Files
Sourcetrail/src/lib/component/controller/helper/BucketLayouter.cpp
T
Eberhard Graether 67cec7dda7 ui: Improved graph layout
* wider gabs between buckets
* different column widths above and below horizontal edge split
* only use base/derived bundles for inheritance
2018-04-25 23:50:36 +02:00

507 lines
11 KiB
C++

#include "component/controller/helper/BucketLayouter.h"
#include "component/controller/helper/DummyEdge.h"
#include "component/view/GraphViewStyle.h"
Bucket::Bucket()
: i(0)
, j(0)
, m_width(0)
, m_height(0)
{
}
Bucket::Bucket(int i, int j)
: i(i)
, j(j)
, m_width(0)
, m_height(0)
{
}
int Bucket::getWidth() const
{
return m_width;
}
int Bucket::getHeight() const
{
return m_height;
}
bool Bucket::hasNode(std::shared_ptr<DummyNode> node) const
{
for (const std::shared_ptr<DummyNode>& n : m_nodes)
{
if (node == n)
{
return true;
}
}
return false;
}
void Bucket::addNode(std::shared_ptr<DummyNode> node)
{
m_nodes.insert(node);
m_width = (node->size.x > m_width ? node->size.x : m_width);
m_height += GraphViewStyle::toGridSize(node->size.y) + GraphViewStyle::s_gridCellPadding;
}
const DummyNode::BundledNodesSet& Bucket::getNodes() const
{
return m_nodes;
}
void Bucket::preLayout(Vec2i viewSize, bool addVerticalSplit, bool forceVerticalSplit)
{
int cols = (viewSize.y > 0 ? (m_height / viewSize.y) : 0) + 1;
int x = 0;
int y = 0;
int height = m_height / cols;
int width = 0;
m_height = 0;
std::vector<int> colWidths;
std::vector<int> colHeights;
std::vector<std::vector<DummyNode*>> nodesInCol;
nodesInCol.push_back({ });
int heightDiff = 0;
for (const std::shared_ptr<DummyNode>& node : m_nodes)
{
if (y > height + heightDiff)
{
// keep adding to the same columns if it only contains 1 element, which will end up above the middle split
if (nodesInCol.back().size() == 1 && m_nodes.size() > 1 && addVerticalSplit | forceVerticalSplit)
{
heightDiff = y;
}
else
{
colHeights.push_back(y - GraphViewStyle::s_gridCellPadding);
colWidths.push_back(width);
y = 0;
x += GraphViewStyle::toGridOffset(width + 45);
width = 0;
nodesInCol.push_back({ });
heightDiff = 0;
}
}
node->position.x = x;
node->position.y = y;
nodesInCol.back().push_back(node.get());
y += GraphViewStyle::toGridSize(node->size.y) + GraphViewStyle::s_gridCellPadding;
width = std::max(width, node->size.x());
m_height = std::max(m_height, y);
}
colHeights.push_back(y - GraphViewStyle::s_gridCellPadding);
colWidths.push_back(width);
m_width = x + width;
m_height -= GraphViewStyle::s_gridCellPadding;
for (size_t i = 0; i < nodesInCol.size(); i++)
{
for (DummyNode* node : nodesInCol[i])
{
node->columnSize.x = colWidths[i];
node->columnSize.y = colHeights[i];
}
}
addVerticalSplit &= nodesInCol.size() > 1 || forceVerticalSplit;
if (!addVerticalSplit)
{
return;
}
// align each column vertically and leave a gap in the middle where edges can pass through
// NOTE: m_height is not gonna be correct after this, but stays unchanged to allow correct positioning next to
// active node.
int nodeOffset = GraphViewStyle::s_gridCellPadding + GraphViewStyle::s_gridCellSize;
for (size_t i = 0; i < nodesInCol.size(); i++)
{
int offset = 0;
bool hasOffset = false;
int mid = colHeights[i] / 2;
std::vector<DummyNode*> aboveNodes;
std::vector<DummyNode*> belowNodes;
int aboveNodesMaxWidth = 0;
int belowNodesMaxWidth = 0;
for (DummyNode* node : nodesInCol[i])
{
bool above = true;
if (hasOffset)
{
above = false;
}
else if (nodesInCol[i].size() == 1)
{
offset -= (node->size.y + GraphViewStyle::s_gridCellPadding) / 2;
}
else if (node->position.y < mid && node->position.y + node->size.y > mid)
{
if (mid - node->position.y < (node->position.y + node->size.y) - mid)
{
offset = mid - node->position.y + GraphViewStyle::s_gridCellPadding / 2;
above = false;
}
else
{
offset = mid - (node->position.y + node->size.y) - GraphViewStyle::s_gridCellPadding / 2;
}
hasOffset = true;
}
else if (node->position.y + node->size.y < mid &&
mid < node->position.y + node->size.y + GraphViewStyle::s_gridCellPadding)
{
offset = mid - (node->position.y + node->size.y + GraphViewStyle::s_gridCellPadding / 2);
hasOffset = true;
}
if (above)
{
aboveNodes.push_back(node);
aboveNodesMaxWidth = std::max(aboveNodesMaxWidth, node->size.x());
}
else
{
belowNodes.push_back(node);
belowNodesMaxWidth = std::max(belowNodesMaxWidth, node->size.x());
}
}
offset += (m_height - colHeights[i]) / 2;
for (DummyNode* node : aboveNodes)
{
node->position.y() += offset - nodeOffset;
node->columnSize.x() = aboveNodesMaxWidth;
}
for (DummyNode* node : belowNodes)
{
node->position.y() += offset + nodeOffset;
node->columnSize.x() = belowNodesMaxWidth;
}
}
}
void Bucket::layout(int x, int y, int width, int height)
{
if (!m_nodes.size())
{
return;
}
Vec2i offset = Vec2i(x + (width - m_width) / 2, y + (height - m_height) / 2);
offset = GraphViewStyle::alignOnRaster((*m_nodes.begin())->position + offset) - (*m_nodes.begin())->position;
for (const std::shared_ptr<DummyNode>& node : m_nodes)
{
node->position += offset;
}
}
BucketLayouter::BucketLayouter(Vec2i viewSize)
: m_viewSize(viewSize)
, m_i1(0)
, m_j1(0)
, m_i2(0)
, m_j2(0)
{
m_buckets[0][0] = Bucket(0, 0);
}
void BucketLayouter::createBuckets(
std::vector<std::shared_ptr<DummyNode>>& nodes, const std::vector<std::shared_ptr<DummyEdge>>& edges
){
if (!nodes.size())
{
return;
}
bool activeNodeAdded = false;
for (std::shared_ptr<DummyNode>& node : nodes)
{
if (node->hasActiveSubNode() || !edges.size())
{
addNode(node);
node->bundleInfo.layoutVertical = false;
activeNodeAdded = true;
m_activeParentNode = node.get();
}
}
if (!edges.size())
{
return;
}
if (!activeNodeAdded)
{
addNode(nodes[0]);
}
for (std::shared_ptr<DummyEdge> edge : edges)
{
std::shared_ptr<DummyNode> owner = findTopMostDummyNodeRecursive(nodes, edge->ownerId, nullptr);
std::shared_ptr<DummyNode> target = findTopMostDummyNodeRecursive(nodes, edge->targetId, nullptr);
bool horizontal = true;
if (owner && target && owner != target && owner->getsLayouted() && target->getsLayouted())
{
horizontal = !owner->bundleInfo.layoutVertical && !target->bundleInfo.layoutVertical;
if (!horizontal)
{
if ((owner->bundleInfo.layoutVertical && owner->bundleInfo.isReferenced) ||
(target->bundleInfo.layoutVertical && target->bundleInfo.isReferencing))
{
std::swap(owner, target);
}
}
else if (edge->getDirection() == TokenComponentAggregation::DIRECTION_BACKWARD ||
// put nodes with bidirectional edges on the left
(edge->getDirection() == TokenComponentAggregation::DIRECTION_NONE &&
!target->bundleInfo.isReferencing && !target->bundleInfo.isReferenced))
{
std::swap(owner, target);
}
horizontal = addNode(owner, target, horizontal);
}
edge->layoutHorizontal = horizontal;
}
}
void BucketLayouter::layoutBuckets(bool addVerticalSplit)
{
std::map<int, int> widths;
std::map<int, int> heights;
for (int j = m_j1; j <= m_j2; j++)
{
for (int i = m_i1; i <= m_i2; i++)
{
Bucket* bucket = &m_buckets[j][i];
bucket->preLayout(m_viewSize, i != 0, addVerticalSplit);
std::map<int, int>::iterator wt = widths.find(i);
if (wt == widths.end() || wt->second < bucket->getWidth())
{
widths[i] = bucket->getWidth();
}
std::map<int, int>::iterator ht = heights.find(j);
if (ht == heights.end() || ht->second < bucket->getHeight())
{
heights[j] = bucket->getHeight();
}
}
}
int verticalOffset = 0;
if (m_activeParentNode)
{
Vec4i rect = m_activeParentNode->getActiveSubNodeRect();
verticalOffset = (rect.y + rect.w - m_activeParentNode->size.y) / 2;
}
int y = 0;
for (int j = m_j1; j <= m_j2; j++)
{
int x = 0;
for (int i = m_i1; i <= m_i2; i++)
{
Bucket* bucket = &m_buckets[j][i];
int yOff = 0;
// move buckets over or below the middle one closer
if (i == 0 && (j == -1 || j == 1))
{
Bucket* midBucket = &m_buckets[0][0];
yOff = (heights[0] - midBucket->getHeight()) / 2 * -j;
}
// align buckets left and right of center to be vertically centered next to the active node
else if (j == 0 && i != 0 && verticalOffset != 0)
{
yOff = verticalOffset;
}
bucket->layout(x, y + yOff, widths[i], heights[j]);
x += widths[i] + GraphViewStyle::toGridGap(110);
}
y += heights[j] + GraphViewStyle::toGridGap(70);
}
}
std::vector<std::shared_ptr<DummyNode>> BucketLayouter::getSortedNodes()
{
std::vector<std::shared_ptr<DummyNode>> sortedNodes;
for (int j = m_j1; j <= m_j2; j++)
{
for (int i = m_i1; i <= m_i2; i++)
{
DummyNode::BundledNodesSet nodes = m_buckets[j][i].getNodes();
sortedNodes.insert(sortedNodes.end(), nodes.begin(), nodes.end());
}
}
return sortedNodes;
}
std::shared_ptr<DummyNode> BucketLayouter::findTopMostDummyNodeRecursive(
std::vector<std::shared_ptr<DummyNode>>& nodes, Id tokenId, std::shared_ptr<DummyNode> top
){
for (const std::shared_ptr<DummyNode>& node : nodes)
{
std::shared_ptr<DummyNode> t = (top ? top : node);
if (node->visible && node->tokenId == tokenId)
{
return t;
}
std::shared_ptr<DummyNode> result = findTopMostDummyNodeRecursive(node->subNodes, tokenId, t);
if (result != nullptr)
{
return result;
}
}
return nullptr;
}
void BucketLayouter::addNode(std::shared_ptr<DummyNode> node)
{
Bucket* bucket = getBucket(0, 0);
bucket->addNode(node);
}
bool BucketLayouter::addNode(std::shared_ptr<DummyNode> owner, std::shared_ptr<DummyNode> target, bool horizontal)
{
Bucket* ownerBucket = getBucket(owner);
Bucket* targetBucket = getBucket(target);
if (!ownerBucket && !targetBucket)
{
ownerBucket = getBucket(0, 0);
ownerBucket->addNode(owner);
}
else if (ownerBucket && targetBucket)
{
return ownerBucket->j == targetBucket->j;
}
if (ownerBucket)
{
int i = horizontal ? ownerBucket->i + 1 : ownerBucket->i;
int j = horizontal ? ownerBucket->j : ownerBucket->j - 1;
Bucket* bucket = getBucket(i, j);
bucket->addNode(target);
}
else
{
int i = horizontal ? targetBucket->i - 1 : targetBucket->i;
int j = horizontal ? targetBucket->j : targetBucket->j + 1;
Bucket* bucket = getBucket(i, j);
bucket->addNode(owner);
}
return horizontal;
}
Bucket* BucketLayouter::getBucket(int i, int j)
{
bool newColumn = false;
bool newRow = false;
if (i == m_i1 - 1)
{
m_i1 = i;
newColumn = true;
}
else if (i == m_i2 + 1)
{
m_i2 = i;
newColumn = true;
}
if (newColumn)
{
for (int cj = m_j1; cj <= m_j2; cj++)
{
m_buckets[cj][i] = Bucket(i, cj);
}
}
if (j == m_j1 - 1)
{
m_j1 = j;
newRow = true;
}
else if (j == m_j2 + 1)
{
m_j2 = j;
newRow = true;
}
if (newRow)
{
for (int ci = m_i1; ci <= m_i2; ci++)
{
m_buckets[j][ci] = Bucket(ci, j);
}
}
if (i >= m_i1 && i <= m_i2 && j >= m_j1 && j <= m_j2)
{
return &m_buckets[j][i];
}
return nullptr;
}
Bucket* BucketLayouter::getBucket(std::shared_ptr<DummyNode> node)
{
for (int j = m_j1; j <= m_j2; j++)
{
for (int i = m_i1; i <= m_i2; i++)
{
Bucket* bucket = &m_buckets[j][i];
if (bucket->hasNode(node))
{
return bucket;
}
}
}
return nullptr;
}