FILE: game_object.h REFERENCE_MACRO_USAGE game_object.h -> _GAME_OBJECT_ [game_object.h <1:9 1:21>] SYMBOL_MACRO _GAME_OBJECT_ [game_object.h <2:9 <2:9 2:21> 2:8>] COMMENT: comment [game_object.h <10:8 10:24>] SYMBOL_CLASS GameObject [game_object.h <4:1 <4:7 4:16> 8:1>] LOCAL_SYMBOL: game_object.h<4:18> [game_object.h <4:18 4:18>] LOCAL_SYMBOL: game_object.h<4:18> [game_object.h <8:1 8:1>] SYMBOL_METHOD public void GameObject::GameObject() [game_object.h <6:2 <6:2 <6:2 6:11> 6:13> 6:16>] LOCAL_SYMBOL: game_object.h<6:15> [game_object.h <6:15 6:15>] LOCAL_SYMBOL: game_object.h<6:15> [game_object.h <6:16 6:16>] SYMBOL_METHOD public void GameObject::~GameObject() [game_object.h <7:2 <7:2 <7:10 7:20> 7:22> 7:25>] LOCAL_SYMBOL: game_object.h<7:24> [game_object.h <7:24 7:24>] LOCAL_SYMBOL: game_object.h<7:24> [game_object.h <7:25 7:25>] SYMBOL_METHOD public GameObject & GameObject::operator=(const GameObject &) [game_object.h <4:7 4:16>]