Commit Graph
8 Commits
Author SHA1 Message Date
Eberhard Graether ba3316008a build: Fixed MacOSX build crashing on launch due to unknown command line option
bug id = 103
2016-06-28 17:50:36 +02:00
Eberhard Graether 3cbafa6456 logic: file associations for Mac and opening project files via Mac OS
* hide start screen when opening with project file
* added project icon file to bundle and file type association to plist
* listen for file open events from double click or drag and drop
* fixed crashes in window handling
2016-02-02 13:20:05 +01:00
Eberhard Graether ceea7b6b48 build: Added app name to plist of Mac bundle 2015-12-11 18:10:07 +01:00
Eberhard Graether 42aa99d99b ui: reworked code view highlighting
This change draws the annotations in the code view in the paintEvent handler instead of using the ExtraSelections API.
Annotations are now drawn with a slight corner radius. Fill and border colors are defined in the ColorScheme.
2015-11-11 15:02:23 +01:00
Eberhard Graether 1382356a39 build: added release instructions to README 2015-10-21 10:34:11 +02:00
Eberhard Graether dc39e10858 build: mac bundle fix and other prerelease fixes
* fixed rpath in mac bundle
* added Qt5Network and Qt5DBus frameworks to bundle
* fixed project settings not saved
* fixed preferences not shown on first start
* added coati_manual.pdf
2015-10-20 16:15:17 +02:00
Eberhard Graether d6ad7614af script: added app icon to mac bundle
Extended the script to create an iconset from our logo and define it as icon for the bundled application.
2015-03-11 13:23:04 +01:00
Eberhard Graether 40ca86a172 build: added script for creating MacOSX app bundle
This change makes it possible to create a MacOSX app bundle of either Debug or Release builds:
* The script setup/MacOSX/bundle_install.sh is configured by cmake to be placed in the apps Debug and Release folders.
* Execution of bundle_install.sh creates the bundle file structure and copies binaries, libs, frameworks and resources
into it.
* The script uses install_name_tool to reconfigure the dynamic library paths and framework paths of the binary, so they
won't point to the system libraries, but to the locations in the bundle instead.
* An Info.plist file is also configured by cmake and placed in the bundle by the script. Note: It is named
bundle_info.plist in the Debug and Release folders after configuration so the start of the binary during developement
does not use it.
* When opening the bundle it is assured via setup() in src/app/platform_includes/includesMac.h that the working
directory of the binary is set to .app/Contents/Resources so the paths to the data files are evaluated correctly.

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2014-07-16 13:53:34 +02:00