* show analysed nodes as bundles in graph
* ellide node names longer than 50 chars
* sort nodes alphabetic in these bundles
* show stats of analysis in code
* error are displayed as well in overview
* added keywords overview and error
* project description can be set in .coatiproject file
* description can include links to symbols using [symbol] syntax
* updated documentation
* increased toc nesting in documentation
* fixed Sublime Text plugin to correctly send messages
* activate and focus Coati window when receiving a message
* extended lookup range for activate token message from plugin
* CodeView displays comments as atomic regions. They are either displayed as a whole or not at all. Do nothing halfway!
* added CommentHandler that handles comments detected by clang.
* stored CommentLocations in database.
* saving errors in separate sqlite table
* use MessageShowErrors to show the errors in the UI
* show error count permanently in the right side of the status bar with click to show
* fixed clicking of error locations
* fixed expanding of files with errors
* the codeview now displays a hatched background for a filename when the file's content has changed or the file does not exist anymore.
* added TimePoint class to encapsulate boost.
The version string of the application is stored on every parse. The utility class Version is used to parse the version
string and compare application and stored string. The third number in the version string is now the storage refresh
number, the project will be refreshed when it changes. (0.2.1 -> 0.2.2)
* extracted code for translating input messages to token activations from the FeatureController to the helper class ActivationTranslator.
* used ActivationTranslator in UndoRedoController to determine if the symbols that have been selected before refresh are still available after parsing again.
* added new logos to setup ui
* changed wording in status messages and bundle nodes
* removed ununsed Vector.h
* save NameHierarchy to SearchMatch
* fixed NameHierarchyElement retrieval for name elements without parent
* fixed match weight to score last letters higher
* fixed refreshing to send another ui refresh message after parsing
* keepContent field for MessageBase so that views won't update
* fixed searchmatching to only weigh uppercase letters next to lowercase ones
* fixed file not jumping back to snippets when activating edge
* clicking into empty space deselects active edge
* clear file manager files on every fetch
* added db transaction for file clearing
* use zooming instead of changing font size
This change shows the files in the code view minimized, if more than 5. This greatly improves performance, because code
and annotations won't get loaded until needed. Files including declarations or definitions of the active symbol are
still expanded. The number of references in each file is now shown in it's title bar. Clicking the title bar allows for
expanding and collapsing as well now.
This change introduces the HierarchyCache that caches the member relationships of nodes in memory for faster graph
retrieval. Storing these relationships allows for retrieving nodes and edges as lists from the SqliteStorage at once
which results in a 10 fold speed improvement.
This change introduces bucket grid layouting, which sorts the nodes into buckets based on how they are connected. Each
bucket is then layouted individually before they are arranged next to each other. Edges go from left to right, except
for inheritance edges that go from bottom to top.
* realigned buttons and elements
* fixed retina styles for mac
* removed MessageLoadSource and subsequent functionality
* edit existing project through menu
* browsing paths from the line item in QtDirectoryListBox
* grow QtDirectoryListBox instead of scroll
* take any file or directory as valid path
* fixed new project setup screen background
* fixed screen handling on cancelation
This change removes the query syntax from the QtSmartSearchbox and all its classes. Now it only autocompletes to one
single Token, but the UI functionality for composing a query of multiple elements is still left for later use. The struct
SearchMatch is now used in the whole pipeline for passing search results back and forth.
* replaced storage by a new version that utilizes sqlite for persistence.
* added SqliteStorage to manage direct access to the database.
* added testsuit for sqlite.
* slimmed down the protected interface of the storage.
* changed tests in StorageTestSuit to avoid using protected methods of the storage.
* added functions to begin and commit a transaction to the storage.
* removed GraphFilterTestSuite.
* removed GraphFilterConductorTestSuite.
* added Node and Edge constructor that takes id as parameter
* added constructor for TokenComponentNameCached that accepts NameHierarchy as parameter
* added TokenLocation constructor that takes locationId as parameter.
* created respective construction functions in TokenLocatonLine, -File and -Collection.
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This change checks all paths in the ProjectSettings file for relativity and makes them relative to the location of the
ProjectSettings file if necessary. The paths are also correctly saved relative to the file.
This change lets the user click the snippet title in the CodeView to insert the full scope. The existing snippets are
merged with the new lines accordingly.
Put all colors into single xml file. Accessing colors is handled via the singleton class ColorScheme. The default scheme
"bright.xml" holds the original colors. The scheme "dark.xml" is a start, but still a poor alternative. Color schemes
can be switched via the View menu.
This change adds font size and font family to the ApplicationSettings to have a single point for manipulating them. The
font size can also be changed via the menu or the zoomIn and zoomOut shortcuts on all platforms.
* saving search query to undo stack with MessageSearch
* saving node and edge with name to undo stack with MessageActivateNode and MessageActivateEdge
* added FeatureController that handels distribution of MessageActivateTokens
* clearing views when refreshing or changing project
* clearing undo stack when changing project
* added StorageCache derived from StorageAccessProxy
This change bundles similar nodes in the graph view together. When the bundled node or it's aggregation edge are clicked,
then the bundle is split. This change also adds an arrow to the aggregation edge based on the direction of it's edges.
* moved graph postprocessing to GraphController to avoid reprocessing on edge activation
* animat sceneRect of the GraphView to avoid jump at end of animation
* common base class QtGraphNode
* derived class QtGraphNodeData for nodes representing the data model
* removed GraphNode and GraphEdge interface classes
* moved and renamed files for DummyNode and DummyEdge
* refactored includes throughout Graph UI related files
This change switches the code view UI to use minimize and maximize buttons within the QtCodeView instead of creating
separate windows for each maximized code file. Real icons for the buttons are still missing.
* added SnippetMerger class that conducts the merging and snapping of TokenLocations to create snippets.
* added parameters for snippet snapping and merging to ApplicationSettings.
* added forEachStartTokenLocation() and forEachEndTokenLocation() to TokenLocationLine and TokenLocationFile.
* added < and > operators to TokenLocation that compare the location part (not the id).
* Created CxxNameResolver classes that take care of resolving the name hierarchies of clang components.
* NameResolvers store clang::Decls they ignore when traversing the hierarchy of DeclContext nodes. This approach is used to avoid infinite loops when parsing template parameters of a template class that depends on it's template parameters that depend on the template class....
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This change makes the MessageQueue use Tasks for sending a Message to each MessageListener. Messages can define their
behavior by setting setSendAsTask(), the default is true. Only MessageStatus and MessageInterruptTasks are still sent on
the Messaging thread to allow for immediate effect.
This change also introduced the class SimpleTask which holds only a single perform() callback to override, for Tasks
that are finished in a single step. The class LambdaTask derives from SimpleTask and allows for passing a lambda as the
perform() callback.
This change introduces the TaskScheduler, which queues and processes Tasks on a separate thread. The Task class provides
a common interface for deriving all specific tasks. A task can split it's processing into multiple update calls. The
TaskScheduler will update a task until it is finished or interrupt it when necessary. TaskGroups can be used to bundle
multiple Tasks together. So far only TaskGroupSequential was implemented which runs the Tasks in the set order.
TaskParseCxx utilizes the CxxParser to parse each source file in a single update call. Parsing can be interrupted using
the ESC key. The Statusbar shows the parsing progress.
* fixed test that was expecting a wrong result.
* refactored DataType class.
* added code to parse dependent type names.
* refactored utilityCxx a little.
This change adds the class GraphViewStyle that holds all values for defining the style of Nodes and Edges in the Graph.
The GraphViewStyleImpl interface and the QtGraphViewStyleImpl implementation are used to request Qt specific metrics,
like the charwidth of used fonts.
This change includes the following fixes:
* aggregation number always in the middle between nodes
* darker color for aggregation edge
* split off QGraphicsLineItem implementations from QtGraphEdge
* fixed some colors in color scheme
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Having only one access point to the Storage will simplify caching and parallelisation in the future. Also the two
accesses were never really independent of each other anyways, because in some cases they had to access both data sets.
This change facilitates loading Coati into Coati:
* removed error logs for TokenComponent setting
* fixed edge checks regarding template stuff
* separated CommonSettings to be inherited by Project- and ApplicationSettings for common settings
* pluralized SourcePaths setting in xml to allow for loading multiple directories and single files
* added CompilerFlags section to settings
* passing Compiler arguments to Parser via struct Parser::Arguments
* setting -isystem for all header search paths to avoid distinction between "" and <> headers
* parsing all headers from the SourcePaths, even the ones that are not included
* fixed parsing time measurement and display
* added utility.h file for general utility functionality
The utility class FilePath wraps an instance of boost::filesystem::path. Using FilePath allows for easy comparision of
file paths on different platforms using absolute or relative paths. Whereever file paths are compared, this wrapper
should be used.
This change adds the class FileRegister, that splits cpp and h files for the Parser and keeps track which headers have
been parsed yet. TranslationUnits get only created for cpp files now, and headers are parsed on the fly. This reduces
parse time by around half.
This change adds the node NODE_FILE to the graph and the edge EDGE_INCLUDE, which determine the dependencies between
files by parsing the include preprocessor directive. File nodes can be searched and displayed in the GraphView as file
dependency graph. The filter "file" allows for selecting all files. The file depency information is used on project
refresh do determine which files need to get reparsed.
Added CompositView, which implements both View and ViewLayout, for combining Views to one Widget. The layout can be set
to either horizontal or vertical. SearchView, RefreshView and UndoRedoView are combined to one DockWidget by the
ComponentManager now.
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* added FileManager that keeps track of the files analyzed by the project. It therefore checks if files get added, updated or deleted from the source- and include folders.
* refactored ASTVisitor::hasValidLocation() and implemented one version that search for the location in the currently parsed file and one that searches in all the project's source files.
* quickfix: switched order in FileManager so that header files are parsed first.
* created folder for helper classes used in tests.
* added test code for FileManager
* adjusted test code for Parser Tests.