enhance(emoji): update to Unicode 17, unify and lazy-load emoji data (#39363)

Generate emoji data from Unicode 17's `emoji-test.txt`, keeping existing
aliases. `public/assets/emoji.json` is now the single emoji data file,
also loaded by the backend. Rendered emoji drop their `aria-label`, the
dark theme inverts key on a new `data-alias` attribute instead.

Skin tone variants and their Gitea-only aliases are removed, GitHub has
none either.

Emoji autocompletion is now lazy-loaded with the markdown editor,
shrinking the index JS chunk from 653KB to 563KB.

---------

Signed-off-by: silverwind <me@silverwind.io>
Signed-off-by: wxiaoguang <wxiaoguang@gmail.com>
Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
Co-authored-by: bircni <bircni@icloud.com>
This commit is contained in:
silverwind
2026-09-24 20:23:15 +00:00
committed by GitHub
co-authored by wxiaoguang bircni
parent 05f049e8bb
commit 64f31d9b70
24 changed files with 2185 additions and 15287 deletions
+85 -172
View File
@@ -7,213 +7,126 @@
package main
import (
"flag"
"bufio"
"errors"
"fmt"
"go/format"
"io"
"log"
"net/http"
"os"
"regexp"
"sort"
"strconv"
"slices"
"strings"
"unicode/utf8"
"gitea.dev/modules/json"
)
const (
gemojiURL = "https://raw.githubusercontent.com/rhysd/gemoji/537ff2d7e0496e9964824f7f73ec7ece88c9765a/db/emoji.json"
maxUnicodeVersion = 16
emojiTestURL = "https://www.unicode.org/Public/17.0.0/emoji/emoji-test.txt"
jsonFile = "public/assets/emoji.json"
)
var flagOut = flag.String("o", "modules/emoji/emoji_data.go", "out")
// Gemoji is a set of emoji data.
type Gemoji []Emoji
// Emoji represents a single emoji and associated data.
type Emoji struct {
Emoji string `json:"emoji"`
Description string `json:"description,omitempty"`
Aliases []string `json:"aliases"`
UnicodeVersion string `json:"unicode_version,omitempty"`
SkinTones bool `json:"skin_tones,omitempty"`
type emoji struct {
Emoji string `json:"emoji"`
Aliases []string `json:"aliases"`
description string
}
// Don't include some fields in JSON
func (e Emoji) MarshalJSON() ([]byte, error) {
type emoji Emoji
x := emoji(e)
x.UnicodeVersion = ""
x.Description = ""
x.SkinTones = false
return json.Marshal(x)
}
var slugRe = regexp.MustCompile(`[^a-z0-9]+`)
func main() {
flag.Parse()
// generate data
buf, err := generate()
if err != nil {
log.Fatalf("generate err: %v", err)
}
// write
err = os.WriteFile(*flagOut, buf, 0o644)
if err != nil {
log.Fatalf("WriteFile err: %v", err)
if err := generate(); err != nil {
log.Fatal(err)
}
}
var replacer = strings.NewReplacer(
"main.Gemoji", "Gemoji",
"main.Emoji", "\n",
"}}", "},\n}",
", Description:", ", ",
", Aliases:", ", ",
", UnicodeVersion:", ", ",
", SkinTones:", ", ",
)
func generate() error {
// the existing file is also the alias source, so existing aliases stay stable
existing, err := os.ReadFile(jsonFile)
if err != nil {
return err
}
var existingEmojis []*emoji
if err := json.Unmarshal(existing, &existingEmojis); err != nil {
return err
}
existingAliases := make(map[string][]string, len(existingEmojis))
for _, e := range existingEmojis {
existingAliases[e.Emoji] = e.Aliases
}
var emojiRE = regexp.MustCompile(`\{Emoji:"([^"]*)"`)
emojis, err := fetchEmojis(existingAliases)
if err != nil {
return err
}
func generate() ([]byte, error) {
// load gemoji data
res, err := http.Get(gemojiURL)
lines := make([]string, len(emojis))
for i, e := range emojis {
line, err := json.Marshal(e)
if err != nil {
return err
}
lines[i] = string(line)
}
return os.WriteFile(jsonFile, []byte("[\n"+strings.Join(lines, ",\n")+"\n]\n"), 0o644)
}
func isSkinTone(r rune) bool {
return r >= 0x1f3fb && r <= 0x1f3ff
}
func fetchEmojis(existingAliases map[string][]string) ([]*emoji, error) {
res, err := http.Get(emojiTestURL)
if err != nil {
return nil, err
}
defer res.Body.Close()
// read all
body, err := io.ReadAll(res.Body)
if err != nil {
return nil, err
if res.StatusCode != http.StatusOK {
return nil, fmt.Errorf("fetching %s: %s", emojiTestURL, res.Status)
}
// unmarshal
var data Gemoji
err = json.Unmarshal(body, &data)
if err != nil {
return nil, err
}
skinTones := make(map[string]string)
skinTones["\U0001f3fb"] = "Light Skin Tone"
skinTones["\U0001f3fc"] = "Medium-Light Skin Tone"
skinTones["\U0001f3fd"] = "Medium Skin Tone"
skinTones["\U0001f3fe"] = "Medium-Dark Skin Tone"
skinTones["\U0001f3ff"] = "Dark Skin Tone"
var tmp Gemoji
// filter out emoji that require greater than max unicode version
for i := range data {
val, _ := strconv.ParseFloat(data[i].UnicodeVersion, 64)
if int(val) <= maxUnicodeVersion {
tmp = append(tmp, data[i])
}
}
data = tmp
sort.Slice(data, func(i, j int) bool {
return data[i].Aliases[0] < data[j].Aliases[0]
})
aliasMap := make(map[string]int, len(data))
for i, e := range data {
if e.Emoji == "" || len(e.Aliases) == 0 {
var emojis []*emoji
scanner := bufio.NewScanner(res.Body)
for scanner.Scan() {
// e.g. "1F44D ; fully-qualified # 👍 E0.6 thumbs up"
_, rest, _ := strings.Cut(scanner.Text(), ";")
status, comment, _ := strings.Cut(rest, "#")
if strings.TrimSpace(status) != "fully-qualified" {
continue
}
for _, a := range e.Aliases {
if a == "" {
continue
fields := strings.SplitN(strings.TrimSpace(comment), " ", 3)
if strings.ContainsFunc(fields[0], isSkinTone) {
continue
}
emojis = append(emojis, &emoji{Emoji: fields[0], description: fields[2]})
}
if err := scanner.Err(); err != nil {
return nil, err
}
var errs []error
aliasOwners := map[string]string{}
for _, e := range emojis {
e.Aliases = existingAliases[e.Emoji]
if e.Aliases == nil {
e.Aliases = []string{strings.Trim(slugRe.ReplaceAllString(strings.ReplaceAll(strings.ToLower(e.description), "’", ""), "_"), "_")}
}
delete(existingAliases, e.Emoji)
for _, alias := range e.Aliases {
if owner, ok := aliasOwners[alias]; ok {
errs = append(errs, fmt.Errorf("alias %q used by both %q and %q", alias, owner, e.Emoji))
}
aliasMap[a] = i
aliasOwners[alias] = e.Emoji
}
}
// gitea customizations
i, ok := aliasMap["tada"]
if ok {
data[i].Aliases = append(data[i].Aliases, "hooray")
for code, aliases := range existingAliases {
errs = append(errs, fmt.Errorf("emoji %q with aliases %v is missing from Unicode data", code, aliases))
}
i, ok = aliasMap["laughing"]
if ok {
data[i].Aliases = append(data[i].Aliases, "laugh")
if len(errs) > 0 {
return nil, errors.Join(errs...)
}
// write a JSON file to use with tribute (write before adding skin tones since we can't support them there yet)
file, _ := json.MarshalIndent(data, "", " ")
_ = os.WriteFile("assets/emoji.json", append(file, '\n'), 0o644)
// Add skin tones to emoji that support it
var (
s []string
newEmoji string
newDescription string
newData Emoji
)
for i := range data {
if data[i].SkinTones {
for k, v := range skinTones {
s = strings.Split(data[i].Emoji, "")
if utf8.RuneCountInString(data[i].Emoji) == 1 {
s = append(s, k)
} else {
// insert into slice after first element because all emoji that support skin tones
// have that modifier placed at this spot
s = append(s, "")
copy(s[2:], s[1:])
s[1] = k
}
newEmoji = strings.Join(s, "")
newDescription = data[i].Description + ": " + v
newAlias := data[i].Aliases[0] + "_" + strings.ReplaceAll(v, " ", "_")
newData = Emoji{newEmoji, newDescription, []string{newAlias}, "12.0", false}
data = append(data, newData)
}
}
}
sort.Slice(data, func(i, j int) bool {
return data[i].Aliases[0] < data[j].Aliases[0]
slices.SortFunc(emojis, func(a, b *emoji) int {
return strings.Compare(a.Aliases[0], b.Aliases[0])
})
// add header
str := replacer.Replace(fmt.Sprintf(hdr, gemojiURL, data))
// change the format of the unicode string
str = emojiRE.ReplaceAllStringFunc(str, func(s string) string {
var err error
s, err = strconv.Unquote(s[len("{Emoji:"):])
if err != nil {
panic(err)
}
return "{" + strconv.QuoteToASCII(s)
})
// format
return format.Source([]byte(str))
return emojis, nil
}
const hdr = `
// Copyright 2020 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package emoji
// Code generated by build/generate-emoji.go. DO NOT EDIT.
// Sourced from %s
var GemojiData = %#v
`