* removed paths in include directives
* changed cmake to provide necessary header search paths
* changed name of version.h to productVersion.h due to name conflict
* switched SearchIndex and HierarchyCache to std::unique_ptr
* use move semantics and in-place initialization in StorageTypes and SearchIndex
* improved autocompletion speed by fixing contained node type checking
* added graph node for grouping nodes with separate sub-layout
* group nodes show name in top left corner
* clicking on single edge activates source locations of all edges
* removed separate setters for token components
* fixed text nodes missing or too many in list layout
* moved simple row and column layouts to ListLayouter
* added skewed layout type to ListLayouter
fortune cookie message = Sometimes you should have the courage and risk something.
* use wstring in symbol and bookmark names
* fixed setting apppath in windows includes
* regard utf8 encoding in shared indexer commands
* regard utf8 encoding in shared indexer status
* implemented CxxDeclName constructors that just move the members
* removed empty destructors because they disable default move constructors
* removed some unnecessary code
* replaced ".size() == 0" with ".empty()" because it's more explicit
get rid of most clazy warnings (https://github.com/KDE/clazy)
* range loop use refs
* qcolor ctor with ints
* missing Q_OBJECT macro
* use .constfirst instead of .first
enabled ccache for unix systems for fasterr recompiling
* if ccache is in path we use it now
* Tooltips show node type with access specifier, reference count and fully qualified name
* Fields and global variables include the type name
* Methods and functinos show whole signature. Gets broken into multiple lines if too long.
Included changes:
* Upgraded to C++14
* fixed clang warnings
* Pass location of .srctrlprj file to build.sh script to load on launch
* Split off QtCodeField for showing highlighted and annotated code fom QtCodeArea
* removed TokenComponentSignature
* added TaskDecoratorDelay
bug id = 195
* moved storage related classes to data/storage folder
* implemented recording c++ unions as NODE_UNION instead of just using NODE_TYPE
* added transformation to merge anonymous classes/structs/enums/unions and typedef nodes
* added tests for this transformation
* added setting for enabling/disabling this transformation
* add inheritance edges between parents of active symbol and other visible symbols
* add dashed inheritance edges when symbols are no direct decendants
* inheritance edges are also respected in layouting, putting base/derived classes in the correct top/bottom spot now
bug id = 167
* Added TrailLayouter with Sugiyama dependency layouting
* Layouter supports horizontal and vertical layouts
* Added basic ui to graph view for showing incoming and outgoing paths
* Added depth slider, with infinity at maximum
* Disable trail ui when not available
* Added trail messages to undo stack and only use last one when undoing
* Added QtGraphLineBezier for trail graphs and refactored other line types
* Disabled edge activation for trail layouts, shown only visually
* Highlight all connected edges when hovering a node in trail layout
* Use different color when highlighting call edges for better contrast
* Fixed BucketLayouter issue when edge does not leave node
* Increased click area for angled edges
bug id = 249 337
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* expanded appsettings to include java specific stuff
* added java indexer as separate project that can be build via its build script
* added dependencies for java indexer to the setup folder
* added license files for these dependencies.
* added sample project for java. this is just to test java on other machines and can be removed again in the future.
* the java parser test suite is currently uncommented because java is not running on every machine.
* added some more node types
* removed TokenComponentAccess::AccessType and replaced all its usages by using AccessKind
* moved access components from edges to nodes
* using recordReference of ParserClient for java
* removed recording access specifier of inheritance edges.
* added styles for new node types
* renamed Storage to PersistentStorage
* added Storage as baseclass that implements data injection
* cleaned ParserClient interface
* added default constructors for storage types
* cleaned SqlteStorage by implementing the private getAll methods as template specializations
* added CXX flags to CMakeLists (this is needed for sqlite with visual studio)
* removed TestStorage.h/.cpp since these files were not used anymore.
* visit implicit declarations in ASTVisitor
* show implicit and undefined child nodes only when connected
* fixed some bundle edges couldn't be split
* add "implicit" to tooltip
* show undefiend and implicit nodes hatched
* increased performance. coati is now 1.55 times as fast as at version 0.4
* integrated sourceweb parsing code
* removed astbodyvisitor
* NameHierarchy now store signatures in a new format
* storage does not allow to re-set the type of a node, once it is marked as "defined".
* made onTemplateRecordSpecParsed just create the edge, not the node.
* removed distinction between template specialitzations for functions and classes
* move top and bottom layout buckets closer to center buckets
* split undefined bundles into users and usees
* acknowledge zoom for graph view size in layouting
* bundle all referencing nodes
* fixed bundle node and bundle edge count
* added access node to graph for template parameters, no icon so far
* don't reexpand function nodes with children when active before
* removed console warnings for edges
* fixed warnings for overriden node and edge colors
* fixed warnings for edges connecting the wrong node types
* removed tool tip from color scheme
* changed names in project setup screen
* Added a new edge that connects a method of an implicitly specialized template class to its definition in the unspecialized template class.
* Added a test case for this.
* Made methods that have an invalid source location stored as undefined.
* expand toggle also for undefined classes
* changed direction of some template edges
* save same access component to specialized template functions and classes
* don't save macros from external files
* fixed macro and include saving duplicates
* added NODE_UNDEFINED_MACRO
TIL = You need to cut a 1kg cake about 85 times in half until you have a piece with only a single atom.