* rewrote searchnode to use map
* added local cache for parent node ids when creating the Hierarchy Cache.
* added indices to SqliteStorage to increase code view performance.
* moved inserting everything into the database to the end of parsing a file. this reduces many duplicate queries.
* removed ParserClient interface from Storage.
* errors are updated after parsing a file because we only if there are any duplicate errors after merging the new errors into the database.
* renamed field in db
* added fatal column to error db
* removed unused code: ParseFunction, ParseVariable and ParseTypeUsage. All this is handled using NameHierarchies now.
* Moved the getErrorCount method from ParserClient to the StorageAccess
* MessageFinishedParsing doesn't know the error count anymore.
* StatusBarController now has a StorageAccess to fetch the error count when needed.
* unused member in undoredocontroller
* int - size_t comparion
* virtual destructor ASTVisitor added
* braces when && and || in same if
* 1 warning left: isNamedDeclUnnamed in ASTVisitor is unused
Message by the ide com. controller are now caught by the licence checker to prevent them from causing trouble when waiting for the licence.
bug id = 45
* removed blurry coati background
* added language selection to project type window
* search for headers in project paths option as part of simple setup
* show popup containing list of all analyzed symbols
* show build file path in summary and allow refreshing
* only force refresh after editing project and something changed
* Window title now reads "Coati - Project name".
* Removed file endings in the recent projects list.
* Changed the first line of the project summary to be "Project: Project name" instead of just "Project name".
* increased performance. coati is now 1.55 times as fast as at version 0.4
* integrated sourceweb parsing code
* removed astbodyvisitor
* NameHierarchy now store signatures in a new format
* storage does not allow to re-set the type of a node, once it is marked as "defined".
* made onTemplateRecordSpecParsed just create the edge, not the node.
* removed distinction between template specialitzations for functions and classes
* adjusted the start of the tutorial to work with the "overview" filter.
* fixes some spelling errors in the tutorial.
* tabs can be encoded by "\\t" in the project description.
Can now parse visual studio solutions. VS Plugin can send a command, parsing is implemented in Coati.
Some minor changes: added project file icon, added language check to vs plugin
* move top and bottom layout buckets closer to center buckets
* split undefined bundles into users and usees
* acknowledge zoom for graph view size in layouting
* bundle all referencing nodes
* fixed bundle node and bundle edge count
* Show scope name at bottom looking like top one
* Refactored CodeSnippetParams out of CodeView and use them everywhere
* Fixed border radius clipping problem at bottom of file by defining a small padding
* Scroll to line number when inserting a scope
* added access node to graph for template parameters, no icon so far
* don't reexpand function nodes with children when active before
* removed console warnings for edges
* show analysed nodes as bundles in graph
* ellide node names longer than 50 chars
* sort nodes alphabetic in these bundles
* show stats of analysis in code
* error are displayed as well in overview
* added keywords overview and error
* project description can be set in .coatiproject file
* description can include links to symbols using [symbol] syntax
* updated documentation
* increased toc nesting in documentation
This change integrates the license key ui into the application and makes it necessary for the user to enter a correct
key. The check for a correct key is done on startup and whenever a project is loaded. The check for the key also
includes a check whether the location of the application has changed.
* added color scheme template
* define fill, border, text, icon and hatching colors for each node with states normal and focus
* define colors for each edge with states normal and focus
* use default node and edge colors when no type specific ones are defined
* use normal colors for nodes and edges when no focused are defined
* allow nodes and edges to imitate look of others with "like" tag
* added style for bundle
* added style for count circle
* fixed Sublime Text plugin to correctly send messages
* activate and focus Coati window when receiving a message
* extended lookup range for activate token message from plugin
* CodeView displays comments as atomic regions. They are either displayed as a whole or not at all. Do nothing halfway!
* added CommentHandler that handles comments detected by clang.
* stored CommentLocations in database.