IMPORTANT: Windows users will have to execute clean, setup and cmake after this commit.
* added script to generate the program icon on windows.
* modified setup script to execute icon generator.
* modified CMakeLists to automatically generate the resource file required for windows builds and link it to the visual studio project.
* added FileManager that keeps track of the files analyzed by the project. It therefore checks if files get added, updated or deleted from the source- and include folders.
* refactored ASTVisitor::hasValidLocation() and implemented one version that search for the location in the currently parsed file and one that searches in all the project's source files.
* quickfix: switched order in FileManager so that header files are parsed first.
* created folder for helper classes used in tests.
* added test code for FileManager
* adjusted test code for Parser Tests.
This change adds the refresh component that allows for refreshing the source code via UI or shortcut. If automatic
refreshing is activated via the UI, the code is refreshed anytime the window gets focus. The contents of all the
updated source files get removed from Storage, before reparsing them. File dependencies are not respected yet.
Implemented graph layouting, hybrid approach using spectral and force based layouting
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This change makes it possible to create a MacOSX app bundle of either Debug or Release builds:
* The script setup/MacOSX/bundle_install.sh is configured by cmake to be placed in the apps Debug and Release folders.
* Execution of bundle_install.sh creates the bundle file structure and copies binaries, libs, frameworks and resources
into it.
* The script uses install_name_tool to reconfigure the dynamic library paths and framework paths of the binary, so they
won't point to the system libraries, but to the locations in the bundle instead.
* An Info.plist file is also configured by cmake and placed in the bundle by the script. Note: It is named
bundle_info.plist in the Debug and Release folders after configuration so the start of the binary during developement
does not use it.
* When opening the bundle it is assured via setup() in src/app/platform_includes/includesMac.h that the working
directory of the binary is set to .app/Contents/Resources so the paths to the data files are evaluated correctly.
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We decided to stop code reviews for now, because they are too time consuming. We will consider reintroducing them when
the project is at a more mature stage.
Changed old 2d vector template to a generic vector class that can have any amount of dimensions. Added implementations for 2d and 4d and typedefs for int and float.
Updated the unit tests accordingly
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Added boost components: filesystem and system to the project
environment varibable BOOST_155_DIR targeting the boost_1_55_0 folder is needed
review id = 14
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Clang is usually compiled without runtime type information, so all files that use clang classes can't have rtti. This
change creates a separate CLANG_FILES variable which holds all clang files, so they can be compiled without rtti.
review id = 11
Adds clang and llvm include directories and libraries to the build. The
environment variable CLANG_DIR is used to define the location of llvm
and clang. A simple clang tool implementation was added to assure proper
operation of the libraries.
Added cmake build instructions for app, lib and test.
Included Qt via environment variable QT_DIR.
Included CxxTest via environment variable CXX_TEST_DIR.
Added scripts for setup, syncing master and publishing features.
Added dlls for QT on Windows.