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Sourcetrail/src/lib_gui/qt/graphics/QtAngledLineItem.cpp
T

572 lines
10 KiB
C++

#include "qt/graphics/QtAngledLineItem.h"
#include <cmath>
#include <QPainter>
#include <QStyleOptionGraphicsItem>
#include "utility/math/Vector2.h"
QtAngledLineItem::QtAngledLineItem(QGraphicsItem* parent)
: QGraphicsLineItem(parent)
, m_route(ROUTE_ANY)
, m_pivot(PIVOT_THIRD)
, m_onFront(false)
, m_onBack(false)
, m_horizontalIn(false)
, m_showArrow(true)
{
this->setAcceptHoverEvents(true);
this->setFlag(QGraphicsItem::ItemUsesExtendedStyleOption, true);
}
QtAngledLineItem::~QtAngledLineItem()
{
}
void QtAngledLineItem::updateLine(
Vec4i ownerRect, Vec4i targetRect,
Vec4i ownerParentRect, Vec4i targetParentRect,
GraphViewStyle::EdgeStyle style,
size_t weight, bool showArrow
){
prepareGeometryChange();
m_polygon.clear();
m_ownerRect = ownerRect;
m_targetRect = targetRect;
m_ownerParentRect = ownerParentRect;
m_targetParentRect = targetParentRect;
m_ownerRect.x = m_ownerRect.x - 1;
m_ownerRect.z = m_ownerRect.z + 1;
m_targetRect.x = m_targetRect.x - 1;
m_targetRect.z = m_targetRect.z + 1;
m_style = style;
m_showArrow = showArrow;
this->setPen(QPen(QBrush(style.color.c_str()), style.width + int(log10(weight)), Qt::SolidLine, Qt::RoundCap));
}
void QtAngledLineItem::setRoute(Route route)
{
m_route = route;
}
void QtAngledLineItem::setPivot(Pivot pivot)
{
m_pivot = pivot;
}
void QtAngledLineItem::setOnFront(bool front)
{
m_onFront = front;
}
void QtAngledLineItem::setOnBack(bool back)
{
m_onBack = back;
}
void QtAngledLineItem::setHorizontalIn(bool horizontal)
{
m_horizontalIn = horizontal;
}
QPainterPath QtAngledLineItem::shape() const
{
QPainterPath path;
QPolygon poly = getPath();
for (int i = 0; i < poly.size() - 1; i++)
{
path.addRect(QRectF(poly.at(i), poly.at(i + 1)).normalized().adjusted(-3, -3, 3, 3));
}
path.addRect(getArrowBoundingRect(poly).adjusted(-3, -3, 3, 3));
return path;
}
void QtAngledLineItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* options, QWidget* widget)
{
painter->setPen(pen());
QPainterPath path;
QPolygon poly = getPath();
int i = poly.length() - 1;
path.moveTo(poly.at(i));
// while (i > 0)
// {
// i--;
// path.lineTo(poly.at(i));
// }
// painter->drawPath(path);
// return;
QRectF drawRect = options->exposedRect;
QRectF partRect;
int radius = m_style.cornerRadius;
int dir = getDirection(poly.at(i), poly.at(i - 1));
while (i > 1)
{
i--;
QPointF a = poly.at(i);
QPointF b = poly.at(i - 1);
int newDir = getDirection(a, b);
int ar = radius;
int br = m_style.cornerRadius;
if (i != 1)
{
if (dir % 2 == 1 && std::abs(a.y() - b.y()) < 2 * br)
{
br = std::abs(a.y() - b.y()) / 2;
}
else if (dir % 2 == 0 && std::abs(a.x() - b.x()) < 2 * br)
{
br = std::abs(a.x() - b.x()) / 2;
}
}
switch (dir)
{
case 0: a.setY(a.y() + ar); break;
case 1: a.setX(a.x() - ar); break;
case 2: a.setY(a.y() - ar); break;
case 3: a.setX(a.x() + ar); break;
}
b = poly.at(i);
switch (newDir)
{
case 0: b.setY(b.y() - br); break;
case 1: b.setX(b.x() + br); break;
case 2: b.setY(b.y() + br); break;
case 3: b.setX(b.x() - br); break;
}
partRect = QRectF(poly.at(i + 1), poly.at(i)).adjusted(-1, -1, 1, 1);
if (drawRect.intersects(partRect))
{
path.lineTo(a);
}
else
{
path.moveTo(a);
}
partRect = QRectF(a, b).normalized().adjusted(-1, -1, 1, 1);
if (drawRect.intersects(partRect))
{
switch (dir)
{
case 0:
if (newDir == 1)
{
path.arcTo(a.x(), b.y(), 2 * br, 2 * ar, 180, -90);
}
else if (newDir == 3)
{
path.arcTo(b.x() - br, a.y() - ar, 2 * br, 2 * ar, 0, 90);
}
break;
case 1:
if (newDir == 0)
{
path.arcTo(a.x() - ar, b.y() - br, 2 * ar, 2 * br, -90, 90);
}
else if (newDir == 2)
{
path.arcTo(a.x() - ar, a.y(), 2 * ar, 2 * br, 90, -90);
}
break;
case 2:
if (newDir == 1)
{
path.arcTo(a.x(), a.y() - ar, 2 * br, 2 * ar, 180, 90);
}
else if (newDir == 3)
{
path.arcTo(b.x() - br, a.y() - ar, 2 * br, 2 * ar, 0, -90);
}
break;
case 3:
if (newDir == 0)
{
path.arcTo(b.x(), b.y() - br, 2 * ar, 2 * br, -90, -90);
}
else if (newDir == 2)
{
path.arcTo(b.x(), a.y(), 2 * ar, 2 * br, 90, 90);
}
break;
}
}
else
{
path.moveTo(b);
}
dir = newDir;
radius = br;
}
partRect = QRectF(poly.at(0), poly.at(1)).adjusted(-1, -1, 1, 1);
if (drawRect.intersects(partRect))
{
partRect = getArrowBoundingRect(poly);
if (drawRect.intersects(partRect) && m_showArrow)
{
drawArrow(poly, &path);
}
else
{
path.lineTo(poly.at(0));
}
}
painter->drawPath(path);
}
QPolygon QtAngledLineItem::getPath() const
{
if (m_polygon.size() > 0)
{
return m_polygon;
}
const Vec4i& oR = m_ownerRect;
const Vec4i& oPR = m_ownerParentRect;
const Vec4i& tR = m_targetRect;
const Vec4i& tPR = m_targetParentRect;
const Vec2i& oOff = m_style.originOffset;
const Vec2i& tOff = m_style.targetOffset;
Vec2f oP[4];
getPivotPoints(oP, oR, oPR, oOff.y, false);
Vec2f tP[4];
getPivotPoints(tP, tR, tPR, tOff.y, true);
int io = -1;
int it = -1;
float dist = -1;
std::map<int, float> dists;
if (m_onFront)
{
io = 3;
it = 3;
}
else if (m_onBack)
{
io = 1;
it = 1;
}
else
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (m_route == ROUTE_HORIZONTAL && (i % 2 == 0 || j % 2 == 0))
{
continue;
}
else if (m_route == ROUTE_VERTICAL && (i % 2 == 1 || j % 2 == 1))
{
continue;
}
else if (i % 2 != j % 2)
{
continue;
}
Vec2f diff = oP[i] - tP[j];
float d = diff.getLength();
dists.emplace((i << 2) + j, d);
if (dist < 0 || d < dist)
{
dist = d;
io = i;
it = j;
}
}
}
}
Vec2f o[4];
getPivotPoints(o, oR, oR, oOff.y, false);
Vec2f t[4];
getPivotPoints(t, tR, tR, tOff.y, true);
QPoint a(t[it].x, t[it].y);
QPoint d(o[io].x, o[io].y);
QPoint b(tP[it].x, tP[it].y);
QPoint c(oP[io].x, oP[io].y);
switch (it)
{
case 0: b.setY(b.y() - tOff.x); break;
case 1: b.setX(b.x() + tOff.x); break;
case 2: b.setY(b.y() + tOff.x); break;
case 3: b.setX(b.x() - tOff.x); break;
}
switch (io)
{
case 0: c.setY(c.y() - oOff.x); break;
case 1: c.setX(c.x() + oOff.x); break;
case 2: c.setY(c.y() + oOff.x); break;
case 3: c.setX(c.x() - oOff.x); break;
}
if (it != io)
{
if ((it == 1 && b.x() < c.x()) || (io == 1 && b.x() > c.x()))
{
if (m_horizontalIn)
{
b.setX(c.x());
}
else
{
c.setX(b.x());
}
}
else if ((it == 2 && b.y() < c.y()) || (io == 2 && b.y() > c.y()))
{
c.setY(b.y());
}
else if (
(it == 3 && b.x() < c.x()) || (io == 3 && b.x() > c.x()) ||
(it == 0 && b.y() < c.y()) || (io == 0 && b.y() > c.y()))
{
float dist1 = dists[(io << 2) + ((it + 2) % 4)];
float dist2 = dists[(((io + 2) % 4) << 2) + it];
if (dist1 < dist2)
{
it = (it + 2) % 4;
a = QPoint(t[it].x, t[it].y);
b = QPoint(tP[it].x, tP[it].y);
switch (it)
{
case 0: b.setY(b.y() - tOff.x); break;
case 1: b.setX(b.x() + tOff.x); break;
case 2: b.setY(b.y() + tOff.x); break;
case 3: b.setX(b.x() - tOff.x); break;
}
}
else
{
io = (io + 2) % 4;
d = QPoint(o[io].x, o[io].y);
c = QPoint(oP[io].x, oP[io].y);
switch (io)
{
case 0: c.setY(c.y() - oOff.x); break;
case 1: c.setX(c.x() + oOff.x); break;
case 2: c.setY(c.y() + oOff.x); break;
case 3: c.setX(c.x() - oOff.x); break;
}
}
}
}
if (it % 2 == 1)
{
if (it == io && ((it == 1 && b.x() < c.x()) || (it == 3 && b.x() > c.x())))
{
b.setX(c.x());
}
else
{
c.setX(b.x());
}
}
else
{
if (it == io && ((it == 0 && b.y() > c.y()) || (it == 2 && b.y() < c.y())))
{
b.setY(c.y());
}
else
{
c.setY(b.y());
}
}
if (it % 2 == 0)
{
int vo = m_style.verticalOffset;
if (c.x() > b.x())
{
vo *= -1;
}
b.setY(b.y() + vo);
c.setY(c.y() + vo);
}
else
{
int vo = m_style.verticalOffset;
if (c.y() > b.y())
{
vo *= -1;
}
b.setX(b.x() + vo);
c.setX(c.x() + vo);
}
QPolygon poly;
poly << a << b << c << d;
m_polygon = poly;
return poly;
}
int QtAngledLineItem::getDirection(const QPointF& a, const QPointF& b) const
{
if (a.x() != b.x())
{
if (a.x() < b.x())
{
return 1; // right
}
else
{
return 3; // left
}
}
else
{
if (a.y() < b.y())
{
return 2; // down
}
else
{
return 0; // up
}
}
}
QRectF QtAngledLineItem::getArrowBoundingRect(const QPolygon& poly) const
{
int dir = getDirection(poly.at(1), poly.at(0));
QRectF rect(
poly.at(0).x(),
poly.at(0).y(),
(dir % 2 == 1 ? m_style.arrowLength : m_style.arrowWidth),
(dir % 2 == 0 ? m_style.arrowLength : m_style.arrowWidth)
);
switch (dir)
{
case 0:
rect.moveLeft(rect.left() - rect.width() / 2);
break;
case 1:
rect.moveLeft(rect.left() - rect.width());
rect.moveTop(rect.top() - rect.height() / 2);
break;
case 2:
rect.moveLeft(rect.left() - rect.width() / 2);
rect.moveTop(rect.top() - rect.height());
break;
case 3:
rect.moveTop(rect.top() - rect.height() / 2);
break;
}
return rect;
}
void QtAngledLineItem::drawArrow(const QPolygon& poly, QPainterPath* path) const
{
int dir = getDirection(poly.at(1), poly.at(0));
QPointF tip = poly.at(0);
QPointF toBack;
QPointF toLeft;
switch (dir)
{
case 0:
toBack.setY(m_style.arrowLength);
toLeft.setX(-m_style.arrowWidth / 2);
break;
case 1:
toBack.setX(-m_style.arrowLength);
toLeft.setY(-m_style.arrowWidth / 2);
break;
case 2:
toBack.setY(-m_style.arrowLength);
toLeft.setX(m_style.arrowWidth / 2);
break;
case 3:
toBack.setX(m_style.arrowLength);
toLeft.setY(m_style.arrowWidth / 2);
break;
}
if (m_style.arrowClosed)
{
path->lineTo(tip + toBack);
path->moveTo(tip);
}
else
{
path->lineTo(tip);
}
path->lineTo(tip + toBack + toLeft);
if (m_style.arrowClosed)
{
path->lineTo(tip + toBack - toLeft);
}
else
{
path->moveTo(tip + toBack - toLeft);
}
path->lineTo(tip);
}
void QtAngledLineItem::getPivotPoints(Vec2f* p, const Vec4i& in, const Vec4i& out, int offset, bool target) const
{
float f = m_pivot == PIVOT_THIRD ? (target ? 2 / 3.f : 1 / 3.f) : 1 / 2.f;
p[0] = Vec2f(in.x + (in.z - in.x) * f + offset, out.y);
p[2] = Vec2f(in.x + (in.z - in.x) * f + offset, out.w);
p[1] = Vec2f(out.z, in.y + (in.w - in.y) * f + offset);
p[3] = Vec2f(out.x, in.y + (in.w - in.y) * f + offset);
}