#ifndef _ARTIFICIAL_PLAYER_ #define _ARTIFICIAL_PLAYER_ #include "player.h" class ArtificialPlayer : public Player { public: ArtificialPlayer( Field::Token token, const char* name ); virtual ~ArtificialPlayer(); virtual Field::Move Turn( const Field& field ) const; private: struct Node { Field::Move move; int value; }; Node MinMax( Field& field, Field::Token token ) const; int Evaluate( const Field& field, Field::Token token ) const; }; #endif // _ARTIFICIAL_PLAYER_