Files
Sourcetrail/src/lib/data/HierarchyCache.cpp
T
Eberhard Graether eb12d3cda1 logic: Show overview of analyzed symbols after launch
* show analysed nodes as bundles in graph
* ellide node names longer than 50 chars
* sort nodes alphabetic in these bundles
* show stats of analysis in code
* error are displayed as well in overview
* added keywords overview and error
* project description can be set in .coatiproject file
* description can include links to symbols using [symbol] syntax
* updated documentation
* increased toc nesting in documentation
2016-01-25 17:02:48 +01:00

182 lines
3.4 KiB
C++

#include "data/HierarchyCache.h"
HierarchyCache::HierarchyNode::HierarchyNode(Id nodeId)
: m_nodeId(nodeId)
, m_edgeId(0)
, m_parent(nullptr)
, m_isVisible(true)
{
}
Id HierarchyCache::HierarchyNode::getNodeId() const
{
return m_nodeId;
}
Id HierarchyCache::HierarchyNode::getEdgeId() const
{
return m_edgeId;
}
void HierarchyCache::HierarchyNode::setEdgeId(Id edgeId)
{
m_edgeId = edgeId;
}
HierarchyCache::HierarchyNode* HierarchyCache::HierarchyNode::getParent() const
{
return m_parent;
}
void HierarchyCache::HierarchyNode::setParent(HierarchyNode* parent)
{
m_parent = parent;
}
void HierarchyCache::HierarchyNode::addChild(HierarchyNode* child)
{
m_children.push_back(child);
}
const std::vector<HierarchyCache::HierarchyNode*>& HierarchyCache::HierarchyNode::getChildren() const
{
return m_children;
}
void HierarchyCache::HierarchyNode::addChildIdsRecursive(std::vector<Id>* nodeIds, std::vector<Id>* edgeIds) const
{
for (const HierarchyNode* child : m_children)
{
nodeIds->push_back(child->getNodeId());
edgeIds->push_back(child->getEdgeId());
child->addChildIdsRecursive(nodeIds, edgeIds);
}
}
void HierarchyCache::HierarchyNode::addVisibleNodeIdsRecursive(std::vector<Id>* nodeIds) const
{
if (isVisible())
{
nodeIds->push_back(getNodeId());
}
else
{
for (const HierarchyNode* child : m_children)
{
child->addVisibleNodeIdsRecursive(nodeIds);
}
}
}
bool HierarchyCache::HierarchyNode::isVisible() const
{
return m_isVisible;
}
void HierarchyCache::HierarchyNode::setIsVisible(bool isVisible)
{
m_isVisible = isVisible;
}
void HierarchyCache::clear()
{
m_nodes.clear();
}
void HierarchyCache::createConnection(Id edgeId, Id fromId, Id toId, bool fromVisible)
{
HierarchyNode* from = createNode(fromId);
HierarchyNode* to = createNode(toId);
from->addChild(to);
to->setParent(from);
to->setEdgeId(edgeId);
from->setIsVisible(fromVisible);
}
Id HierarchyCache::getLastVisibleParentNodeId(Id nodeId) const
{
HierarchyNode* node = nullptr;
HierarchyNode* parent = getNode(nodeId);
while (parent && parent->isVisible())
{
node = parent;
parent = node->getParent();
nodeId = node->getNodeId();
}
return nodeId;
}
void HierarchyCache::addAllChildIdsForNodeId(Id nodeId, std::vector<Id>* nodeIds, std::vector<Id>* edgeIds) const
{
HierarchyNode* node = getNode(nodeId);
if (node)
{
node->addChildIdsRecursive(nodeIds, edgeIds);
}
}
void HierarchyCache::addFirstVisibleChildIdsForNodeId(Id nodeId, std::vector<Id>* nodeIds) const
{
HierarchyNode* node = getNode(nodeId);
if (node)
{
node->addVisibleNodeIdsRecursive(nodeIds);
}
else
{
nodeIds->push_back(nodeId);
}
}
bool HierarchyCache::isChildOfVisibleNodeOrInvisible(Id nodeId) const
{
HierarchyNode* node = getNode(nodeId);
if (!node)
{
return false;
}
if (!node->isVisible())
{
return true;
}
if (node->getParent() && node->getParent()->isVisible())
{
return true;
}
return false;
}
HierarchyCache::HierarchyNode* HierarchyCache::getNode(Id nodeId) const
{
std::map<Id, std::shared_ptr<HierarchyNode>>::const_iterator it = m_nodes.find(nodeId);
if (it != m_nodes.end())
{
return it->second.get();
}
return nullptr;
}
HierarchyCache::HierarchyNode* HierarchyCache::createNode(Id nodeId)
{
std::map<Id, std::shared_ptr<HierarchyNode>>::iterator it = m_nodes.find(nodeId);
if (it == m_nodes.end())
{
it = m_nodes.emplace(nodeId, std::make_shared<HierarchyNode>(nodeId)).first;
}
return it->second.get();
}