Files
Sourcetrail/src/lib/data/HierarchyCache.h
T
Eberhard Graether a4240def56 ui: Added second line to search autocompletion list showing namespace or filepath
* Show namespace or filepath in second line of search autocompletions
* Add filepaths relative to .coatidb location
* Rescore matches to acknowledge line split
* Fixed SearchMatch type to be drawn always visible at right edge
2016-10-31 22:41:17 +01:00

68 lines
1.6 KiB
C++

#ifndef HIERARCHY_CACHE_H
#define HIERARCHY_CACHE_H
#include <map>
#include <memory>
#include <vector>
#include "utility/types.h"
class HierarchyCache
{
public:
void clear();
void createConnection(Id edgeId, Id fromId, Id toId, bool fromVisible);
Id getLastVisibleParentNodeId(Id nodeId) const;
size_t getIndexOfLastVisibleParentNode(Id nodeId) const;
void addAllChildIdsForNodeId(Id nodeId, std::vector<Id>* nodeIds, std::vector<Id>* edgeIds) const;
void addFirstChildIdsForNodeId(Id nodeId, std::vector<Id>* nodeIds) const;
void addFirstVisibleChildIdsForNodeId(Id nodeId, std::vector<Id>* nodeIds) const;
bool isChildOfVisibleNodeOrInvisible(Id nodeId) const;
bool nodeHasChildren(Id nodeId) const;
private:
class HierarchyNode
{
public:
HierarchyNode(Id nodeId);
Id getNodeId() const;
Id getEdgeId() const;
void setEdgeId(Id edgeId);
HierarchyNode* getParent() const;
void setParent(HierarchyNode* parent);
void addChild(HierarchyNode* child);
const std::vector<HierarchyNode*>& getChildren() const;
void addChildIds(std::vector<Id>* nodeIds) const;
void addChildIdsRecursive(std::vector<Id>* nodeIds, std::vector<Id>* edgeIds) const;
void addVisibleNodeIdsRecursive(std::vector<Id>* nodeIds) const;
bool isVisible() const;
void setIsVisible(bool isVisible);
private:
const Id m_nodeId;
Id m_edgeId;
HierarchyNode* m_parent;
std::vector<HierarchyNode*> m_children;
bool m_isVisible;
};
HierarchyNode* getNode(Id nodeId) const;
HierarchyNode* createNode(Id nodeId);
std::map<Id, std::shared_ptr<HierarchyNode>> m_nodes;
};
#endif // HIERARCHY_CACHE_H