* TaskBuildIndex starts seperate indexer processes and communicates via shared memory
* indexer processes get restarted if they fail
* indexer processes are killed when the app closes or crashes
* added utility class SharedMemory to allocate and access shared memory, providing basic data structures
* added SharedMemoryGarbageCollector for keeping track of running instances and cleaning up shared memory in case of a crash
* show errors for source files that crashed during indexing
* added basic exception handling to task scheduling
* added option to turn off processes and use threads in preferences, but still use shared memory
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* reduced contrast for overview bundle starting character titles
* put 3rd party licenses into Mac bundle
* check edges for 'importing files' bundle as well in case node types are not set
* moved sample projects from data to user folder
* added fallback files for app and window settings
* implemented copying app and window settings to user folder when not found on app startup
* fixed upgrading for windows installer
* hide start screen when opening with project file
* added project icon file to bundle and file type association to plist
* listen for file open events from double click or drag and drop
* fixed crashes in window handling
This change draws the annotations in the code view in the paintEvent handler instead of using the ExtraSelections API.
Annotations are now drawn with a slight corner radius. Fill and border colors are defined in the ColorScheme.
* fixed rpath in mac bundle
* added Qt5Network and Qt5DBus frameworks to bundle
* fixed project settings not saved
* fixed preferences not shown on first start
* added coati_manual.pdf
This change makes it possible to create a MacOSX app bundle of either Debug or Release builds:
* The script setup/MacOSX/bundle_install.sh is configured by cmake to be placed in the apps Debug and Release folders.
* Execution of bundle_install.sh creates the bundle file structure and copies binaries, libs, frameworks and resources
into it.
* The script uses install_name_tool to reconfigure the dynamic library paths and framework paths of the binary, so they
won't point to the system libraries, but to the locations in the bundle instead.
* An Info.plist file is also configured by cmake and placed in the bundle by the script. Note: It is named
bundle_info.plist in the Debug and Release folders after configuration so the start of the binary during developement
does not use it.
* When opening the bundle it is assured via setup() in src/app/platform_includes/includesMac.h that the working
directory of the binary is set to .app/Contents/Resources so the paths to the data files are evaluated correctly.
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