build: added script for creating MacOSX app bundle
This change makes it possible to create a MacOSX app bundle of either Debug or Release builds: * The script setup/MacOSX/bundle_install.sh is configured by cmake to be placed in the apps Debug and Release folders. * Execution of bundle_install.sh creates the bundle file structure and copies binaries, libs, frameworks and resources into it. * The script uses install_name_tool to reconfigure the dynamic library paths and framework paths of the binary, so they won't point to the system libraries, but to the locations in the bundle instead. * An Info.plist file is also configured by cmake and placed in the bundle by the script. Note: It is named bundle_info.plist in the Debug and Release folders after configuration so the start of the binary during developement does not use it. * When opening the bundle it is assured via setup() in src/app/platform_includes/includesMac.h that the working directory of the binary is set to .app/Contents/Resources so the paths to the data files are evaluated correctly. fortune cookie message = Dein Einsatz wird in Kürze belohnt werden.
This commit is contained in:
+3
-1
@@ -3,12 +3,14 @@
|
||||
#include <QApplication>
|
||||
|
||||
#include "Application.h"
|
||||
#include "includes.h"
|
||||
#include "includes.h" // defines 'void setup()'
|
||||
#include "qt/QtGuiFactory.h"
|
||||
#include "qt/utility/utilityQt.h"
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
setup();
|
||||
|
||||
QApplication qtApp(argc, argv);
|
||||
QtGuiFactory guiFactory;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user