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Sourcetrail/CMakeLists.txt
T
Eberhard Graether 40ca86a172 build: added script for creating MacOSX app bundle
This change makes it possible to create a MacOSX app bundle of either Debug or Release builds:
* The script setup/MacOSX/bundle_install.sh is configured by cmake to be placed in the apps Debug and Release folders.
* Execution of bundle_install.sh creates the bundle file structure and copies binaries, libs, frameworks and resources
into it.
* The script uses install_name_tool to reconfigure the dynamic library paths and framework paths of the binary, so they
won't point to the system libraries, but to the locations in the bundle instead.
* An Info.plist file is also configured by cmake and placed in the bundle by the script. Note: It is named
bundle_info.plist in the Debug and Release folders after configuration so the start of the binary during developement
does not use it.
* When opening the bundle it is assured via setup() in src/app/platform_includes/includesMac.h that the working
directory of the binary is set to .app/Contents/Resources so the paths to the data files are evaluated correctly.

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2014-07-16 13:53:34 +02:00

247 lines
6.9 KiB
CMake

cmake_minimum_required(VERSION 2.8.9)
include(cmake/add_files.cmake)
include(cmake/create_source_groups.cmake)
# Variables --------------------------------------------------------------------
set(PROJECT_NAME masterproject)
set(APP_PROJECT_NAME "${PROJECT_NAME}_app")
set(LIB_PROJECT_NAME "${PROJECT_NAME}_lib")
set(TEST_PROJECT_NAME "${PROJECT_NAME}_test")
if (WIN32)
set(PLATFORM_INCLUDE "includesWindows.h")
LINK_DIRECTORIES($ENV{VLD_DIR}/lib/Win32) # this adds the library path for VLD, must be done before the project target is created
elseif (APPLE)
set(PLATFORM_INCLUDE "includesMac.h")
else ()
set(PLATFORM_INCLUDE "includesDefault.h")
endif ()
# Settings ---------------------------------------------------------------------
if (UNIX)
add_definitions(-std=c++11 -Wno-unknown-warning-option)
endif ()
# Project ----------------------------------------------------------------------
project(${PROJECT_NAME})
# Clang ------------------------------------------------------------------------
find_package(LLVM REQUIRED PATHS "$ENV{CLANG_DIR}/build/share/llvm/cmake")
find_package(CLANG REQUIRED PATHS "${CMAKE_SOURCE_DIR}/cmake")
add_definitions(${CLANG_DEFINITIONS})
# Boost ------------------------------------------------------------------------
set(BOOST_ROOT $ENV{BOOST_155_DIR})
set(Boost_USE_MULTITHREAD ON)
set(Boost_USE_STATIC_LIBS OFF)
set(Boost_USE_STATIC_RUNTIME OFF)
set(BOOST_LIBRARYDIR $ENV{BOOST_155_DIR})
find_package(Boost 1.55 COMPONENTS system filesystem REQUIRED)
# Lib --------------------------------------------------------------------------
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/lib)
add_subdirectory(src/lib)
add_subdirectory(src/external)
set_source_files_properties(${CLANG_FILES} PROPERTIES COMPILE_FLAGS "-fno-rtti")
add_library(${LIB_PROJECT_NAME} ${LIB_FILES} ${CLANG_FILES} ${EXTERNAL_FILES})
create_source_groups(${LIB_FILES})
create_source_groups(${CLANG_FILES})
create_source_groups(${EXTERNAL_FILES})
set_target_properties(
${LIB_PROJECT_NAME}
PROPERTIES
DEBUG_OUTPUT_NAME ${PROJECT_NAME}_d
RELEASE_OUTPUT_NAME ${PROJECT_NAME}
)
set_property(
TARGET ${LIB_PROJECT_NAME}
PROPERTY INCLUDE_DIRECTORIES
"${CMAKE_SOURCE_DIR}/src/lib"
"${CMAKE_SOURCE_DIR}/src/external"
${LLVM_INCLUDE_DIRS}
${CLANG_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
)
link_directories(${LLVM_LIBRARY_DIRS} ${CLANG_LIBRARY_DIRS} ${Boost_LIBRARY_DIRS})
target_link_libraries(${LIB_PROJECT_NAME} ${CLANG_LIBRARIES} ${LLVM_AVAILABLE_LIBS} ${Boost_LIBRARIES})
# App --------------------------------------------------------------------------
if (UNIX)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/app/${CMAKE_BUILD_TYPE})
else ()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/app/)
endif ()
add_subdirectory(src/app)
# Find includes in corresponding build directories
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# Instruct CMake to run moc automatically when needed.
set(CMAKE_AUTOMOC ON)
# Find the QtWidgets library
set(CMAKE_PREFIX_PATH "$ENV{QT_DIR}/")
find_package(Qt5Widgets)
add_executable(${APP_PROJECT_NAME} ${APP_FILES})
create_source_groups(${APP_FILES})
target_link_libraries(${APP_PROJECT_NAME} ${LIB_PROJECT_NAME})
set_property(
TARGET ${APP_PROJECT_NAME}
PROPERTY INCLUDE_DIRECTORIES
"${CMAKE_SOURCE_DIR}/src/lib"
"${CMAKE_SOURCE_DIR}/src/app"
"${CMAKE_SOURCE_DIR}/build/src/app"
"${CMAKE_SOURCE_DIR}/src/external"
)
# Use the Widgets module from Qt 5.
qt5_use_modules(${APP_PROJECT_NAME} Widgets)
# configure platform specific include file
configure_file(
"${PROJECT_SOURCE_DIR}/src/app/platform_includes/includes.h.in"
"${PROJECT_SOURCE_DIR}/build/src/app/includes.h"
)
# add platform specific libraries
if (APPLE)
find_library(CORE_FOUNDATION CoreFoundation)
target_link_libraries(${APP_PROJECT_NAME} ${CORE_FOUNDATION})
endif ()
set(CMAKE_AUTOMOC OFF)
# MacOSX Bundle ----------------------------------------------------------------
if (APPLE)
set(MACOSX_BUNDLE_NAME ${PROJECT_NAME})
set(MACOSX_BINARY_NAME ${APP_PROJECT_NAME})
set(MACOSX_DYNAMIC_LIBRARIES ${Boost_LIBRARIES})
string(REPLACE ";" " " MACOSX_DYNAMIC_LIBRARIES "${MACOSX_DYNAMIC_LIBRARIES}")
get_property(QT_CORE_PATH TARGET ${Qt5Core_LIBRARIES} PROPERTY LOCATION)
get_filename_component(QT_CORE_PATH ${QT_CORE_PATH} REALPATH)
get_property(QT_GUI_PATH TARGET ${Qt5Gui_LIBRARIES} PROPERTY LOCATION)
get_filename_component(QT_GUI_PATH ${QT_GUI_PATH} REALPATH)
get_property(QT_WIDGETS_PATH TARGET ${Qt5Widgets_LIBRARIES} PROPERTY LOCATION)
get_filename_component(QT_WIDGETS_PATH ${QT_WIDGETS_PATH} REALPATH)
list(APPEND MACOSX_FRAMEWORKS ${QT_CORE_PATH} ${QT_GUI_PATH} ${QT_WIDGETS_PATH})
string(REPLACE ";" " " MACOSX_FRAMEWORKS "${MACOSX_FRAMEWORKS}")
configure_file(
${PROJECT_SOURCE_DIR}/setup/MacOSX/bundle_install.sh.in
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/bundle_install.sh
@ONLY
)
configure_file(
${PROJECT_SOURCE_DIR}/setup/MacOSX/Info.plist.in
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/bundle_info.plist
@ONLY
)
endif ()
# CxxTest ----------------------------------------------------------------------
if (UNIX)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/test/${CMAKE_BUILD_TYPE})
else ()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/test/)
endif ()
add_subdirectory(src/test)
set(CXXTEST_INCLUDE_DIR $ENV{CXX_TEST_DIR})
set(CXXTEST_PYTHON_TESTGEN_EXECUTABLE ${CXXTEST_INCLUDE_DIR}/bin/cxxtestgen)
set(TESTGEN_FILE ${CMAKE_CURRENT_BINARY_DIR}/test_main.cpp)
find_package(PythonInterp REQUIRED)
add_executable (${TEST_PROJECT_NAME} ${TESTGEN_FILE} ${TEST_FILES})
create_source_groups(${TEST_FILES})
target_link_libraries(${TEST_PROJECT_NAME} ${LIB_PROJECT_NAME})
find_package(CxxTest)
if (CXXTEST_FOUND)
set_property(
TARGET ${TEST_PROJECT_NAME}
PROPERTY INCLUDE_DIRECTORIES
"${CMAKE_SOURCE_DIR}/src/lib"
"${CXXTEST_INCLUDE_DIR}"
"${CMAKE_SOURCE_DIR}/src/external"
)
endif (CXXTEST_FOUND)
if (WIN32)
add_custom_command(
TARGET ${TEST_PROJECT_NAME}
PRE_BUILD
COMMAND ${PYTHON_EXECUTABLE} ${CXXTEST_PYTHON_TESTGEN_EXECUTABLE} --runner=ParenPrinter -o ${TESTGEN_FILE} ${PROJECT_SOURCE_DIR}/src/test/*.h
COMMENT "Generating unittest code with cxxtestgen"
)
add_custom_command(
TARGET ${TEST_PROJECT_NAME}
POST_BUILD
COMMAND cd $(ProjectDir)../bin/test/\n$(OutDir)$(TargetName)$(TargetExt)
COMMENT "Running unittest code"
)
elseif (UNIX)
add_custom_command(
OUTPUT ${TESTGEN_FILE}
PRE_BUILD
COMMAND cd ${PROJECT_SOURCE_DIR} && ${PYTHON_EXECUTABLE} ${CXXTEST_PYTHON_TESTGEN_EXECUTABLE} --runner=ParenPrinter -o ${TESTGEN_FILE} ${TEST_FILES}
COMMENT "Generating unittest code with cxxtestgen"
)
add_custom_target(gen DEPENDS ${TESTGEN_FILE})
add_dependencies(${TEST_PROJECT_NAME} gen)
endif ()
# Visual Leak Detector ---------------------------------------------------------
if (WIN32)
include_directories($ENV{VLD_DIR}/include)
endif ()