build: added script for creating MacOSX app bundle

This change makes it possible to create a MacOSX app bundle of either Debug or Release builds:
* The script setup/MacOSX/bundle_install.sh is configured by cmake to be placed in the apps Debug and Release folders.
* Execution of bundle_install.sh creates the bundle file structure and copies binaries, libs, frameworks and resources
into it.
* The script uses install_name_tool to reconfigure the dynamic library paths and framework paths of the binary, so they
won't point to the system libraries, but to the locations in the bundle instead.
* An Info.plist file is also configured by cmake and placed in the bundle by the script. Note: It is named
bundle_info.plist in the Debug and Release folders after configuration so the start of the binary during developement
does not use it.
* When opening the bundle it is assured via setup() in src/app/platform_includes/includesMac.h that the working
directory of the binary is set to .app/Contents/Resources so the paths to the data files are evaluated correctly.

fortune cookie message = Dein Einsatz wird in Kürze belohnt werden.
This commit is contained in:
Eberhard Graether
2014-07-16 13:53:34 +02:00
parent 886171cb2a
commit 40ca86a172
10 changed files with 229 additions and 18 deletions
+51 -9
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@@ -13,10 +13,13 @@ set(LIB_PROJECT_NAME "${PROJECT_NAME}_lib")
set(TEST_PROJECT_NAME "${PROJECT_NAME}_test")
if (WIN32)
set(PLATFORM_INCLUDES "#include \"includesWindows.h\"")
set(PLATFORM_INCLUDE "includesWindows.h")
LINK_DIRECTORIES($ENV{VLD_DIR}/lib/Win32) # this adds the library path for VLD, must be done before the project target is created
endif()
elseif (APPLE)
set(PLATFORM_INCLUDE "includesMac.h")
else ()
set(PLATFORM_INCLUDE "includesDefault.h")
endif ()
# Settings ---------------------------------------------------------------------
@@ -42,9 +45,7 @@ set(Boost_USE_MULTITHREAD ON)
set(Boost_USE_STATIC_LIBS OFF)
set(Boost_USE_STATIC_RUNTIME OFF)
set(BOOST_LIBRARYDIR $ENV{BOOST_155_DIR})
find_package( Boost 1.55 COMPONENTS system filesystem REQUIRED )
message("${BOOST_LIBRARYDIR}")
find_package(Boost 1.55 COMPONENTS system filesystem REQUIRED)
# Lib --------------------------------------------------------------------------
@@ -123,12 +124,54 @@ qt5_use_modules(${APP_PROJECT_NAME} Widgets)
# configure platform specific include file
configure_file(
"${PROJECT_SOURCE_DIR}/src/app/includes.h.in"
"${PROJECT_SOURCE_DIR}/src/app/platform_includes/includes.h.in"
"${PROJECT_SOURCE_DIR}/build/src/app/includes.h"
)
# add platform specific libraries
if (APPLE)
find_library(CORE_FOUNDATION CoreFoundation)
target_link_libraries(${APP_PROJECT_NAME} ${CORE_FOUNDATION})
endif ()
set(CMAKE_AUTOMOC OFF)
# MacOSX Bundle ----------------------------------------------------------------
if (APPLE)
set(MACOSX_BUNDLE_NAME ${PROJECT_NAME})
set(MACOSX_BINARY_NAME ${APP_PROJECT_NAME})
set(MACOSX_DYNAMIC_LIBRARIES ${Boost_LIBRARIES})
string(REPLACE ";" " " MACOSX_DYNAMIC_LIBRARIES "${MACOSX_DYNAMIC_LIBRARIES}")
get_property(QT_CORE_PATH TARGET ${Qt5Core_LIBRARIES} PROPERTY LOCATION)
get_filename_component(QT_CORE_PATH ${QT_CORE_PATH} REALPATH)
get_property(QT_GUI_PATH TARGET ${Qt5Gui_LIBRARIES} PROPERTY LOCATION)
get_filename_component(QT_GUI_PATH ${QT_GUI_PATH} REALPATH)
get_property(QT_WIDGETS_PATH TARGET ${Qt5Widgets_LIBRARIES} PROPERTY LOCATION)
get_filename_component(QT_WIDGETS_PATH ${QT_WIDGETS_PATH} REALPATH)
list(APPEND MACOSX_FRAMEWORKS ${QT_CORE_PATH} ${QT_GUI_PATH} ${QT_WIDGETS_PATH})
string(REPLACE ";" " " MACOSX_FRAMEWORKS "${MACOSX_FRAMEWORKS}")
configure_file(
${PROJECT_SOURCE_DIR}/setup/MacOSX/bundle_install.sh.in
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/bundle_install.sh
@ONLY
)
configure_file(
${PROJECT_SOURCE_DIR}/setup/MacOSX/Info.plist.in
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/bundle_info.plist
@ONLY
)
endif ()
# CxxTest ----------------------------------------------------------------------
if (UNIX)
@@ -200,5 +243,4 @@ if (WIN32)
include_directories($ENV{VLD_DIR}/include)
endif()
endif ()
+38
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@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>@MACOSX_BINARY_NAME@</string>
<key>CFBundleGetInfoString</key>
<string></string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>at.ac.fh-salzburg.masterproject</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string></string>
<key>CFBundleName</key>
<string></string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string></string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string></string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSRequiresCarbon</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>
+78
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@@ -0,0 +1,78 @@
#!/bin/bash
ABORT="\033[31mAbort:\033[00m"
SUCCESS="\033[32mSuccess:\033[00m"
INFO="\033[33mInfo:\033[00m"
MY_PATH=`dirname "$0"`
cd $MY_PATH
echo -e $INFO "Creating app bundle for MacOSX."
BUNDLE_NAME="@MACOSX_BUNDLE_NAME@"
APP_NAME="@MACOSX_BINARY_NAME@"
DYNLIB_PATHS=(@MACOSX_DYNAMIC_LIBRARIES@)
FRAMEWORK_PATHS=(@MACOSX_FRAMEWORKS@)
if [ ! -x "$APP_NAME" ]
then
echo -e $ABORT "Executable $APP_NAME does not exist."
exit 1
fi
if [ ! -e "bundle_info.plist" ]
then
echo -e $ABORT "bundle_info.plist does not exist."
exit 1
fi
BUNDLE_PATH=$BUNDLE_NAME.app
BIN_DIR=$BUNDLE_PATH/Contents/MacOS
DYNLIB_DIR=$BUNDLE_PATH/Contents/lib
FRAMEWORK_DIR=$BUNDLE_PATH/Contents/Frameworks
RES_DIR=$BUNDLE_PATH/Contents/Resources
APP_PATH=$BIN_DIR/$APP_NAME
if [ -d "$BUNDLE_PATH" ]
then
echo -e $INFO "Removing old bundle."
rm -rf $BUNDLE_PATH
fi
echo -e $INFO "Creating bundle folders."
mkdir -p $BIN_DIR
mkdir -p $DYNLIB_DIR
mkdir -p $FRAMEWORK_DIR
mkdir -p $RES_DIR
echo -e $INFO "Copying bundle contents."
cp $APP_NAME $APP_PATH
cp bundle_info.plist $BUNDLE_PATH/Contents/Info.plist
cp -R ../data $RES_DIR/data
echo -e $INFO "Copying dynamic libraries."
for LIB_PATH in ${DYNLIB_PATHS[@]}
do
LIB_NAME=$(basename $LIB_PATH)
cp $LIB_PATH $DYNLIB_DIR/$LIB_NAME
install_name_tool -change $LIB_NAME @executable_path/../lib/$LIB_NAME $APP_PATH
echo $LIB_PATH $LIB_NAME
done
echo -e $INFO "Copying frameworks."
for FRAMEWORK_BIN_PATH in ${FRAMEWORK_PATHS[@]}
do
FRAMEWORK_PATH=$(echo $FRAMEWORK_BIN_PATH | grep -o "\S*.framework")
FRAMEWORK_NAME=$(echo $FRAMEWORK_BIN_PATH | grep -o "\w*.framework")
cp -R $FRAMEWORK_PATH $FRAMEWORK_DIR/$FRAMEWORK_NAME
FRAMEWORK_SUB_PATH=$(echo $FRAMEWORK_BIN_PATH | grep -o "\w*.framework\S*")
install_name_tool -change $FRAMEWORK_BIN_PATH @loader_path/../Frameworks/$FRAMEWORK_SUB_PATH $APP_PATH
echo $FRAMEWORK_BIN_PATH $FRAMEWORK_PATH
done
otool -L $APP_PATH
echo -e $SUCCESS "Installed bundle successfully!"
+4 -1
View File
@@ -1,6 +1,10 @@
add_files(
APP_FILES
platform_includes/includesDefault.h
platform_includes/includesMac.h
platform_includes/includesWindows.h
qt/element/QtCodeFile.cpp
qt/element/QtCodeFile.h
qt/element/QtButton.cpp
@@ -39,6 +43,5 @@ add_files(
qt/QtWidgetWrapper.cpp
qt/QtWidgetWrapper.h
includesWindows.h
main.cpp
)
-7
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@@ -1,7 +0,0 @@
#ifndef INCLUDES_H
#define INCLUDES_H
// platform specific includes
@PLATFORM_INCLUDES@
#endif // INCLUDES_H
+3 -1
View File
@@ -3,12 +3,14 @@
#include <QApplication>
#include "Application.h"
#include "includes.h"
#include "includes.h" // defines 'void setup()'
#include "qt/QtGuiFactory.h"
#include "qt/utility/utilityQt.h"
int main(int argc, char *argv[])
{
setup();
QApplication qtApp(argc, argv);
QtGuiFactory guiFactory;
+9
View File
@@ -0,0 +1,9 @@
#ifndef INCLUDES_H
#define INCLUDES_H
void setup();
// platform specific include
#include "platform_includes/@PLATFORM_INCLUDE@"
#endif // INCLUDES_H
@@ -0,0 +1,8 @@
#ifndef INCLUDES_DEFAULT_H
#define INCLUDES_DEFAULT_H
void setup()
{
}
#endif // INCLUDES_DEFAULT_H
+34
View File
@@ -0,0 +1,34 @@
#ifndef INCLUDES_MAC_H
#define INCLUDES_MAC_H
#include <CoreFoundation/CoreFoundation.h>
void setup()
{
// ----------------------------------------------------------------------------
// This makes relative paths work in C++ in Xcode by changing directory to the Resources folder inside the .app bundle
// source: http://stackoverflow.com/questions/516200/relative-paths-not-working-in-xcode-c
CFBundleRef mainBundle = CFBundleGetMainBundle();
if (!mainBundle)
{
return;
}
CFStringRef bundleIdentifier = CFBundleGetIdentifier(mainBundle);
// std::cout << CFStringGetCStringPtr(id, kCFStringEncodingASCII) << std::endl;
if (!bundleIdentifier)
{
return;
}
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
char path[PATH_MAX];
if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX))
{
chdir(path);
}
CFRelease(resourcesURL);
// ----------------------------------------------------------------------------
}
#endif // INCLUDES_MAC_H
@@ -3,4 +3,8 @@
#include "vld.h"
void setup()
{
}
#endif // INCLUDES_WINDOWS_H