* Pass NameHierarchy to record new symbol returning an Id
* Cache symbol Ids in Parser implementation
* Reuse symbol Ids as reference when recording related data
* Pass FilePath to record new file returning an Id
* Cache file Ids in CanonicalFilePathCache
* Store file Id in ParseLocation instead of FilePath
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* removed paths in include directives
* changed cmake to provide necessary header search paths
* changed name of version.h to productVersion.h due to name conflict
* add compiled statement for batch inserting 100 occurrences at once
* removed unnecessary primary key from component_access to get rid of additional index table
* changed explicit check for existing symbols when injecting to implicit check in insert statement (insert or ignore)
* improved performance of adding edges by replacing edge multi part index with in-memory-index
* added in-memory-index for node table
* added in-memory-index for local_symbol table
* added in-memory-index for lource_location table
* moved setting storage mode to SqliteIndexStorage, because storage modes are not used anywhere else.
* don't store current mode as member because re-creating an existing index takes no time.
* add getter for name of SqliteDatabaseIndex
* removed unused method from persistent storage
* fixed intermediatestorage merges might lose file indexed/complete information
* fixed changing file complete to true only possible if the file has no errors
* fixed clicking show errors for a file where no asociated errors were found showed all errors
* use wstring in symbol and bookmark names
* fixed setting apppath in windows includes
* regard utf8 encoding in shared indexer commands
* regard utf8 encoding in shared indexer status
* moved storage related classes to data/storage folder
* implemented recording c++ unions as NODE_UNION instead of just using NODE_TYPE
* added transformation to merge anonymous classes/structs/enums/unions and typedef nodes
* added tests for this transformation
* added setting for enabling/disabling this transformation