This change makes it possible to create a MacOSX app bundle of either Debug or Release builds: * The script setup/MacOSX/bundle_install.sh is configured by cmake to be placed in the apps Debug and Release folders. * Execution of bundle_install.sh creates the bundle file structure and copies binaries, libs, frameworks and resources into it. * The script uses install_name_tool to reconfigure the dynamic library paths and framework paths of the binary, so they won't point to the system libraries, but to the locations in the bundle instead. * An Info.plist file is also configured by cmake and placed in the bundle by the script. Note: It is named bundle_info.plist in the Debug and Release folders after configuration so the start of the binary during developement does not use it. * When opening the bundle it is assured via setup() in src/app/platform_includes/includesMac.h that the working directory of the binary is set to .app/Contents/Resources so the paths to the data files are evaluated correctly. fortune cookie message = Dein Einsatz wird in Kürze belohnt werden.
247 lines
6.9 KiB
CMake
247 lines
6.9 KiB
CMake
cmake_minimum_required(VERSION 2.8.9)
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include(cmake/add_files.cmake)
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include(cmake/create_source_groups.cmake)
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# Variables --------------------------------------------------------------------
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set(PROJECT_NAME masterproject)
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set(APP_PROJECT_NAME "${PROJECT_NAME}_app")
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set(LIB_PROJECT_NAME "${PROJECT_NAME}_lib")
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set(TEST_PROJECT_NAME "${PROJECT_NAME}_test")
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if (WIN32)
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set(PLATFORM_INCLUDE "includesWindows.h")
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LINK_DIRECTORIES($ENV{VLD_DIR}/lib/Win32) # this adds the library path for VLD, must be done before the project target is created
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elseif (APPLE)
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set(PLATFORM_INCLUDE "includesMac.h")
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else ()
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set(PLATFORM_INCLUDE "includesDefault.h")
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endif ()
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# Settings ---------------------------------------------------------------------
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if (UNIX)
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add_definitions(-std=c++11 -Wno-unknown-warning-option)
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endif ()
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# Project ----------------------------------------------------------------------
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project(${PROJECT_NAME})
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# Clang ------------------------------------------------------------------------
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find_package(LLVM REQUIRED PATHS "$ENV{CLANG_DIR}/build/share/llvm/cmake")
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find_package(CLANG REQUIRED PATHS "${CMAKE_SOURCE_DIR}/cmake")
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add_definitions(${CLANG_DEFINITIONS})
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# Boost ------------------------------------------------------------------------
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set(BOOST_ROOT $ENV{BOOST_155_DIR})
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set(Boost_USE_MULTITHREAD ON)
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set(Boost_USE_STATIC_LIBS OFF)
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set(Boost_USE_STATIC_RUNTIME OFF)
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set(BOOST_LIBRARYDIR $ENV{BOOST_155_DIR})
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find_package(Boost 1.55 COMPONENTS system filesystem REQUIRED)
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# Lib --------------------------------------------------------------------------
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/lib)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/lib)
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add_subdirectory(src/lib)
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add_subdirectory(src/external)
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set_source_files_properties(${CLANG_FILES} PROPERTIES COMPILE_FLAGS "-fno-rtti")
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add_library(${LIB_PROJECT_NAME} ${LIB_FILES} ${CLANG_FILES} ${EXTERNAL_FILES})
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create_source_groups(${LIB_FILES})
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create_source_groups(${CLANG_FILES})
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create_source_groups(${EXTERNAL_FILES})
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set_target_properties(
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${LIB_PROJECT_NAME}
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PROPERTIES
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DEBUG_OUTPUT_NAME ${PROJECT_NAME}_d
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RELEASE_OUTPUT_NAME ${PROJECT_NAME}
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)
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set_property(
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TARGET ${LIB_PROJECT_NAME}
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PROPERTY INCLUDE_DIRECTORIES
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"${CMAKE_SOURCE_DIR}/src/lib"
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"${CMAKE_SOURCE_DIR}/src/external"
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${LLVM_INCLUDE_DIRS}
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${CLANG_INCLUDE_DIRS}
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${Boost_INCLUDE_DIRS}
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)
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link_directories(${LLVM_LIBRARY_DIRS} ${CLANG_LIBRARY_DIRS} ${Boost_LIBRARY_DIRS})
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target_link_libraries(${LIB_PROJECT_NAME} ${CLANG_LIBRARIES} ${LLVM_AVAILABLE_LIBS} ${Boost_LIBRARIES})
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# App --------------------------------------------------------------------------
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if (UNIX)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/app/${CMAKE_BUILD_TYPE})
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else ()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/app/)
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endif ()
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add_subdirectory(src/app)
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# Find includes in corresponding build directories
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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# Instruct CMake to run moc automatically when needed.
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set(CMAKE_AUTOMOC ON)
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# Find the QtWidgets library
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set(CMAKE_PREFIX_PATH "$ENV{QT_DIR}/")
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find_package(Qt5Widgets)
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add_executable(${APP_PROJECT_NAME} ${APP_FILES})
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create_source_groups(${APP_FILES})
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target_link_libraries(${APP_PROJECT_NAME} ${LIB_PROJECT_NAME})
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set_property(
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TARGET ${APP_PROJECT_NAME}
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PROPERTY INCLUDE_DIRECTORIES
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"${CMAKE_SOURCE_DIR}/src/lib"
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"${CMAKE_SOURCE_DIR}/src/app"
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"${CMAKE_SOURCE_DIR}/build/src/app"
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"${CMAKE_SOURCE_DIR}/src/external"
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)
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# Use the Widgets module from Qt 5.
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qt5_use_modules(${APP_PROJECT_NAME} Widgets)
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# configure platform specific include file
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configure_file(
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"${PROJECT_SOURCE_DIR}/src/app/platform_includes/includes.h.in"
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"${PROJECT_SOURCE_DIR}/build/src/app/includes.h"
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)
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# add platform specific libraries
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if (APPLE)
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find_library(CORE_FOUNDATION CoreFoundation)
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target_link_libraries(${APP_PROJECT_NAME} ${CORE_FOUNDATION})
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endif ()
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set(CMAKE_AUTOMOC OFF)
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# MacOSX Bundle ----------------------------------------------------------------
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if (APPLE)
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set(MACOSX_BUNDLE_NAME ${PROJECT_NAME})
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set(MACOSX_BINARY_NAME ${APP_PROJECT_NAME})
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set(MACOSX_DYNAMIC_LIBRARIES ${Boost_LIBRARIES})
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string(REPLACE ";" " " MACOSX_DYNAMIC_LIBRARIES "${MACOSX_DYNAMIC_LIBRARIES}")
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get_property(QT_CORE_PATH TARGET ${Qt5Core_LIBRARIES} PROPERTY LOCATION)
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get_filename_component(QT_CORE_PATH ${QT_CORE_PATH} REALPATH)
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get_property(QT_GUI_PATH TARGET ${Qt5Gui_LIBRARIES} PROPERTY LOCATION)
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get_filename_component(QT_GUI_PATH ${QT_GUI_PATH} REALPATH)
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get_property(QT_WIDGETS_PATH TARGET ${Qt5Widgets_LIBRARIES} PROPERTY LOCATION)
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get_filename_component(QT_WIDGETS_PATH ${QT_WIDGETS_PATH} REALPATH)
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list(APPEND MACOSX_FRAMEWORKS ${QT_CORE_PATH} ${QT_GUI_PATH} ${QT_WIDGETS_PATH})
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string(REPLACE ";" " " MACOSX_FRAMEWORKS "${MACOSX_FRAMEWORKS}")
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configure_file(
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${PROJECT_SOURCE_DIR}/setup/MacOSX/bundle_install.sh.in
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${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/bundle_install.sh
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@ONLY
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)
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configure_file(
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${PROJECT_SOURCE_DIR}/setup/MacOSX/Info.plist.in
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${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/bundle_info.plist
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@ONLY
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)
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endif ()
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# CxxTest ----------------------------------------------------------------------
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if (UNIX)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/test/${CMAKE_BUILD_TYPE})
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else ()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/test/)
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endif ()
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add_subdirectory(src/test)
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set(CXXTEST_INCLUDE_DIR $ENV{CXX_TEST_DIR})
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set(CXXTEST_PYTHON_TESTGEN_EXECUTABLE ${CXXTEST_INCLUDE_DIR}/bin/cxxtestgen)
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set(TESTGEN_FILE ${CMAKE_CURRENT_BINARY_DIR}/test_main.cpp)
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find_package(PythonInterp REQUIRED)
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add_executable (${TEST_PROJECT_NAME} ${TESTGEN_FILE} ${TEST_FILES})
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create_source_groups(${TEST_FILES})
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target_link_libraries(${TEST_PROJECT_NAME} ${LIB_PROJECT_NAME})
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find_package(CxxTest)
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if (CXXTEST_FOUND)
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set_property(
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TARGET ${TEST_PROJECT_NAME}
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PROPERTY INCLUDE_DIRECTORIES
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"${CMAKE_SOURCE_DIR}/src/lib"
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"${CXXTEST_INCLUDE_DIR}"
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"${CMAKE_SOURCE_DIR}/src/external"
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)
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endif (CXXTEST_FOUND)
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if (WIN32)
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add_custom_command(
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TARGET ${TEST_PROJECT_NAME}
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PRE_BUILD
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COMMAND ${PYTHON_EXECUTABLE} ${CXXTEST_PYTHON_TESTGEN_EXECUTABLE} --runner=ParenPrinter -o ${TESTGEN_FILE} ${PROJECT_SOURCE_DIR}/src/test/*.h
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COMMENT "Generating unittest code with cxxtestgen"
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)
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add_custom_command(
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TARGET ${TEST_PROJECT_NAME}
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POST_BUILD
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COMMAND cd $(ProjectDir)../bin/test/\n$(OutDir)$(TargetName)$(TargetExt)
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COMMENT "Running unittest code"
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)
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elseif (UNIX)
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add_custom_command(
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OUTPUT ${TESTGEN_FILE}
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PRE_BUILD
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COMMAND cd ${PROJECT_SOURCE_DIR} && ${PYTHON_EXECUTABLE} ${CXXTEST_PYTHON_TESTGEN_EXECUTABLE} --runner=ParenPrinter -o ${TESTGEN_FILE} ${TEST_FILES}
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COMMENT "Generating unittest code with cxxtestgen"
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)
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add_custom_target(gen DEPENDS ${TESTGEN_FILE})
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add_dependencies(${TEST_PROJECT_NAME} gen)
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endif ()
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# Visual Leak Detector ---------------------------------------------------------
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if (WIN32)
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include_directories($ENV{VLD_DIR}/include)
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endif ()
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