Files
Sourcetrail/bin/test/data/CxxIndexSampleProjectsTestSuite/TicTacToe/expected_output/player.txt
T
mlangkabel d12570ccf9 data: updated expected output for Cxx sample project tests
* changed expected output of Bullet and Box2D to new formatting (without duplicates)
* minor additions due to clang update
* updated expected output of TicTacToe project with all headers indexed
2018-10-30 12:04:33 +01:00

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11 KiB
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FILE: player.cpp
FILE: player.h
FILE: field.h
FILE: game_object.h
SYMBOL_MACRO: _PLAYER_ [player.h <2:9 2:16>]
SYMBOL_MACRO: _FIELD_ [field.h <2:9 2:15>]
SYMBOL_MACRO: _GAME_OBJECT_ [game_object.h <2:9 2:21>]
SYMBOL_CLASS: GameObject [game_object.h <4:1 <4:7 4:16> 8:1>]
SYMBOL_METHOD: public void GameObject::GameObject() [game_object.h <6:2 <6:2 <6:2 6:11> 6:13> 6:16>]
SYMBOL_METHOD: public void GameObject::~GameObject() [game_object.h <7:2 <7:2 <7:10 7:20> 7:22> 7:25>]
SYMBOL_METHOD: public GameObject & GameObject::operator=(const GameObject &) [game_object.h <4:7 <4:7 4:16> 4:16>]
SYMBOL_METHOD: public void GameObject::GameObject(const GameObject &) [game_object.h <4:7 <4:7 4:16> 4:16>]
QUALIFIER: Field [player.cpp <3:17 3:21>]
QUALIFIER: Field [player.cpp <11:7 11:11>]
QUALIFIER: Field [player.h <10:10 10:14>]
QUALIFIER: Field [player.h <13:10 13:14>]
QUALIFIER: Field [player.h <15:8 15:12>]
QUALIFIER: Field [player.h <19:8 19:12>]
SYMBOL_CLASS: Field [field.h <6:1 <6:7 6:11> 41:1>]
SYMBOL_ENUM: public Field::Token [field.h <8:2 <8:7 8:11> 12:2>]
SYMBOL_ENUM_CONSTANT: Field::Token::None [field.h <9:3 9:6>]
SYMBOL_ENUM_CONSTANT: Field::Token::PlayerA [field.h <10:3 10:9>]
SYMBOL_ENUM_CONSTANT: Field::Token::PlayerB [field.h <11:3 11:9>]
SYMBOL_METHOD: public static Field::Token Field::Opponent(Field::Token) [field.h <14:2 <14:15 14:22> 14:37>]
SYMBOL_STRUCT: public Field::Move [field.h <16:2 <16:9 16:12> 19:2>]
SYMBOL_FIELD: public int Field::Move::row [field.h <17:7 17:9>]
SYMBOL_BUILTIN_TYPE: int
SYMBOL_FIELD: public int Field::Move::col [field.h <18:7 18:9>]
SYMBOL_METHOD: public void Field::Field() [field.h <21:2 <21:2 21:6> 21:8>]
SYMBOL_METHOD: public void Field::~Field() [field.h <22:2 <22:2 22:7> 22:9>]
SYMBOL_METHOD: public Field Field::Clone() const [field.h <24:2 <24:8 24:12> 24:20>]
SYMBOL_METHOD: public void Field::Clear() [field.h <25:2 <25:7 25:11> 25:13>]
SYMBOL_BUILTIN_TYPE: void
SYMBOL_METHOD: public void Field::Show() const [field.h <27:2 <27:7 27:10> 27:18>]
SYMBOL_METHOD: public int Field::SameInRow(Field::Token, int) const [field.h <29:2 <29:6 29:14> 29:47>]
SYMBOL_METHOD: public bool Field::InRange(const Field::Move &) const [field.h <31:2 <31:7 31:13> 31:39>]
SYMBOL_BUILTIN_TYPE: bool
SYMBOL_METHOD: public bool Field::IsEmpty(const Field::Move &) const [field.h <32:2 <32:7 32:13> 32:39>]
SYMBOL_METHOD: public bool Field::IsFull() const [field.h <33:2 <33:7 33:12> 33:20>]
SYMBOL_METHOD: public void Field::MakeMove(const Field::Move &, Field::Token) [field.h <35:2 <35:7 35:14> 35:47>]
SYMBOL_METHOD: public void Field::ClearMove(const Field::Move &) [field.h <36:2 <36:7 36:15> 36:35>]
SYMBOL_FIELD: private Field::Token * * Field::grid_ [field.h <39:10 39:14>]
SYMBOL_FIELD: private int Field::left_ [field.h <40:6 40:10>]
SYMBOL_METHOD: public void Field::Field(const Field &) [field.h <6:7 <6:7 6:11> 6:11>]
SYMBOL_METHOD: public Field & Field::operator=(const Field &) [field.h <6:7 <6:7 6:11> 6:11>]
QUALIFIER: Player [player.cpp <3:1 3:6>]
QUALIFIER: Player [player.cpp <8:1 8:6>]
QUALIFIER: Player [player.cpp <11:21 11:26>]
QUALIFIER: Player [player.cpp <16:13 16:18>]
SYMBOL_CLASS: Player [player.h <8:1 <8:7 8:12> 21:1>]
SYMBOL_METHOD: public void Player::Player(Field::Token, const char *) [player.cpp <3:1 <3:9 3:14> 6:1>]
SYMBOL_METHOD: public void Player::Player(Field::Token, const char *) [player.h <10:2 <10:2 10:7> 10:47>]
SYMBOL_BUILTIN_TYPE: char
SYMBOL_METHOD: public void Player::~Player() [player.cpp <8:1 <8:9 8:15> 9:1>]
SYMBOL_METHOD: public void Player::~Player() [player.h <11:2 <11:10 11:16> 11:18>]
SYMBOL_METHOD: public Field::Move Player::Turn(const Field &) const [player.h <13:2 <13:22 13:25> 13:57>]
SYMBOL_METHOD: public const Field::Token & Player::getToken() const [player.cpp <11:1 <11:29 11:36> 14:1>]
SYMBOL_METHOD: public const Field::Token & Player::getToken() const [player.h <15:2 <15:22 15:29> 15:37>]
SYMBOL_METHOD: public const char * Player::getName() const [player.cpp <16:1 <16:2 <16:21 16:27> 16:28> 19:1>]
SYMBOL_METHOD: public const char * Player::getName() const [player.h <16:1 <16:2 <16:14 16:20> 16:28> 19:1>]
SYMBOL_FIELD: protected const Field::Token Player::token_ [player.h <19:21 19:26>]
SYMBOL_FIELD: protected const char * Player::name_ [player.h <20:14 20:18>]
SYMBOL_METHOD: public void Player::Player(const Player &) [player.h <8:7 <8:7 8:12> 8:12>]
SYMBOL_METHOD: public Player & Player::operator=(const Player &) [player.h <8:7 <8:7 8:12> 8:12>]
REFERENCE_INCLUDE: player.cpp -> player.h [player.cpp <1:10 1:19>]
REFERENCE_MACRO_USAGE: player.h -> _PLAYER_ [player.h <1:9 1:16>]
REFERENCE_INCLUDE: player.h -> field.h [player.h <4:10 4:18>]
REFERENCE_MACRO_USAGE: field.h -> _FIELD_ [field.h <1:9 1:15>]
REFERENCE_INCLUDE: field.h -> game_object.h [field.h <4:10 4:24>]
REFERENCE_MACRO_USAGE: game_object.h -> _GAME_OBJECT_ [game_object.h <1:9 1:21>]
REFERENCE_INCLUDE: player.h -> game_object.h [player.h <5:10 5:24>]
REFERENCE_INHERITANCE: Field -> GameObject [field.h <6:22 6:31>]
REFERENCE_TYPE_USAGE: static Field::Token Field::Opponent(Field::Token) -> Field::Token [field.h <14:9 14:13>]
REFERENCE_TYPE_USAGE: static Field::Token Field::Opponent(Field::Token) -> Field::Token [field.h <14:25 14:29>]
REFERENCE_TYPE_USAGE: int Field::Move::row -> int [field.h <17:3 17:5>]
REFERENCE_TYPE_USAGE: int Field::Move::col -> int [field.h <18:3 18:5>]
REFERENCE_OVERRIDE: void Field::~Field() -> void GameObject::~GameObject() [field.h <22:2 22:2>]
REFERENCE_TYPE_USAGE: Field Field::Clone() const -> Field [field.h <24:2 24:6>]
REFERENCE_TYPE_USAGE: void Field::Clear() -> void [field.h <25:2 25:5>]
REFERENCE_TYPE_USAGE: void Field::Show() const -> void [field.h <27:2 27:5>]
REFERENCE_TYPE_USAGE: int Field::SameInRow(Field::Token, int) const -> int [field.h <29:2 29:4>]
REFERENCE_TYPE_USAGE: int Field::SameInRow(Field::Token, int) const -> int [field.h <29:30 29:32>]
REFERENCE_TYPE_USAGE: int Field::SameInRow(Field::Token, int) const -> Field::Token [field.h <29:17 29:21>]
REFERENCE_TYPE_USAGE: bool Field::InRange(const Field::Move &) const -> bool [field.h <31:2 31:5>]
REFERENCE_TYPE_USAGE: bool Field::InRange(const Field::Move &) const -> Field::Move [field.h <31:22 31:25>]
REFERENCE_TYPE_USAGE: bool Field::IsEmpty(const Field::Move &) const -> bool [field.h <32:2 32:5>]
REFERENCE_TYPE_USAGE: bool Field::IsEmpty(const Field::Move &) const -> Field::Move [field.h <32:22 32:25>]
REFERENCE_TYPE_USAGE: bool Field::IsFull() const -> bool [field.h <33:2 33:5>]
REFERENCE_TYPE_USAGE: void Field::MakeMove(const Field::Move &, Field::Token) -> void [field.h <35:2 35:5>]
REFERENCE_TYPE_USAGE: void Field::MakeMove(const Field::Move &, Field::Token) -> Field::Move [field.h <35:23 35:26>]
REFERENCE_TYPE_USAGE: void Field::MakeMove(const Field::Move &, Field::Token) -> Field::Token [field.h <35:35 35:39>]
REFERENCE_TYPE_USAGE: void Field::ClearMove(const Field::Move &) -> void [field.h <36:2 36:5>]
REFERENCE_TYPE_USAGE: void Field::ClearMove(const Field::Move &) -> Field::Move [field.h <36:24 36:27>]
REFERENCE_TYPE_USAGE: Field::Token * * Field::grid_ -> Field::Token [field.h <39:2 39:6>]
REFERENCE_TYPE_USAGE: int Field::left_ -> int [field.h <40:2 40:4>]
REFERENCE_INHERITANCE: Player -> GameObject [player.h <8:23 8:32>]
REFERENCE_TYPE_USAGE: void Player::Player(Field::Token, const char *) -> Field::Token [player.cpp <3:24 3:28>]
REFERENCE_TYPE_USAGE: void Player::Player(Field::Token, const char *) -> Field::Token [player.h <10:17 10:21>]
REFERENCE_TYPE_USAGE: void Player::Player(Field::Token, const char *) -> char [player.cpp <3:43 3:46>]
REFERENCE_TYPE_USAGE: void Player::Player(Field::Token, const char *) -> char [player.h <10:36 10:39>]
REFERENCE_OVERRIDE: void Player::~Player() -> void GameObject::~GameObject() [player.cpp <8:9 8:9>]
REFERENCE_OVERRIDE: void Player::~Player() -> void GameObject::~GameObject() [player.h <11:10 11:10>]
REFERENCE_TYPE_USAGE: Field::Move Player::Turn(const Field &) const -> Field::Move [player.h <13:17 13:20>]
REFERENCE_TYPE_USAGE: Field::Move Player::Turn(const Field &) const -> Field [player.h <13:34 13:38>]
REFERENCE_TYPE_USAGE: const Field::Token & Player::getToken() const -> Field::Token [player.cpp <11:14 11:18>]
REFERENCE_TYPE_USAGE: const Field::Token & Player::getToken() const -> Field::Token [player.h <15:15 15:19>]
REFERENCE_TYPE_USAGE: const char * Player::getName() const -> char [player.cpp <16:7 16:10>]
REFERENCE_TYPE_USAGE: const char * Player::getName() const -> char [player.h <16:8 16:11>]
REFERENCE_TYPE_USAGE: const Field::Token Player::token_ -> Field::Token [player.h <19:15 19:19>]
REFERENCE_TYPE_USAGE: const char * Player::name_ -> char [player.h <20:8 20:11>]
REFERENCE_CALL: void Player::Player(Field::Token, const char *) -> void GameObject::GameObject() [player.cpp <3:9 3:14>]
REFERENCE_USAGE: void Player::Player(Field::Token, const char *) -> const Field::Token Player::token_ [player.cpp <4:4 4:9>]
REFERENCE_USAGE: void Player::Player(Field::Token, const char *) -> const char * Player::name_ [player.cpp <5:4 5:8>]
REFERENCE_USAGE: const Field::Token & Player::getToken() const -> const Field::Token Player::token_ [player.cpp <13:9 13:14>]
REFERENCE_USAGE: const char * Player::getName() const -> const char * Player::name_ [player.cpp <18:9 18:13>]
LOCAL_SYMBOL: field.h<14:31> [field.h <14:31 14:35>]
LOCAL_SYMBOL: field.h<16:14> [field.h <16:14 16:14>]
LOCAL_SYMBOL: field.h<16:14> [field.h <19:2 19:2>]
LOCAL_SYMBOL: field.h<29:23> [field.h <29:23 29:27>]
LOCAL_SYMBOL: field.h<29:34> [field.h <29:34 29:39>]
LOCAL_SYMBOL: field.h<31:28> [field.h <31:28 31:31>]
LOCAL_SYMBOL: field.h<32:28> [field.h <32:28 32:31>]
LOCAL_SYMBOL: field.h<35:29> [field.h <35:29 35:32>]
LOCAL_SYMBOL: field.h<35:41> [field.h <35:41 35:45>]
LOCAL_SYMBOL: field.h<36:30> [field.h <36:30 36:33>]
LOCAL_SYMBOL: field.h<6:33> [field.h <6:33 6:33>]
LOCAL_SYMBOL: field.h<6:33> [field.h <41:1 41:1>]
LOCAL_SYMBOL: field.h<8:13> [field.h <8:13 8:13>]
LOCAL_SYMBOL: field.h<8:13> [field.h <12:2 12:2>]
LOCAL_SYMBOL: game_object.h<4:18> [game_object.h <4:18 4:18>]
LOCAL_SYMBOL: game_object.h<4:18> [game_object.h <8:1 8:1>]
LOCAL_SYMBOL: game_object.h<6:15> [game_object.h <6:15 6:15>]
LOCAL_SYMBOL: game_object.h<6:15> [game_object.h <6:16 6:16>]
LOCAL_SYMBOL: game_object.h<7:24> [game_object.h <7:24 7:24>]
LOCAL_SYMBOL: game_object.h<7:24> [game_object.h <7:25 7:25>]
LOCAL_SYMBOL: player.cpp<12:1> [player.cpp <12:1 12:1>]
LOCAL_SYMBOL: player.cpp<12:1> [player.cpp <14:1 14:1>]
LOCAL_SYMBOL: player.cpp<17:1> [player.cpp <17:1 17:1>]
LOCAL_SYMBOL: player.cpp<17:1> [player.cpp <19:1 19:1>]
LOCAL_SYMBOL: player.cpp<3:30> [player.cpp <3:30 3:34>]
LOCAL_SYMBOL: player.cpp<3:30> [player.cpp <4:12 4:16>]
LOCAL_SYMBOL: player.cpp<3:49> [player.cpp <3:49 3:52>]
LOCAL_SYMBOL: player.cpp<3:49> [player.cpp <5:11 5:14>]
LOCAL_SYMBOL: player.cpp<5:18> [player.cpp <5:18 5:18>]
LOCAL_SYMBOL: player.cpp<5:18> [player.cpp <6:1 6:1>]
LOCAL_SYMBOL: player.cpp<8:19> [player.cpp <8:19 8:19>]
LOCAL_SYMBOL: player.cpp<8:19> [player.cpp <9:1 9:1>]
LOCAL_SYMBOL: player.h<10:23> [player.h <10:23 10:27>]
LOCAL_SYMBOL: player.h<10:42> [player.h <10:42 10:45>]
LOCAL_SYMBOL: player.h<13:41> [player.h <13:41 13:45>]
LOCAL_SYMBOL: player.h<8:34> [player.h <8:34 8:34>]
LOCAL_SYMBOL: player.h<8:34> [player.h <21:1 21:1>]
COMMENT: comment [player.h <23:8 23:19>]
COMMENT: comment [field.h <43:8 43:18>]
COMMENT: comment [game_object.h <10:8 10:24>]