#!/bin/bash set -e # Determine path to script MY_PATH=`dirname "$0"` cd $MY_PATH/.. # run setup script if needed if [ ! -d "build/Release" ] then echo "configure builds" mkdir -p build/Debug cd build/Debug cmake -G Ninja -DCMAKE_BUILD_TYPE="Debug" -DBUILD_CXX_LANGUAGE_PACKAGE=ON -DBUILD_JAVA_LANGUAGE_PACKAGE=ON -DBUILD_PYTHON_LANGUAGE_PACKAGE=ON -DDOCKER_BUILD=ON ../.. cd ../.. mkdir -p build/Release cd build/Release cmake -G Ninja -DCMAKE_BUILD_TYPE="Release" -DBUILD_CXX_LANGUAGE_PACKAGE=ON -DBUILD_JAVA_LANGUAGE_PACKAGE=ON -DBUILD_PYTHON_LANGUAGE_PACKAGE=ON -DDOCKER_BUILD=ON ../.. cd ../.. if [ $? -ne 0 ] then exit 1; fi else echo "build exists" fi # Build target if [ "$1" = "release" ] || [ "$1" = "r" ] || [ "$1" = "" ] then if [ "$2" = "test" ] then #echo "release test" cmake --build build/Release --target Sourcetrail_test else #echo "release app" cmake --build build/Release --target Sourcetrail fi elif [ "$1" = "debug" ] || [ "$1" = "d" ] then if [ "$2" = "test" ] then #echo "debug test" cmake --build build/Debug --target Sourcetrail_test else #echo "debug app" cmake --build build/Debug --target Sourcetrail fi elif [ "$1" = "all" ] || [ "$1" = "a" ] then cmake --build build/Release --target all else echo "no arguments: first argument 'release' or 'debug', second argument 'test' for tests" fi