* Added tab bar to top of main window with UI/shortcuts similar to web browsers * ComponentManager offers components for 2 use-cases: application and tab * Application components: log view (status/errors), bookmarks, screen search, status bar, tabs, tooltips, dialogs and all tab views disabled * Tab components: graph, code, history and search * When a project is loaded there is always at least one tab, otherwise there is none * Each tab replaces the application views of the same name in the main layout when activated * Each tab has it's own TaskScheduler, to process tasks independent from other tabs * The application has a global TaskScheduler for application wide tasks * The singloton class TaskManager is responsible for managing the TaskSchedulers * MessageListeners and Messages hold an optional schedulerId, both must be set to only send to a specific TaskScheduler * Bookmark buttons where split off into a separate view per tab, bookmark managemement is done in the application * History menu processing is done by the QtMainWindow now * Screen search is an application component, the responders are always changed to the active tab * Plugin messages are opened in a new tab * Symbols can be opened in a new tab via middle click/context menu in graph, code, history dropdown * Full text index creation is mutexed now in PersistenStorage to make it fully thread-safe * All tabs are closed when switching projects * Tab contents are only animated when visible fortune cookie message = Catch your lucky star!
39 lines
518 B
C++
39 lines
518 B
C++
#ifndef CONTROLLER_H
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#define CONTROLLER_H
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#include "Component.h"
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class Controller
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{
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public:
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Controller();
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virtual ~Controller();
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void setComponent(Component* component);
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virtual void clear() = 0;
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Id getTabId() const;
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protected:
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template <typename ViewType>
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ViewType* getView() const;
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private:
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Component* m_component;
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};
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template <typename ViewType>
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ViewType* Controller::getView() const
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{
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if (m_component)
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{
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return m_component->getView<ViewType>();
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}
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return nullptr;
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}
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#endif // CONTROLLER_H
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