This change saves only the short names in the node, getName() no only gives the short version. The fullName is assembled
from the parent nodes on demand using the getFullName() method.
This change moves the EdgeComponent system to Token and redefines them as TokenComponents.
* Performance tests on the side showed that using typeid() in getComponent() is faster than dynamically casting every
pointer.
* The hasComponent() method was deliberately left out in the implementation, because it used to look up the right
component and discard it again. This check for presence can also be achieved by just using getComponent().
* The method addComponent() is protected in Token, so that Node and Edge can guard which Component is set on which type
by implementing specific setters for each Component.
* The GraphTestSuite was extended to include tests for the Component implementation (and missing tests for locationIds
in Token and copying of Node and Edge were added).
Function and method nodes are now distincted by their signature when added to the graph. A different node for each
overloaded declaration is created with the signature as member field.
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This change adds a MenuBar to QtMainWindow and adds an action for opening a different project settings XML file. The
message MessageLoadProject is thereon used to load a new project in the Application and clearing the Storage.
This change adds graph data structures Token, Node, Edge and Graph for holding code semantics in the Storage and fills
them with the parsed data. Things to note:
* Token is the base for the classes Edge and Node and holds a unique id.
* Graph is the owner of all Nodes and Edges.
* A Node saves the Edges it is endpoint of.
* An Edge saves the Nodes that are endpoints.
* Nodes and Edges are not subclassed. The different Node and Edge types are distinguished by the enums NodeType and
EdgeType. Type specific fields are therefore available for all types, a check when assigning them prohibits faulty
usage.
* Storage uses the Graph::getNodeHierarchy method, which is not strict about knowing type names beforehand. E.g. if A::B
is passed in and A doesn't exist so far, then node A gets created as NODE_UNDEFINED with B as it's child.
* The Graph methods addNodeAsPlainCopy and addEdgeAsPlainCopy can be used to create a sub-graph without reference to the
original, but with the same ids.
review id = 19
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