Files
Sourcetrail/src/lib/data/SqliteStorage.h
T
malte_langkabel 3d94b78b8c data: refreshing with DB
* database stores modification time of files.
* FileManager updates internal state based on database info.
* reimplemented FileManager's check if a file is in project.
* implemented clearing data of updated or removed files before reparsing the updated and added files.
2015-09-16 18:53:33 +02:00

108 lines
3.6 KiB
C++

#ifndef SQLITE_STORAGE_H
#define SQLITE_STORAGE_H
#include <memory>
#include <string>
#include <vector>
#include "sqlite/CppSQLite3.h"
#include "utility/file/FilePath.h"
#include "utility/types.h"
#include "data/name/NameHierarchy.h"
#include "data/location/TokenLocationFile.h"
#include "data/location/TokenLocationCollection.h"
#include "data/StorageTypes.h"
class SqliteStorage
{
public:
SqliteStorage(const std::string& dbFilePath);
~SqliteStorage();
void clear();
void beginTransaction();
void commitTransaction();
void rollbackTransaction();
Id addEdge(int type, Id sourceNodeId, Id targetNodeId);
Id addNode(int type, Id nameId);
Id addFile(Id nameId, const std::string& filePath, const std::string& modificationTime);
int addSourceLocation(Id elementId, Id fileNodeId, uint startLine, uint startCol, uint endLine, uint endCol, bool isScope);
Id addNameHierarchyElement(const std::string& name);
Id addNameHierarchyElement(const std::string& name, Id parentId);
void removeElement(Id id);
void removeNameHierarchyElement(Id id);
void removeElementsWithLocationInFile(Id fileId);
void removeFile(Id id);
void removeUnusedNameHierarchyElements();
std::vector<StorageNode> getAllNodes() const;
bool isEdge(Id elementId) const;
bool isNode(Id elementId) const;
bool isFile(Id elementId) const;
StorageEdge getEdgeBySourceTargetType(Id sourceId, Id targetId, int type) const;
std::vector<StorageEdge> getEdgesBySourceId(Id sourceId) const;
std::vector<StorageEdge> getEdgesByTargetId(Id targetId) const;
std::vector<StorageEdge> getEdgesBySourceType(Id sourceId, int type) const;
std::vector<StorageEdge> getEdgesByTargetType(Id targetId, int type) const;
StorageEdge getEdgeById(Id edgeId) const;
StorageNode getNodeById(Id id) const;
StorageNode getNodeByNameId(Id nameId) const;
StorageNode getNodeByName(const std::string& nodeName) const; // hmm... we need to use name hierarchy here...??
StorageFile getFileById(const Id id) const;
StorageFile getFileByName(const std::string& fileName) const;
std::vector<StorageFile> getAllFiles() const;
void setNodeType(int type, Id nodeId);
Id getNameHierarchyElementIdByName(const std::string& name) const;
Id getNameHierarchyElementIdByName(const std::string& name, Id parentId) const;
Id getNameHierarchyElementIdByNodeId(const Id nodeId) const;
std::vector<StorageNameHierarchyElement> getAllNameHierarchyElements() const;
NameHierarchy getNameHierarchyById(const Id id) const;
StorageSourceLocation getSourceLocationById(const Id id) const;
std::vector<StorageSourceLocation> getAllSourceLocations() const;
std::shared_ptr<TokenLocationFile> getTokenLocationsForFile(const FilePath& filePath) const;
std::vector<StorageSourceLocation> getTokenLocationsForElementId(const Id elementId) const;
Id getElementIdByLocationId(Id locationId) const;
int getNodeCount() const;
int getEdgeCount() const;
int getNameHierarchyElementCount() const;
private:
void clearTables();
void setupTables();
StorageFile getFirstFile(const std::string& query) const;
std::vector<StorageFile> getAllFiles(const std::string& query) const;
StorageSourceLocation getFirstSourceLocation(const std::string& query) const;
std::vector<StorageSourceLocation> getAllSourceLocations(const std::string& query) const;
template <typename ResultType>
ResultType getFirstResult(const std::string& query) const;
mutable CppSQLite3DB m_database;
};
template <typename ResultType>
ResultType SqliteStorage::getFirstResult(const std::string& query) const
{
CppSQLite3Query q = m_database.execQuery(query.c_str());
return q.getIntField(0, 0);
}
#endif // SQLITE_STORAGE_H