displays comments as atomic regions. They are either displayed as a whole or not at all. Do nothing halfway!
* added CommentHandler that handles comments detected by clang.
* stored CommentLocations in database.
* handled communication from VS to Coati and vice versa.
* one bug still remains: Coati regards a tab as a single character while VS regards it as multiple characters. This causes offsets in communicated positions.
* extracted code for translating input messages to token activations from the FeatureController to the helper class ActivationTranslator.
* used ActivationTranslator in UndoRedoController to determine if the symbols that have been selected before refresh are still available after parsing again.
* added new logos to setup ui
* changed wording in status messages and bundle nodes
* removed ununsed Vector.h
* save NameHierarchy to SearchMatch
* fixed NameHierarchyElement retrieval for name elements without parent
* fixed match weight to score last letters higher
Namespace splitting is now handled in active token id retrieval from the Storage, so that namespace nodes are not added
to the Graph at all and complexity in the GraphController is reduced.
This change introduces bucket grid layouting, which sorts the nodes into buckets based on how they are connected. Each
bucket is then layouted individually before they are arranged next to each other. Edges go from left to right, except
for inheritance edges that go from bottom to top.
* removed header search in subdirectories of header search paths
* cache file node ids in Storage for faster lookup
* retrieve node names from SearchIndex
* fixed addNodeAndAllChildren also called for member edges
* added check if node already present in addEdgeAndAllChildren
This change introdoces a classification of commands by order in the undo stack. Undoing the last action will resend the
message of the last active token change and all messages changing the ui after that.
This change bundles similar nodes in the graph view together. When the bundled node or it's aggregation edge are clicked,
then the bundle is split. This change also adds an arrow to the aggregation edge based on the direction of it's edges.
* moved graph postprocessing to GraphController to avoid reprocessing on edge activation
* animat sceneRect of the GraphView to avoid jump at end of animation
* save forward declarations of classes and structs as NODE_UNDEFINED_TYPE
* put whole files on top in snippet sorting
* uses aggregation count as weight in graph layouting instead of adding all edges to graph
* refreshing all views of components on MessageRefresh in ComponentManager
* reloading ApplikatinoSettings on MessageRefresh
* common base class QtGraphNode
* derived class QtGraphNodeData for nodes representing the data model
* removed GraphNode and GraphEdge interface classes
* moved and renamed files for DummyNode and DummyEdge
* refactored includes throughout Graph UI related files
* added SnippetMerger class that conducts the merging and snapping of TokenLocations to create snippets.
* added parameters for snippet snapping and merging to ApplicationSettings.
* added forEachStartTokenLocation() and forEachEndTokenLocation() to TokenLocationLine and TokenLocationFile.
* added < and > operators to TokenLocation that compare the location part (not the id).