build: added script for creating MacOSX app bundle

This change makes it possible to create a MacOSX app bundle of either Debug or Release builds:
* The script setup/MacOSX/bundle_install.sh is configured by cmake to be placed in the apps Debug and Release folders.
* Execution of bundle_install.sh creates the bundle file structure and copies binaries, libs, frameworks and resources
into it.
* The script uses install_name_tool to reconfigure the dynamic library paths and framework paths of the binary, so they
won't point to the system libraries, but to the locations in the bundle instead.
* An Info.plist file is also configured by cmake and placed in the bundle by the script. Note: It is named
bundle_info.plist in the Debug and Release folders after configuration so the start of the binary during developement
does not use it.
* When opening the bundle it is assured via setup() in src/app/platform_includes/includesMac.h that the working
directory of the binary is set to .app/Contents/Resources so the paths to the data files are evaluated correctly.

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This commit is contained in:
Eberhard Graether
2014-07-16 13:53:34 +02:00
parent 886171cb2a
commit 40ca86a172
10 changed files with 229 additions and 18 deletions
+4 -1
View File
@@ -1,6 +1,10 @@
add_files(
APP_FILES
platform_includes/includesDefault.h
platform_includes/includesMac.h
platform_includes/includesWindows.h
qt/element/QtCodeFile.cpp
qt/element/QtCodeFile.h
qt/element/QtButton.cpp
@@ -39,6 +43,5 @@ add_files(
qt/QtWidgetWrapper.cpp
qt/QtWidgetWrapper.h
includesWindows.h
main.cpp
)