data: rewrote TicTacToe to work without std libs and split to cpp

This commit is contained in:
Eberhard Graether
2015-09-11 13:00:43 +02:00
parent eaa3fab4ec
commit 0fc80d2a52
19 changed files with 732 additions and 211 deletions
@@ -0,0 +1,67 @@
#include "artificial_player.h"
ArtificialPlayer::ArtificialPlayer( Field::Token token, const char* name )
: Player( token, name ) {
}
ArtificialPlayer::~ArtificialPlayer() {
}
Field::Move ArtificialPlayer::Turn( const Field& field ) const {
Field fakeField = field.Clone();
Node node = MinMax( fakeField, token_ );
return node.move;
}
ArtificialPlayer::Node ArtificialPlayer::MinMax( Field& field, Field::Token token ) const {
Node node;
node.value = -10000;
Field::Move move;
int sameMove;
for ( int i = 0; i < 3; i++ ) {
move.row = i;
for ( int j = 0; j < 3; j++ ) {
move.col = j;
if ( !field.IsEmpty( move ) ) {
continue;
}
field.MakeMove( move, token );
int turnValue = Evaluate( field, token );
if ( !turnValue && !field.IsFull() ) {
turnValue = -MinMax( field, Field::Opponent( token ) ).value;
}
field.ClearMove( move );
if ( turnValue > node.value ) {
node.move = move;
node.value = turnValue;
sameMove = 1;
} else if ( turnValue == node.value ) {
sameMove++;
if ( 1 % sameMove == 0 ) {
node.move = move;
}
}
}
}
return node;
}
int ArtificialPlayer::Evaluate( const Field& field, Field::Token token ) const {
if ( field.SameInRow( token, 3 ) ) {
return 2;
} else if ( field.SameInRow( Field::Opponent( token ), 2 ) ) {
return -1;
} else if ( field.SameInRow( token, 2 ) > 1 ) {
return 1;
}
return 0;
}
@@ -0,0 +1,24 @@
#ifndef _ARTIFICIAL_PLAYER_
#define _ARTIFICIAL_PLAYER_
#include "player.h"
class ArtificialPlayer : public Player {
public:
ArtificialPlayer( Field::Token token, const char* name );
virtual ~ArtificialPlayer();
virtual Field::Move Turn( const Field& field ) const;
private:
struct Node {
Field::Move move;
int value;
};
Node MinMax( Field& field, Field::Token token ) const;
int Evaluate( const Field& field, Field::Token token ) const;
};
#endif // _ARTIFICIAL_PLAYER_
+126
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@@ -0,0 +1,126 @@
#include "field.h"
#include "io.h"
Field::Token Field::Opponent( Token token ) {
if ( token == PlayerA ) {
return PlayerB;
} else if (token == PlayerB){
return PlayerA;
} else {
return None;
}
}
Field::Field()
: left_( 9 ) {
grid_ = new Token* [3];
for ( int i = 0; i < 3 ; i++ ) {
grid_[i] = new Token[3];
}
}
Field::~Field() {
for ( int i = 0; i < 3; i++ ) {
delete grid_[i];
}
delete [] grid_;
}
Field Field::Clone() const {
Field field;
for ( int i = 0; i < 3; i++ ) {
for ( int j = 0; j < 3; j++ ) {
field.grid_[i][j] = grid_[i][j];
}
}
field.left_ = left_;
return field;
}
void Field::Clear() {
for ( int i = 0; i < 3; i++ ) {
for ( int j = 0; j < 3; j++ ) {
grid_[i][j] = None;
}
}
left_ = 9;
}
void Field::Show() const {
io::stringOut(" 1 2 3\n");
for ( int row = 0; row < 3; row++ ) {
io::numberOut(row + 1);
io::stringOut(" ");
for ( int col = 0; col < 3; col++ ) {
if ( grid_[row][col] == PlayerA ) {
io::stringOut(" X ");
} else if ( grid_[row][col] == PlayerB ) {
io::stringOut(" O ");
} else {
io::stringOut(" ");
}
if ( col < 2 ) {
io::stringOut("|");
}
}
if ( row < 2 ) {
io::stringOut("\n -----------\n");
}
}
io::stringOut("\n\n");
}
int Field::SameInRow( Token token, int amount ) const {
int sum = amount * token;
int count = 0;
for ( int i = 0; i < 3; i++ ) {
if ( grid_[i][0] + grid_[i][1] + grid_[i][2] == sum ) {
count++;
} else if ( grid_[0][i] + grid_[1][i] + grid_[2][i] == sum ) {
count++;
}
}
if ( grid_[0][0] + grid_[1][1] + grid_[2][2] == sum ) {
count++;
} else if ( grid_[2][0] + grid_[1][1] + grid_[0][2] == sum ) {
count++;
}
return count;
}
bool Field::InRange( const Move& move ) const {
return move.row >= 0 && move.row < 3 && move.col >= 0 && move.col < 3;
}
bool Field::IsEmpty( const Move& move ) const {
return grid_[move.row][move.col] == None;
}
bool Field::IsFull() const {
return left_ == 0;
}
void Field::MakeMove( const Move& move, Token token ) {
if ( !InRange( move ) || !IsEmpty( move ) || token == None || !left_ ) {
return;
}
grid_[move.row][move.col] = token;
left_--;
}
void Field::ClearMove( const Move& move ) {
if ( !InRange( move ) || !IsEmpty( move ) || left_ == 9 ) {
return;
}
grid_[move.row][move.col] = None;
left_++;
}
+12 -118
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@@ -1,9 +1,6 @@
#ifndef _FIELD_
#define _FIELD_
#include <cassert>
#include <iostream>
class Field {
public:
enum Token {
@@ -12,132 +9,29 @@ public:
PlayerB = 4
};
static Token Opponent( Token token ) {
assert( token != None );
if ( token == PlayerA ) {
return PlayerB;
} else {
return PlayerA;
}
}
static Token Opponent( Token token );
struct Move {
int row;
int col;
};
Field()
: left_( 9 ) {
grid_ = new Token* [3];
for ( int i = 0; i < 3 ; i++ ) {
grid_[i] = new Token[3];
}
}
Field();
~Field();
~Field() {
for ( int i = 0; i < 3; i++ ) {
delete grid_[i];
}
delete [] grid_;
}
Field Clone() const;
void Clear();
Field Clone() const {
Field field;
for ( int i = 0; i < 3; i++ ) {
for ( int j = 0; j < 3; j++ ) {
field.grid_[i][j] = grid_[i][j];
}
}
field.left_ = left_;
return field;
}
void Show() const;
void Clear() {
for ( int i = 0; i < 3; i++ ) {
for ( int j = 0; j < 3; j++ ) {
grid_[i][j] = None;
}
}
left_ = 9;
}
int SameInRow( Token token, int amount ) const;
void Show() const {
std::cout << " 1 2 3\n";
for ( int row = 0; row < 3; row++ ) {
std::cout << row + 1 << " ";
bool InRange( const Move& move ) const;
bool IsEmpty( const Move& move ) const;
bool IsFull() const;
for ( int col = 0; col < 3; col++ ) {
if ( grid_[row][col] == PlayerA ) {
std::cout << " X ";
} else if ( grid_[row][col] == PlayerB ) {
std::cout << " O ";
} else {
std::cout << " ";
}
if ( col < 2 ) {
std::cout << "|";
}
}
if ( row < 2 ) {
std::cout << "\n -----------\n";
}
}
std::cout << "\n\n";
}
int SameInRow( Token token, int amount ) const {
int sum = amount * token;
int count = 0;
for ( int i = 0; i < 3; i++ ) {
if ( grid_[i][0] + grid_[i][1] + grid_[i][2] == sum ) {
count++;
} else if ( grid_[0][i] + grid_[1][i] + grid_[2][i] == sum ) {
count++;
}
}
if ( grid_[0][0] + grid_[1][1] + grid_[2][2] == sum ) {
count++;
} else if ( grid_[2][0] + grid_[1][1] + grid_[0][2] == sum ) {
count++;
}
return count;
}
bool InRange( const Move& move ) const {
return move.row >= 0 && move.row < 3 && move.col >= 0 && move.col < 3;
}
bool IsEmpty( const Move& move ) const {
return grid_[move.row][move.col] == None;
}
bool IsFull() const {
return left_ == 0;
}
void MakeMove( const Move& move, Token token ) {
assert( InRange( move ) );
assert( IsEmpty( move ) );
assert( token != None );
assert( left_ );
grid_[move.row][move.col] = token;
left_--;
}
void ClearMove( const Move& move ) {
assert( InRange(move) );
assert( !IsEmpty(move) );
assert( left_ < 9 );
grid_[move.row][move.col] = None;
left_++;
}
void MakeMove( const Move& move, Token token );
void ClearMove( const Move& move );
private:
Token** grid_;
@@ -0,0 +1,49 @@
#include "human_player.h"
#include "io.h"
HumanPlayer::HumanPlayer( Field::Token token, const char* name )
: Player( token, name ) {
}
HumanPlayer::~HumanPlayer() {
}
Field::Move HumanPlayer::Turn( const Field& field ) const {
Field::Move move;
io::stringOut(name_);
io::stringOut("\n");
do {
move = Input();
move.row -= 1;
move.col -= 1;
} while ( !Check( field, move ) );
return move;
}
Field::Move HumanPlayer::Input() const {
Field::Move move;
move.row = -1;
move.col = -1;
io::stringOut("Insert row: ");
move.row = io::numberIn();
io::stringOut("Insert column: ");
move.col = io::numberIn();
io::stringOut("\n");
return move;
}
bool HumanPlayer::Check( const Field& field, const Field::Move& move ) const {
if ( !field.InRange( move ) ) {
io::stringOut("Wrong input!\n");
return false;
} else if ( !field.IsEmpty( move ) ) {
io::stringOut("Is occupied!\n");
return false;
}
return true;
}
+19
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@@ -0,0 +1,19 @@
#ifndef _HUMAN_PLAYER_
#define _HUMAN_PLAYER_
#include "player.h"
class HumanPlayer : public Player {
public:
HumanPlayer( Field::Token token, const char* name );
virtual ~HumanPlayer();
virtual Field::Move Turn( const Field& field ) const;
private:
Field::Move Input() const;
bool Check( const Field& field, const Field::Move& move ) const;
};
#endif // _HUMAN_PLAYER_
+23
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@@ -0,0 +1,23 @@
#include "io.h"
// #include <iostream>
// #include <sstream>
// #include <string>
int io::numberIn() {
// std::string input;
// getline( std::cin, input );
// std::stringstream stream( input );
int number;
// stream >> number;
return number;
}
void io::numberOut(int num) {
// std::cout << num;
}
void io::stringOut(const char* str) {
// std::cout << str;
}
+13
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@@ -0,0 +1,13 @@
#ifndef _IO_
#define _IO_
namespace io {
int numberIn();
void numberOut(int num);
void stringOut(const char* str);
}
#endif // _IO_
+19
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@@ -0,0 +1,19 @@
#include "player.h"
Player::Player( Field::Token token, const char* name )
: token_( token )
, name_( name ) {
}
Player::~Player() {
}
const Field::Token& Player::getToken() const
{
return token_;
}
const char* Player::getName() const
{
return name_;
}
+5 -17
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@@ -1,33 +1,21 @@
#ifndef _PLAYER_
#define _PLAYER_
#include <string>
#include "field.h"
class Player {
public:
Player( Field::Token token, const std::string& name )
: token_( token )
, name_( name ) {
}
virtual ~Player() {}
Player( Field::Token token, const char* name );
virtual ~Player();
virtual Field::Move Turn( const Field& field ) const = 0;
const Field::Token& getToken() const
{
return token_;
}
const std::string getName() const
{
return name_;
}
const Field::Token& getToken() const;
const char* getName() const;
protected:
const Field::Token token_;
const std::string name_;
const char* name_;
};
#endif // _PLAYER_
+85
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@@ -0,0 +1,85 @@
#include "tictactoe.h"
#include "artificial_player.h"
#include "human_player.h"
#include "io.h"
TicTacToe::TicTacToe() {
players_[0] = 0;
players_[1] = 0;
}
TicTacToe::~TicTacToe() {
Reset();
}
bool TicTacToe::Start() {
Reset();
io::stringOut("Tic Tac Toe\n\n[1] Human\n[2] Computer\n[3] Quit\n\n");
players_[0] = SelectPlayer( Field::PlayerA, "Player A" );
if ( !players_[0] ) {
return false;
}
players_[1] = SelectPlayer( Field::PlayerB, "Player B" );
if ( !players_[1] ) {
return false;
}
io::stringOut("\n");
return true;
}
void TicTacToe::Run() {
field_.Show();
int playerIndex = 0;
for ( int i = 0; i < 9; i++ ) {
Player& player = *players_[playerIndex];
field_.MakeMove( player.Turn( field_ ), player.getToken() );
field_.Show();
if ( field_.SameInRow( player.getToken(), 3 ) ) {
io::stringOut(player.getName());
io::stringOut(" won!\n\n");
return;
}
playerIndex = ( playerIndex + 1 ) % 2;
}
io::stringOut("Game ends in draw!\n\n");
}
void TicTacToe::Reset() {
field_.Clear();
for ( int i = 0; i < 2; i++ ) {
if ( players_[i] ) {
delete players_[i];
players_[i] = 0;
}
}
}
Player* TicTacToe::SelectPlayer( Field::Token token, const char* name ) const {
int selection = 0;
while ( true ) {
io::stringOut("Choose ");
io::stringOut(name);
io::stringOut(": ");
selection = io::numberIn();
switch ( selection ) {
case 1 : return new HumanPlayer( token, name );
case 2 : return new ArtificialPlayer( token, name );
case 3 : return 0;
default : io::stringOut("Wrong input!\n");
}
}
}
+6 -76
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@@ -1,90 +1,20 @@
#ifndef _TIC_TAC_TOE_
#define _TIC_TAC_TOE_
#include "computer.h"
#include "field.h"
#include "human.h"
#include "input.h"
#include "player.h"
class TicTacToe {
public:
TicTacToe() {
players_[0] = NULL;
players_[1] = NULL;
}
TicTacToe();
~TicTacToe();
~TicTacToe() {
Reset();
}
bool Start() {
Reset();
std::cout << "Tic Tac Toe\n\n[1] Human\n[2] Computer\n[3] Quit\n\n";
players_[0] = SelectPlayer( Field::PlayerA, "PlayerA" );
if ( !players_[0] ) {
return false;
}
players_[1] = SelectPlayer( Field::PlayerB, "PlayerB" );
if ( !players_[1] ) {
return false;
}
std::cout << '\n';
return true;
}
void Run() {
field_.Show();
int playerIndex = 0;
for ( int i = 0; i < 9; i++ ) {
Player& player = *players_[playerIndex];
field_.MakeMove( player.Turn( field_ ), player.getToken() );
field_.Show();
if ( field_.SameInRow( player.getToken(), 3 ) ) {
std::cout << player.getName() << " won!\n\n";
return;
}
playerIndex = ( playerIndex + 1 ) % 2;
}
std::cout << "Game ends in draw!\n\n";
}
bool Start();
void Run();
private:
void Reset() {
field_.Clear();
for ( int i = 0; i < 2; i++ ) {
if ( players_[i] ) {
delete players_[i];
players_[i] = NULL;
}
}
}
Player* SelectPlayer( Field::Token token, const std::string& name ) const {
int selection;
while ( true ) {
std::cout << "Choose " << name << ": ";
input::number( &selection );
switch ( selection ) {
case 1 : return new HumanPlayer( token, name );
case 2 : return new ArtificialPlayer( token, name );
case 3 : return NULL;
default : std::cout << "Wrong input!\n";
}
}
}
void Reset();
Player* SelectPlayer( Field::Token token, const char* name ) const;
Player* players_[2];
Field field_;
+147
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@@ -0,0 +1,147 @@
#ifndef _FIELD_
#define _FIELD_
#include <cassert>
#include <iostream>
class Field {
public:
enum Token {
None = 0,
PlayerA = 1,
PlayerB = 4
};
static Token Opponent( Token token ) {
assert( token != None );
if ( token == PlayerA ) {
return PlayerB;
} else {
return PlayerA;
}
}
struct Move {
int row;
int col;
};
Field()
: left_( 9 ) {
grid_ = new Token* [3];
for ( int i = 0; i < 3 ; i++ ) {
grid_[i] = new Token[3];
}
}
~Field() {
for ( int i = 0; i < 3; i++ ) {
delete grid_[i];
}
delete [] grid_;
}
Field Clone() const {
Field field;
for ( int i = 0; i < 3; i++ ) {
for ( int j = 0; j < 3; j++ ) {
field.grid_[i][j] = grid_[i][j];
}
}
field.left_ = left_;
return field;
}
void Clear() {
for ( int i = 0; i < 3; i++ ) {
for ( int j = 0; j < 3; j++ ) {
grid_[i][j] = None;
}
}
left_ = 9;
}
void Show() const {
std::cout << " 1 2 3\n";
for ( int row = 0; row < 3; row++ ) {
std::cout << row + 1 << " ";
for ( int col = 0; col < 3; col++ ) {
if ( grid_[row][col] == PlayerA ) {
std::cout << " X ";
} else if ( grid_[row][col] == PlayerB ) {
std::cout << " O ";
} else {
std::cout << " ";
}
if ( col < 2 ) {
std::cout << "|";
}
}
if ( row < 2 ) {
std::cout << "\n -----------\n";
}
}
std::cout << "\n\n";
}
int SameInRow( Token token, int amount ) const {
int sum = amount * token;
int count = 0;
for ( int i = 0; i < 3; i++ ) {
if ( grid_[i][0] + grid_[i][1] + grid_[i][2] == sum ) {
count++;
} else if ( grid_[0][i] + grid_[1][i] + grid_[2][i] == sum ) {
count++;
}
}
if ( grid_[0][0] + grid_[1][1] + grid_[2][2] == sum ) {
count++;
} else if ( grid_[2][0] + grid_[1][1] + grid_[0][2] == sum ) {
count++;
}
return count;
}
bool InRange( const Move& move ) const {
return move.row >= 0 && move.row < 3 && move.col >= 0 && move.col < 3;
}
bool IsEmpty( const Move& move ) const {
return grid_[move.row][move.col] == None;
}
bool IsFull() const {
return left_ == 0;
}
void MakeMove( const Move& move, Token token ) {
assert( InRange( move ) );
assert( IsEmpty( move ) );
assert( token != None );
assert( left_ );
grid_[move.row][move.col] = token;
left_--;
}
void ClearMove( const Move& move ) {
assert( InRange(move) );
assert( !IsEmpty(move) );
assert( left_ < 9 );
grid_[move.row][move.col] = None;
left_++;
}
private:
Token** grid_;
int left_;
};
#endif // _FIELD_
+11
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@@ -0,0 +1,11 @@
#include "tictactoe.h"
int main() {
TicTacToe tictactoe;
while ( tictactoe.Start() ) {
tictactoe.Run();
}
return 0;
}
+33
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@@ -0,0 +1,33 @@
#ifndef _PLAYER_
#define _PLAYER_
#include <string>
#include "field.h"
class Player {
public:
Player( Field::Token token, const std::string& name )
: token_( token )
, name_( name ) {
}
virtual ~Player() {}
virtual Field::Move Turn( const Field& field ) const = 0;
const Field::Token& getToken() const
{
return token_;
}
const std::string getName() const
{
return name_;
}
protected:
const Field::Token token_;
const std::string name_;
};
#endif // _PLAYER_
@@ -0,0 +1,93 @@
#ifndef _TIC_TAC_TOE_
#define _TIC_TAC_TOE_
#include "computer.h"
#include "field.h"
#include "human.h"
#include "input.h"
#include "player.h"
class TicTacToe {
public:
TicTacToe() {
players_[0] = NULL;
players_[1] = NULL;
}
~TicTacToe() {
Reset();
}
bool Start() {
Reset();
std::cout << "Tic Tac Toe\n\n[1] Human\n[2] Computer\n[3] Quit\n\n";
players_[0] = SelectPlayer( Field::PlayerA, "PlayerA" );
if ( !players_[0] ) {
return false;
}
players_[1] = SelectPlayer( Field::PlayerB, "PlayerB" );
if ( !players_[1] ) {
return false;
}
std::cout << '\n';
return true;
}
void Run() {
field_.Show();
int playerIndex = 0;
for ( int i = 0; i < 9; i++ ) {
Player& player = *players_[playerIndex];
field_.MakeMove( player.Turn( field_ ), player.getToken() );
field_.Show();
if ( field_.SameInRow( player.getToken(), 3 ) ) {
std::cout << player.getName() << " won!\n\n";
return;
}
playerIndex = ( playerIndex + 1 ) % 2;
}
std::cout << "Game ends in draw!\n\n";
}
private:
void Reset() {
field_.Clear();
for ( int i = 0; i < 2; i++ ) {
if ( players_[i] ) {
delete players_[i];
players_[i] = NULL;
}
}
}
Player* SelectPlayer( Field::Token token, const std::string& name ) const {
int selection;
while ( true ) {
std::cout << "Choose " << name << ": ";
input::number( &selection );
switch ( selection ) {
case 1 : return new HumanPlayer( token, name );
case 2 : return new ArtificialPlayer( token, name );
case 3 : return NULL;
default : std::cout << "Wrong input!\n";
}
}
}
Player* players_[2];
Field field_;
};
#endif // _TIC_TAC_TOE_