* database stores modification time of files. * FileManager updates internal state based on database info. * reimplemented FileManager's check if a file is in project. * implemented clearing data of updated or removed files before reparsing the updated and added files.
108 lines
3.6 KiB
C++
108 lines
3.6 KiB
C++
#ifndef SQLITE_STORAGE_H
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#define SQLITE_STORAGE_H
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#include <memory>
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#include <string>
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#include <vector>
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#include "sqlite/CppSQLite3.h"
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#include "utility/file/FilePath.h"
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#include "utility/types.h"
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#include "data/name/NameHierarchy.h"
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#include "data/location/TokenLocationFile.h"
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#include "data/location/TokenLocationCollection.h"
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#include "data/StorageTypes.h"
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class SqliteStorage
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{
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public:
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SqliteStorage(const std::string& dbFilePath);
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~SqliteStorage();
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void clear();
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void beginTransaction();
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void commitTransaction();
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void rollbackTransaction();
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Id addEdge(int type, Id sourceNodeId, Id targetNodeId);
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Id addNode(int type, Id nameId);
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Id addFile(Id nameId, const std::string& filePath, const std::string& modificationTime);
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int addSourceLocation(Id elementId, Id fileNodeId, uint startLine, uint startCol, uint endLine, uint endCol, bool isScope);
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Id addNameHierarchyElement(const std::string& name);
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Id addNameHierarchyElement(const std::string& name, Id parentId);
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void removeElement(Id id);
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void removeNameHierarchyElement(Id id);
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void removeElementsWithLocationInFile(Id fileId);
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void removeFile(Id id);
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void removeUnusedNameHierarchyElements();
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std::vector<StorageNode> getAllNodes() const;
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bool isEdge(Id elementId) const;
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bool isNode(Id elementId) const;
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bool isFile(Id elementId) const;
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StorageEdge getEdgeBySourceTargetType(Id sourceId, Id targetId, int type) const;
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std::vector<StorageEdge> getEdgesBySourceId(Id sourceId) const;
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std::vector<StorageEdge> getEdgesByTargetId(Id targetId) const;
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std::vector<StorageEdge> getEdgesBySourceType(Id sourceId, int type) const;
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std::vector<StorageEdge> getEdgesByTargetType(Id targetId, int type) const;
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StorageEdge getEdgeById(Id edgeId) const;
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StorageNode getNodeById(Id id) const;
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StorageNode getNodeByNameId(Id nameId) const;
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StorageNode getNodeByName(const std::string& nodeName) const; // hmm... we need to use name hierarchy here...??
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StorageFile getFileById(const Id id) const;
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StorageFile getFileByName(const std::string& fileName) const;
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std::vector<StorageFile> getAllFiles() const;
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void setNodeType(int type, Id nodeId);
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Id getNameHierarchyElementIdByName(const std::string& name) const;
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Id getNameHierarchyElementIdByName(const std::string& name, Id parentId) const;
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Id getNameHierarchyElementIdByNodeId(const Id nodeId) const;
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std::vector<StorageNameHierarchyElement> getAllNameHierarchyElements() const;
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NameHierarchy getNameHierarchyById(const Id id) const;
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StorageSourceLocation getSourceLocationById(const Id id) const;
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std::vector<StorageSourceLocation> getAllSourceLocations() const;
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std::shared_ptr<TokenLocationFile> getTokenLocationsForFile(const FilePath& filePath) const;
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std::vector<StorageSourceLocation> getTokenLocationsForElementId(const Id elementId) const;
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Id getElementIdByLocationId(Id locationId) const;
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int getNodeCount() const;
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int getEdgeCount() const;
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int getNameHierarchyElementCount() const;
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private:
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void clearTables();
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void setupTables();
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StorageFile getFirstFile(const std::string& query) const;
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std::vector<StorageFile> getAllFiles(const std::string& query) const;
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StorageSourceLocation getFirstSourceLocation(const std::string& query) const;
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std::vector<StorageSourceLocation> getAllSourceLocations(const std::string& query) const;
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template <typename ResultType>
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ResultType getFirstResult(const std::string& query) const;
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mutable CppSQLite3DB m_database;
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};
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template <typename ResultType>
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ResultType SqliteStorage::getFirstResult(const std::string& query) const
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{
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CppSQLite3Query q = m_database.execQuery(query.c_str());
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return q.getIntField(0, 0);
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}
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#endif // SQLITE_STORAGE_H
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