refactor: prepare to decouple the "model migration" package and "models" package (#38533)

Migrations should never use model structs directly, because the model
structs can be different in different releases. e.g. if one migration uses
"User" model, it works in the early releases, then one day, when the
User model changes, the migration breaks because it will use the
new (incorrect) User model, it should only use the old User model.

The same to "modules/structs".

---------

Signed-off-by: wxiaoguang <wxiaoguang@gmail.com>
Co-authored-by: delvh <dev.lh@web.de>
This commit is contained in:
wxiaoguang
2026-07-20 03:42:02 +00:00
committed by GitHub
co-authored by delvh
parent 775e3bdb34
commit fff32e9469
378 changed files with 708 additions and 721 deletions
+46
View File
@@ -0,0 +1,46 @@
// Copyright 2023 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package v1_20
import (
"gitea.dev/modelmigration/base"
"gitea.dev/modules/log"
)
func FixIncorrectAdminTeamUnitAccessMode(x base.EngineMigration) error {
type UnitType int
type AccessMode int
type TeamUnit struct {
ID int64 `xorm:"pk autoincr"`
OrgID int64 `xorm:"INDEX"`
TeamID int64 `xorm:"UNIQUE(s)"`
Type UnitType `xorm:"UNIQUE(s)"`
AccessMode AccessMode
}
const (
// AccessModeAdmin admin access
AccessModeAdmin = 3
)
sess := x.NewSession()
defer sess.Close()
if err := sess.Begin(); err != nil {
return err
}
count, err := sess.Table("team_unit").
Where("team_id IN (SELECT id FROM team WHERE authorize = ?)", AccessModeAdmin).
Update(&TeamUnit{
AccessMode: AccessModeAdmin,
})
if err != nil {
return err
}
log.Debug("Updated %d admin team unit access mode to belong to admin instead of none", count)
return sess.Commit()
}