FILE: human_player.cpp FILE: human_player.h non-indexed FILE: player.h non-indexed FILE: field.h non-indexed FILE: game_object.h non-indexed FILE: io.h non-indexed SYMBOL_METHOD: public void HumanPlayer::HumanPlayer(Field::Token, const char *) [human_player.cpp <5:1 <5:14 5:24> 7:1>] QUALIFIER: HumanPlayer [human_player.cpp <5:1 5:11>] QUALIFIER: HumanPlayer [human_player.cpp <9:1 9:11>] QUALIFIER: HumanPlayer [human_player.cpp <12:13 12:23>] QUALIFIER: HumanPlayer [human_player.cpp <25:13 25:23>] QUALIFIER: HumanPlayer [human_player.cpp <40:6 40:16>] SYMBOL_CLASS: HumanPlayer QUALIFIER: Field [human_player.cpp <5:27 5:31>] QUALIFIER: Field [human_player.cpp <12:1 12:5>] QUALIFIER: Field [human_player.cpp <13:2 13:6>] QUALIFIER: Field [human_player.cpp <25:1 25:5>] QUALIFIER: Field [human_player.cpp <26:2 26:6>] QUALIFIER: Field [human_player.cpp <40:52 40:56>] SYMBOL_CLASS: Field SYMBOL_BUILTIN_TYPE: char SYMBOL_FUNCTION: void Player::Player(Field::Token, const char *) SYMBOL_METHOD: public void HumanPlayer::~HumanPlayer() [human_player.cpp <9:1 <9:14 9:25> 10:1>] SYMBOL_FUNCTION: void Player::~Player() SYMBOL_METHOD: public Field::Move HumanPlayer::Turn(const Field &) const [human_player.cpp <12:1 <12:26 12:29> 23:1>] SYMBOL_FUNCTION: Field::Move Player::Turn(const Field &) const SYMBOL_FUNCTION: void Field::Move::Move() SYMBOL_FUNCTION: void io::stringOut(const char *) QUALIFIER: io [human_player.cpp <14:2 14:3>] QUALIFIER: io [human_player.cpp <15:2 15:3>] QUALIFIER: io [human_player.cpp <30:2 30:3>] QUALIFIER: io [human_player.cpp <31:13 31:14>] QUALIFIER: io [human_player.cpp <33:2 33:3>] QUALIFIER: io [human_player.cpp <34:13 34:14>] QUALIFIER: io [human_player.cpp <36:2 36:3>] QUALIFIER: io [human_player.cpp <42:3 42:4>] QUALIFIER: io [human_player.cpp <45:3 45:4>] SYMBOL_NAMESPACE: io SYMBOL_FUNCTION: Field::Move & Field::Move::operator=(Field::Move &&) SYMBOL_METHOD: private Field::Move HumanPlayer::Input() const [human_player.cpp <25:1 <25:26 25:30> 38:1>] SYMBOL_METHOD: private bool HumanPlayer::Check(const Field &, const Field::Move &) const [human_player.cpp <40:1 <40:19 40:23> 49:1>] SYMBOL_FUNCTION: void Field::Move::Move(Field::Move &&) SYMBOL_FUNCTION: int io::numberIn() SYMBOL_BUILTIN_TYPE: bool SYMBOL_FUNCTION: bool Field::InRange(const Field::Move &) const SYMBOL_FUNCTION: bool Field::IsEmpty(const Field::Move &) const REFERENCE_INCLUDE: human_player.cpp -> human_player.h [human_player.cpp <1:10 1:25>] REFERENCE_INCLUDE: human_player.h -> player.h [human_player.h <4:10 4:19>] REFERENCE_INCLUDE: player.h -> field.h [player.h <4:10 4:18>] REFERENCE_INCLUDE: field.h -> game_object.h [field.h <4:10 4:24>] REFERENCE_INCLUDE: player.h -> game_object.h [player.h <5:10 5:24>] REFERENCE_INCLUDE: human_player.cpp -> io.h [human_player.cpp <3:10 3:15>] REFERENCE_TYPE_USAGE: void HumanPlayer::HumanPlayer(Field::Token, const char *) -> Field::Token [human_player.cpp <5:34 5:38>] REFERENCE_TYPE_USAGE: void HumanPlayer::HumanPlayer(Field::Token, const char *) -> char [human_player.cpp <5:53 5:56>] REFERENCE_TYPE_USAGE: void HumanPlayer::HumanPlayer(Field::Token, const char *) -> Player [human_player.cpp <6:4 6:9>] REFERENCE_CALL: void HumanPlayer::HumanPlayer(Field::Token, const char *) -> void Player::Player(Field::Token, const char *) [human_player.cpp <6:4 6:9>] REFERENCE_OVERRIDE: void HumanPlayer::~HumanPlayer() -> void Player::~Player() [human_player.cpp <9:14 9:14>] REFERENCE_OVERRIDE: Field::Move HumanPlayer::Turn(const Field &) const -> Field::Move Player::Turn(const Field &) const [human_player.cpp <12:26 12:29>] REFERENCE_TYPE_USAGE: Field::Move HumanPlayer::Turn(const Field &) const -> Field::Move [human_player.cpp <12:8 12:11>] REFERENCE_TYPE_USAGE: Field::Move HumanPlayer::Turn(const Field &) const -> Field::Move [human_player.cpp <13:9 13:12>] REFERENCE_TYPE_USAGE: Field::Move HumanPlayer::Turn(const Field &) const -> Field [human_player.cpp <12:38 12:42>] REFERENCE_CALL: Field::Move HumanPlayer::Turn(const Field &) const -> void Field::Move::Move() [human_player.cpp <13:14 13:17>] REFERENCE_CALL: Field::Move HumanPlayer::Turn(const Field &) const -> void io::stringOut(const char *) [human_player.cpp <14:6 14:14>] REFERENCE_CALL: Field::Move HumanPlayer::Turn(const Field &) const -> void io::stringOut(const char *) [human_player.cpp <15:6 15:14>] REFERENCE_USAGE: Field::Move HumanPlayer::Turn(const Field &) const -> const char * Player::name_ [human_player.cpp <14:16 14:20>] REFERENCE_CALL: Field::Move HumanPlayer::Turn(const Field &) const -> Field::Move & Field::Move::operator=(Field::Move &&) [human_player.cpp <18:8 18:8>] REFERENCE_CALL: Field::Move HumanPlayer::Turn(const Field &) const -> Field::Move HumanPlayer::Input() const [human_player.cpp <18:10 18:14>] REFERENCE_USAGE: Field::Move HumanPlayer::Turn(const Field &) const -> int Field::Move::row [human_player.cpp <19:8 19:10>] REFERENCE_USAGE: Field::Move HumanPlayer::Turn(const Field &) const -> int Field::Move::col [human_player.cpp <20:8 20:10>] REFERENCE_CALL: Field::Move HumanPlayer::Turn(const Field &) const -> bool HumanPlayer::Check(const Field &, const Field::Move &) const [human_player.cpp <21:13 21:17>] REFERENCE_CALL: Field::Move HumanPlayer::Turn(const Field &) const -> void Field::Move::Move(Field::Move &&) [human_player.cpp <22:9 22:12>] REFERENCE_TYPE_USAGE: Field::Move HumanPlayer::Input() const -> Field::Move [human_player.cpp <25:8 25:11>] REFERENCE_TYPE_USAGE: Field::Move HumanPlayer::Input() const -> Field::Move [human_player.cpp <26:9 26:12>] REFERENCE_CALL: Field::Move HumanPlayer::Input() const -> void Field::Move::Move() [human_player.cpp <26:14 26:17>] REFERENCE_USAGE: Field::Move HumanPlayer::Input() const -> int Field::Move::row [human_player.cpp <27:7 27:9>] REFERENCE_USAGE: Field::Move HumanPlayer::Input() const -> int Field::Move::row [human_player.cpp <31:7 31:9>] REFERENCE_USAGE: Field::Move HumanPlayer::Input() const -> int Field::Move::col [human_player.cpp <28:7 28:9>] REFERENCE_USAGE: Field::Move HumanPlayer::Input() const -> int Field::Move::col [human_player.cpp <34:7 34:9>] REFERENCE_CALL: Field::Move HumanPlayer::Input() const -> void io::stringOut(const char *) [human_player.cpp <30:6 30:14>] REFERENCE_CALL: Field::Move HumanPlayer::Input() const -> void io::stringOut(const char *) [human_player.cpp <33:6 33:14>] REFERENCE_CALL: Field::Move HumanPlayer::Input() const -> void io::stringOut(const char *) [human_player.cpp <36:6 36:14>] REFERENCE_CALL: Field::Move HumanPlayer::Input() const -> int io::numberIn() [human_player.cpp <31:17 31:24>] REFERENCE_CALL: Field::Move HumanPlayer::Input() const -> int io::numberIn() [human_player.cpp <34:17 34:24>] REFERENCE_CALL: Field::Move HumanPlayer::Input() const -> void Field::Move::Move(Field::Move &&) [human_player.cpp <37:9 37:12>] REFERENCE_TYPE_USAGE: bool HumanPlayer::Check(const Field &, const Field::Move &) const -> bool [human_player.cpp <40:1 40:4>] REFERENCE_TYPE_USAGE: bool HumanPlayer::Check(const Field &, const Field::Move &) const -> Field [human_player.cpp <40:32 40:36>] REFERENCE_TYPE_USAGE: bool HumanPlayer::Check(const Field &, const Field::Move &) const -> Field::Move [human_player.cpp <40:59 40:62>] REFERENCE_CALL: bool HumanPlayer::Check(const Field &, const Field::Move &) const -> bool Field::InRange(const Field::Move &) const [human_player.cpp <41:14 41:20>] REFERENCE_CALL: bool HumanPlayer::Check(const Field &, const Field::Move &) const -> void io::stringOut(const char *) [human_player.cpp <42:7 42:15>] REFERENCE_CALL: bool HumanPlayer::Check(const Field &, const Field::Move &) const -> void io::stringOut(const char *) [human_player.cpp <45:7 45:15>] REFERENCE_CALL: bool HumanPlayer::Check(const Field &, const Field::Move &) const -> bool Field::IsEmpty(const Field::Move &) const [human_player.cpp <44:21 44:27>] LOCAL_SYMBOL: human_player.cpp<12:45> [human_player.cpp <12:45 12:49>] LOCAL_SYMBOL: human_player.cpp<12:45> [human_player.cpp <21:20 21:24>] LOCAL_SYMBOL: human_player.cpp<12:59> [human_player.cpp <12:59 12:59>] LOCAL_SYMBOL: human_player.cpp<12:59> [human_player.cpp <23:1 23:1>] LOCAL_SYMBOL: human_player.cpp<13:14> [human_player.cpp <13:14 13:17>] LOCAL_SYMBOL: human_player.cpp<13:14> [human_player.cpp <18:3 18:6>] LOCAL_SYMBOL: human_player.cpp<13:14> [human_player.cpp <19:3 19:6>] LOCAL_SYMBOL: human_player.cpp<13:14> [human_player.cpp <20:3 20:6>] LOCAL_SYMBOL: human_player.cpp<13:14> [human_player.cpp <21:27 21:30>] LOCAL_SYMBOL: human_player.cpp<13:14> [human_player.cpp <22:9 22:12>] LOCAL_SYMBOL: human_player.cpp<17:5> [human_player.cpp <17:5 17:5>] LOCAL_SYMBOL: human_player.cpp<17:5> [human_player.cpp <21:2 21:2>] LOCAL_SYMBOL: human_player.cpp<25:40> [human_player.cpp <25:40 25:40>] LOCAL_SYMBOL: human_player.cpp<25:40> [human_player.cpp <38:1 38:1>] LOCAL_SYMBOL: human_player.cpp<26:14> [human_player.cpp <26:14 26:17>] LOCAL_SYMBOL: human_player.cpp<26:14> [human_player.cpp <27:2 27:5>] LOCAL_SYMBOL: human_player.cpp<26:14> [human_player.cpp <28:2 28:5>] LOCAL_SYMBOL: human_player.cpp<26:14> [human_player.cpp <31:2 31:5>] LOCAL_SYMBOL: human_player.cpp<26:14> [human_player.cpp <34:2 34:5>] LOCAL_SYMBOL: human_player.cpp<26:14> [human_player.cpp <37:9 37:12>] LOCAL_SYMBOL: human_player.cpp<40:39> [human_player.cpp <40:39 40:43>] LOCAL_SYMBOL: human_player.cpp<40:39> [human_player.cpp <41:8 41:12>] LOCAL_SYMBOL: human_player.cpp<40:39> [human_player.cpp <44:15 44:19>] LOCAL_SYMBOL: human_player.cpp<40:65> [human_player.cpp <40:65 40:68>] LOCAL_SYMBOL: human_player.cpp<40:65> [human_player.cpp <41:23 41:26>] LOCAL_SYMBOL: human_player.cpp<40:65> [human_player.cpp <44:30 44:33>] LOCAL_SYMBOL: human_player.cpp<40:78> [human_player.cpp <40:78 40:78>] LOCAL_SYMBOL: human_player.cpp<40:78> [human_player.cpp <49:1 49:1>] LOCAL_SYMBOL: human_player.cpp<41:32> [human_player.cpp <41:32 41:32>] LOCAL_SYMBOL: human_player.cpp<41:32> [human_player.cpp <44:2 44:2>] LOCAL_SYMBOL: human_player.cpp<44:39> [human_player.cpp <44:39 44:39>] LOCAL_SYMBOL: human_player.cpp<44:39> [human_player.cpp <47:2 47:2>] LOCAL_SYMBOL: human_player.cpp<5:40> [human_player.cpp <5:40 5:44>] LOCAL_SYMBOL: human_player.cpp<5:40> [human_player.cpp <6:12 6:16>] LOCAL_SYMBOL: human_player.cpp<5:59> [human_player.cpp <5:59 5:62>] LOCAL_SYMBOL: human_player.cpp<5:59> [human_player.cpp <6:19 6:22>] LOCAL_SYMBOL: human_player.cpp<6:26> [human_player.cpp <6:26 6:26>] LOCAL_SYMBOL: human_player.cpp<6:26> [human_player.cpp <7:1 7:1>] LOCAL_SYMBOL: human_player.cpp<9:29> [human_player.cpp <9:29 9:29>] LOCAL_SYMBOL: human_player.cpp<9:29> [human_player.cpp <10:1 10:1>]