Files
gitea/modules/emoji/emoji.go
T
64f31d9b70 enhance(emoji): update to Unicode 17, unify and lazy-load emoji data (#39363)
Generate emoji data from Unicode 17's `emoji-test.txt`, keeping existing
aliases. `public/assets/emoji.json` is now the single emoji data file,
also loaded by the backend. Rendered emoji drop their `aria-label`, the
dark theme inverts key on a new `data-alias` attribute instead.

Skin tone variants and their Gitea-only aliases are removed, GitHub has
none either.

Emoji autocompletion is now lazy-loaded with the markdown editor,
shrinking the index JS chunk from 653KB to 563KB.

---------

Signed-off-by: silverwind <me@silverwind.io>
Signed-off-by: wxiaoguang <wxiaoguang@gmail.com>
Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
Co-authored-by: bircni <bircni@icloud.com>
2026-09-24 20:23:15 +00:00

184 lines
5.1 KiB
Go

// Copyright 2020 The Gitea Authors. All rights reserved.
// Copyright 2015 Kenneth Shaw
// SPDX-License-Identifier: MIT
package emoji
import (
"sort"
"strings"
"sync/atomic"
"unicode/utf8"
"gitea.dev/modules/json"
"gitea.dev/modules/log"
"gitea.dev/modules/public"
"gitea.dev/modules/setting"
"gitea.dev/modules/util"
)
// Emoji represents a single emoji and associated data.
type Emoji struct {
Emoji string `json:"emoji"`
Aliases []string `json:"aliases"`
}
type globalVarsStruct struct {
emojis []Emoji
codeMap map[string]int // emoji Unicode code to its emoji data.
aliasMap map[string]int // the alias to its emoji data.
trie *util.TrieNode // trie for finding emoji positions.
isStartingByte [256]bool // fast-path skip for starting bytes.
codeReplacer *strings.Replacer // string replacer for emoji codes.
aliasReplacer *strings.Replacer // string replacer for emoji aliases.
}
var globalVarsStore atomic.Pointer[globalVarsStruct]
func globalVars() *globalVarsStruct {
vars := globalVarsStore.Load()
if vars != nil {
return vars
}
// although there can be concurrent calls, the result should be the same, and there is no performance problem
vars = &globalVarsStruct{}
if data, err := public.AssetFS().ReadFile("assets/emoji.json"); err != nil {
log.Error("Unable to read assets/emoji.json: %v", err)
} else if err = json.Unmarshal(data, &vars.emojis); err != nil {
log.Error("Unable to parse assets/emoji.json: %v", err)
}
vars.codeMap = make(map[string]int, len(vars.emojis))
vars.aliasMap = make(map[string]int, len(vars.emojis))
vars.trie = &util.TrieNode{}
// process emoji codes and aliases
codePairs := make([]string, 0)
aliasPairs := make([]string, 0)
// sort from largest to small so we match combined emoji first
sort.Slice(vars.emojis, func(i, j int) bool {
return len(vars.emojis[i].Emoji) > len(vars.emojis[j].Emoji)
})
for idx, emoji := range vars.emojis {
if emoji.Emoji == "" || len(emoji.Aliases) == 0 {
continue
}
// process aliases
firstAlias := ""
for _, alias := range emoji.Aliases {
if alias == "" {
continue
}
enabled := len(setting.UI.EnabledEmojisSet) == 0 || setting.UI.EnabledEmojisSet.Contains(alias)
if !enabled {
continue
}
if firstAlias == "" {
firstAlias = alias
}
vars.aliasMap[alias] = idx
aliasPairs = append(aliasPairs, ":"+alias+":", emoji.Emoji)
}
// process emoji code
if firstAlias != "" {
vars.codeMap[emoji.Emoji] = idx
codePairs = append(codePairs, emoji.Emoji, ":"+emoji.Aliases[0]+":")
vars.trie.Insert(emoji.Emoji)
vars.isStartingByte[emoji.Emoji[0]] = true
}
}
// create replacers
vars.codeReplacer = strings.NewReplacer(codePairs...)
vars.aliasReplacer = strings.NewReplacer(aliasPairs...)
globalVarsStore.Store(vars)
return vars
}
// FromCode retrieves the emoji data based on the provided Unicode code
// e.g.: "\u2618" will return the emoji data for "shamrock".
func FromCode(code string) *Emoji {
vars := globalVars()
i, ok := vars.codeMap[code]
if !ok {
i, ok = vars.codeMap[removeSkinTones(code)]
}
if !ok {
return nil
}
return &vars.emojis[i]
}
// FromAlias retrieves the emoji data based on the provided alias in the form "alias" or ":alias:"
// e.g.: "shamrock" or ":shamrock:" will return the emoji data for "shamrock".
func FromAlias(alias string) *Emoji {
if strings.HasPrefix(alias, ":") && strings.HasSuffix(alias, ":") {
alias = alias[1 : len(alias)-1]
}
vars := globalVars()
i, ok := vars.aliasMap[alias]
if !ok {
return nil
}
return &vars.emojis[i]
}
// ReplaceCodes replaces all emoji codes with the first corresponding emoji alias in the form of ":alias:"
// e.g.: "\u2618" will be converted to ":shamrock:".
func ReplaceCodes(s string) string {
return globalVars().codeReplacer.Replace(s)
}
// ReplaceAliases replaces all aliases of the form ":alias:" with its corresponding Unicode value.
func ReplaceAliases(s string) string {
return globalVars().aliasReplacer.Replace(s)
}
// FindEmojiSubmatchIndex returns index-pair of the first emoji in a string
func FindEmojiSubmatchIndex(s string) []int {
vars := globalVars()
for i := 0; i < len(s); i++ {
if !vars.isStartingByte[s[i]] {
continue
}
if matchLen := vars.trie.Match(s, i); matchLen > 0 {
return []int{i, i + skinTonedLen(vars, s[i:], matchLen)}
}
}
return nil
}
func isSkinTone(r rune) bool {
return r >= 0x1f3fb && r <= 0x1f3ff
}
func removeSkinTones(s string) string {
return strings.Map(func(r rune) rune { return util.Iif(isSkinTone(r), -1, r) }, s)
}
// skinTonedLen extends a match at the start of s over skin tones, which the emoji data omits
func skinTonedLen(vars *globalVarsStruct, s string, matchLen int) int {
if r, _ := utf8.DecodeRuneInString(s[matchLen:]); !isSkinTone(r) {
return matchLen
}
tonelessLen := vars.trie.Match(removeSkinTones(s[:min(len(s), 2*len(vars.emojis[0].Emoji))]), 0)
end := 0
for end < len(s) {
r, size := utf8.DecodeRuneInString(s[end:])
if !isSkinTone(r) {
if tonelessLen == 0 {
break
}
tonelessLen -= size
}
end += size
}
return end
}