* modified the TaskParseCxx to be able to run multiple times in parallel
* made FileRegister threadsafe and changed a lot of its mechanisms
* added TaskGroupParallel that runs all children in parallel
* added TaskParseWrapper that acts as a decorator to execute some code before and after parsing.
* implemented task setup in project with 4 parsing threads
* removed SimpleTask as it was only used as interface for the LambdaTask
* renamed Storage to PersistentStorage
* added Storage as baseclass that implements data injection
* cleaned ParserClient interface
* added default constructors for storage types
* cleaned SqlteStorage by implementing the private getAll methods as template specializations
* added CXX flags to CMakeLists (this is needed for sqlite with visual studio)
* removed TestStorage.h/.cpp since these files were not used anymore.
* fulltextsearch enabled in sqlite
* fulltextsearch start search with @
* codeview performance improved
* strip sRGB profile from png files to get rid of libpng warning at runtime
* added SymbolType that can be used by ASTVisitor and ParserClient
* reordered some of the ParserClient's methods.
* removed return type of ParserClient methods.
- moved LicenseChecker from App to Lib project
- added MessageDispatchWhenLicenseValid. This message takes another message as an argument which is dispatched once the LicenseChecher confirms the current license key or (if the key is invalid) once the user entered a valid key. This message is used when messages are sent that should not be working when no license key has been entered (LoadProject or ActivateTokenLocation via the IDE communication).
- added MessageShowStartScreen which makes the MainView display this screen. This message is also sent via the MessageDispatchWhenLicenseValid.
- removed startup project from appsettings.
* label errors as errors instead of references in file snippet headers
* show number of fatal errors in file snippet headers as well
* only show the first 10 error snippets open, remaining collapsed
* don't show status message after parsing in red on errors
* don't show stats of parsing when project was only loaded
- added local symbols to storage
- added tests for local symbol parsing
- added MessageActivateLocalSymbols to activate local symbols in code view
- TokenLocations now store their LocationType instead of a plain bool "isScope"
- moved LocationType from TokenLocation to separate file, since it is also used in Annotations now.
- added local_symbol in stylesheet to define a style for hovering and activating these elements
- renamed location to token in stylesheet
* replaced the implementation of the search index. the search index now uses a search-trie. edges have gates that can be used to check if a character can be matched when following the edge.
* SearchMatches now have a text and a list of NameHierarchies that share this node (instead of Ids, so that nodes must be found by names (which makes sure that SearchMatches are still valid after refresh).
* when parsing a project's description the CodeController now looks for NameHierarchies instead of SearchNode names to find ids of linked elements.
* storing the information if a node is defined implicitly in the database
* the analysis however does not visit implicit nodes directly. Currently they are just recorded when used somewhere in the code. This should be changed once implicit nodes are hidde in the UI.
* removed error logs for unnamed template parameters and function parameters since it is ok when they are anonymous.
* rewrote searchnode to use map
* added local cache for parent node ids when creating the Hierarchy Cache.
* added indices to SqliteStorage to increase code view performance.
* moved inserting everything into the database to the end of parsing a file. this reduces many duplicate queries.
* removed ParserClient interface from Storage.
* errors are updated after parsing a file because we only if there are any duplicate errors after merging the new errors into the database.
* renamed field in db
* added fatal column to error db
* Added CDB option to project type selection
* show CDB source files in popup
* define header paths separately
* made generic content summary in wizzard and use it everywhere
* fixed file paths not canonical in analysis
* refactored wizzard content paths to use summary instead of subpaths
* refactored files popup to simpler communication with content
bug id = 35
* removed unused code: ParseFunction, ParseVariable and ParseTypeUsage. All this is handled using NameHierarchies now.
* Moved the getErrorCount method from ParserClient to the StorageAccess
* MessageFinishedParsing doesn't know the error count anymore.
* StatusBarController now has a StorageAccess to fetch the error count when needed.
* compilationdatabase cleaned
* add SolutionparserCompliationDatabase
* added cmake_build_type_init as release for better autocomplition on linux
* external source handling for different linux versions
* clean script remove windows symbolic links only on windows
* linux external lib handling for different build easier
* removed blurry coati background
* added language selection to project type window
* search for headers in project paths option as part of simple setup
* show popup containing list of all analyzed symbols
* show build file path in summary and allow refreshing
* only force refresh after editing project and something changed
* increased performance. coati is now 1.55 times as fast as at version 0.4
* integrated sourceweb parsing code
* removed astbodyvisitor
* NameHierarchy now store signatures in a new format
* storage does not allow to re-set the type of a node, once it is marked as "defined".
* made onTemplateRecordSpecParsed just create the edge, not the node.
* removed distinction between template specialitzations for functions and classes
Can now parse visual studio solutions. VS Plugin can send a command, parsing is implemented in Coati.
Some minor changes: added project file icon, added language check to vs plugin
* Show scope name at bottom looking like top one
* Refactored CodeSnippetParams out of CodeView and use them everywhere
* Fixed border radius clipping problem at bottom of file by defining a small padding
* Scroll to line number when inserting a scope
* hide start screen when opening with project file
* added project icon file to bundle and file type association to plist
* listen for file open events from double click or drag and drop
* fixed crashes in window handling
* show analysed nodes as bundles in graph
* ellide node names longer than 50 chars
* sort nodes alphabetic in these bundles
* show stats of analysis in code
* error are displayed as well in overview
* added keywords overview and error
* project description can be set in .coatiproject file
* description can include links to symbols using [symbol] syntax
* updated documentation
* increased toc nesting in documentation
* fixed Sublime Text plugin to correctly send messages
* activate and focus Coati window when receiving a message
* extended lookup range for activate token message from plugin
* CodeView displays comments as atomic regions. They are either displayed as a whole or not at all. Do nothing halfway!
* added CommentHandler that handles comments detected by clang.
* stored CommentLocations in database.
* saving errors in separate sqlite table
* use MessageShowErrors to show the errors in the UI
* show error count permanently in the right side of the status bar with click to show
* fixed clicking of error locations
* fixed expanding of files with errors
* the codeview now displays a hatched background for a filename when the file's content has changed or the file does not exist anymore.
* added TimePoint class to encapsulate boost.
The version string of the application is stored on every parse. The utility class Version is used to parse the version
string and compare application and stored string. The third number in the version string is now the storage refresh
number, the project will be refreshed when it changes. (0.2.1 -> 0.2.2)
* extracted code for translating input messages to token activations from the FeatureController to the helper class ActivationTranslator.
* used ActivationTranslator in UndoRedoController to determine if the symbols that have been selected before refresh are still available after parsing again.
* added new logos to setup ui
* changed wording in status messages and bundle nodes
* removed ununsed Vector.h
* save NameHierarchy to SearchMatch
* fixed NameHierarchyElement retrieval for name elements without parent
* fixed match weight to score last letters higher
* fixed refreshing to send another ui refresh message after parsing
* keepContent field for MessageBase so that views won't update
* fixed searchmatching to only weigh uppercase letters next to lowercase ones
* fixed file not jumping back to snippets when activating edge
* clicking into empty space deselects active edge
* clear file manager files on every fetch
* added db transaction for file clearing
* use zooming instead of changing font size
This change shows the files in the code view minimized, if more than 5. This greatly improves performance, because code
and annotations won't get loaded until needed. Files including declarations or definitions of the active symbol are
still expanded. The number of references in each file is now shown in it's title bar. Clicking the title bar allows for
expanding and collapsing as well now.
This change introduces the HierarchyCache that caches the member relationships of nodes in memory for faster graph
retrieval. Storing these relationships allows for retrieving nodes and edges as lists from the SqliteStorage at once
which results in a 10 fold speed improvement.
This change introduces bucket grid layouting, which sorts the nodes into buckets based on how they are connected. Each
bucket is then layouted individually before they are arranged next to each other. Edges go from left to right, except
for inheritance edges that go from bottom to top.