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Sourcetrail/src/lib/component/controller/ScreenSearchController.h
T
Eberhard Graether f13aec70dd ui: Added tabs UI to top of main window (issue #215)
* Added tab bar to top of main window with UI/shortcuts similar to web browsers
* ComponentManager offers components for 2 use-cases: application and tab
* Application components: log view (status/errors), bookmarks, screen search, status bar, tabs, tooltips, dialogs and all tab views disabled
* Tab components: graph, code, history and search
* When a project is loaded there is always at least one tab, otherwise there is none
* Each tab replaces the application views of the same name in the main layout when activated
* Each tab has it's own TaskScheduler, to process tasks independent from other tabs
* The application has a global TaskScheduler for application wide tasks
* The singloton class TaskManager is responsible for managing the TaskSchedulers
* MessageListeners and Messages hold an optional schedulerId, both must be set to only send to a specific TaskScheduler
* Bookmark buttons where split off into a separate view per tab, bookmark managemement is done in the application
* History menu processing is done by the QtMainWindow now
* Screen search is an application component, the responders are always changed to the active tab
* Plugin messages are opened in a new tab
* Symbols can be opened in a new tab via middle click/context menu in graph, code, history dropdown
* Full text index creation is mutexed now in PersistenStorage to make it fully thread-safe
* All tabs are closed when switching projects
* Tab contents are only animated when visible

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2018-11-05 01:28:12 +01:00

41 lines
1.0 KiB
C++

#ifndef SCREEN_SEARCH_CONTROLLER_H
#define SCREEN_SEARCH_CONTROLLER_H
#include <mutex>
#include <set>
#include "Controller.h"
#include "ScreenSearchInterfaces.h"
#include "MessageListener.h"
class ScreenSearchController
: public Controller
, public ScreenSearchSender
{
public:
virtual ~ScreenSearchController() = default;
// Controller implementation
void clear() override;
// ScreenSearchSender implementation
void foundMatches(ScreenSearchResponder* responder, size_t matchCount) override;
void addResponder(ScreenSearchResponder* responder) override;
void removeResponder(ScreenSearchResponder* responder) override;
void clearMatches() override;
void search(const std::wstring& query, const std::set<std::string>& responderNames);
void activateMatch(bool next);
private:
size_t getResponderId(ScreenSearchResponder* responder) const;
std::vector<ScreenSearchResponder*> m_responders;
std::vector<std::pair<size_t, size_t>> m_matches;
size_t m_matchIndex = 0;
std::mutex m_matchMutex;
};
#endif // SCREEN_SEARCH_CONTROLLER_H