This change integrates the license key ui into the application and makes it necessary for the user to enter a correct key. The check for a correct key is done on startup and whenever a project is loaded. The check for the key also includes a check whether the location of the application has changed.
11 lines
183 B
C
11 lines
183 B
C
#ifndef PUBLIC_KEY_H
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#define PUBLIC_KEY_H
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// This File(PublicKey.h) is generated with CMake
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#include <string>
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static const std::string PublicKey = "@KEY@";
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#endif // PUBLIC_KEY_H
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