* implemented showing dialog for database injection * implemented easy-to-read way of creating behavior tree structures * moved injector wait logic out of injection task
37 lines
720 B
C++
37 lines
720 B
C++
#include "data/TaskShowDialogView.h"
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#include "component/view/DialogView.h"
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TaskShowDialogView::TaskShowDialogView(
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const std::string& title,
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const std::string& message,
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DialogView* dialogView
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)
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: m_title(title)
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, m_message(message)
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, m_dialogView(dialogView)
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{
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}
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TaskShowDialogView::~TaskShowDialogView()
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{
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}
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void TaskShowDialogView::doEnter(std::shared_ptr<Blackboard> blackboard)
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{
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}
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Task::TaskState TaskShowDialogView::doUpdate(std::shared_ptr<Blackboard> blackboard)
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{
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m_dialogView->showProgressDialog(m_title, m_message);
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return STATE_SUCCESS;
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}
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void TaskShowDialogView::doExit(std::shared_ptr<Blackboard> blackboard)
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{
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}
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void TaskShowDialogView::doReset(std::shared_ptr<Blackboard> blackboard)
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{
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}
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