This change makes it possible to create a MacOSX app bundle of either Debug or Release builds: * The script setup/MacOSX/bundle_install.sh is configured by cmake to be placed in the apps Debug and Release folders. * Execution of bundle_install.sh creates the bundle file structure and copies binaries, libs, frameworks and resources into it. * The script uses install_name_tool to reconfigure the dynamic library paths and framework paths of the binary, so they won't point to the system libraries, but to the locations in the bundle instead. * An Info.plist file is also configured by cmake and placed in the bundle by the script. Note: It is named bundle_info.plist in the Debug and Release folders after configuration so the start of the binary during developement does not use it. * When opening the bundle it is assured via setup() in src/app/platform_includes/includesMac.h that the working directory of the binary is set to .app/Contents/Resources so the paths to the data files are evaluated correctly. fortune cookie message = Dein Einsatz wird in Kürze belohnt werden.
79 lines
1.9 KiB
Bash
Executable File
79 lines
1.9 KiB
Bash
Executable File
#!/bin/bash
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ABORT="\033[31mAbort:\033[00m"
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SUCCESS="\033[32mSuccess:\033[00m"
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INFO="\033[33mInfo:\033[00m"
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MY_PATH=`dirname "$0"`
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cd $MY_PATH
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echo -e $INFO "Creating app bundle for MacOSX."
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BUNDLE_NAME="@MACOSX_BUNDLE_NAME@"
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APP_NAME="@MACOSX_BINARY_NAME@"
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DYNLIB_PATHS=(@MACOSX_DYNAMIC_LIBRARIES@)
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FRAMEWORK_PATHS=(@MACOSX_FRAMEWORKS@)
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if [ ! -x "$APP_NAME" ]
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then
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echo -e $ABORT "Executable $APP_NAME does not exist."
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exit 1
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fi
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if [ ! -e "bundle_info.plist" ]
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then
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echo -e $ABORT "bundle_info.plist does not exist."
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exit 1
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fi
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BUNDLE_PATH=$BUNDLE_NAME.app
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BIN_DIR=$BUNDLE_PATH/Contents/MacOS
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DYNLIB_DIR=$BUNDLE_PATH/Contents/lib
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FRAMEWORK_DIR=$BUNDLE_PATH/Contents/Frameworks
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RES_DIR=$BUNDLE_PATH/Contents/Resources
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APP_PATH=$BIN_DIR/$APP_NAME
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if [ -d "$BUNDLE_PATH" ]
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then
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echo -e $INFO "Removing old bundle."
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rm -rf $BUNDLE_PATH
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fi
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echo -e $INFO "Creating bundle folders."
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mkdir -p $BIN_DIR
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mkdir -p $DYNLIB_DIR
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mkdir -p $FRAMEWORK_DIR
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mkdir -p $RES_DIR
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echo -e $INFO "Copying bundle contents."
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cp $APP_NAME $APP_PATH
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cp bundle_info.plist $BUNDLE_PATH/Contents/Info.plist
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cp -R ../data $RES_DIR/data
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echo -e $INFO "Copying dynamic libraries."
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for LIB_PATH in ${DYNLIB_PATHS[@]}
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do
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LIB_NAME=$(basename $LIB_PATH)
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cp $LIB_PATH $DYNLIB_DIR/$LIB_NAME
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install_name_tool -change $LIB_NAME @executable_path/../lib/$LIB_NAME $APP_PATH
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echo $LIB_PATH $LIB_NAME
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done
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echo -e $INFO "Copying frameworks."
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for FRAMEWORK_BIN_PATH in ${FRAMEWORK_PATHS[@]}
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do
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FRAMEWORK_PATH=$(echo $FRAMEWORK_BIN_PATH | grep -o "\S*.framework")
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FRAMEWORK_NAME=$(echo $FRAMEWORK_BIN_PATH | grep -o "\w*.framework")
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cp -R $FRAMEWORK_PATH $FRAMEWORK_DIR/$FRAMEWORK_NAME
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FRAMEWORK_SUB_PATH=$(echo $FRAMEWORK_BIN_PATH | grep -o "\w*.framework\S*")
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install_name_tool -change $FRAMEWORK_BIN_PATH @loader_path/../Frameworks/$FRAMEWORK_SUB_PATH $APP_PATH
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echo $FRAMEWORK_BIN_PATH $FRAMEWORK_PATH
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done
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otool -L $APP_PATH
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echo -e $SUCCESS "Installed bundle successfully!"
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