Files
Sourcetrail/src/lib/data/graph/Node.h
T
Eberhard Graether c553e29ff8 data: save undefined in database field instead of using different node types
* expand toggle also for undefined classes
* changed direction of some template edges
* save same access component to specialized template functions and classes
2015-10-08 23:12:37 +02:00

112 lines
2.8 KiB
C++

#ifndef NODE_H
#define NODE_H
#include <algorithm>
#include <functional>
#include <string>
#include <vector>
#include "data/graph/Edge.h"
#include "data/graph/Token.h"
#include "data/name/NameHierarchy.h"
class TokenComponentAbstraction;
class TokenComponentConst;
class TokenComponentStatic;
class TokenComponentFilePath;
class Node
: public Token
{
public:
typedef int NodeTypeMask;
enum NodeType : NodeTypeMask
{
NODE_UNDEFINED = 0x1,
NODE_TYPE = 0x2,
NODE_NAMESPACE = 0x4,
NODE_STRUCT = 0x8,
NODE_CLASS = 0x10,
NODE_GLOBAL_VARIABLE = 0x20,
NODE_FIELD = 0x40,
NODE_FUNCTION = 0x80,
NODE_METHOD = 0x100,
NODE_ENUM = 0x200,
NODE_ENUM_CONSTANT = 0x400,
NODE_TYPEDEF = 0x800,
NODE_TEMPLATE_PARAMETER_TYPE = 0x1000,
NODE_FILE = 0x2000,
NODE_MACRO = 0x4000
};
static std::string getTypeString(NodeType type);
static int typeToInt(NodeType type);
static NodeType intToType(int value);
static const NodeTypeMask NODE_NOT_VISIBLE;
Node(Id id, NodeType type, NameHierarchy nameHierarchy, bool defined);
virtual ~Node();
NodeType getType() const;
void setType(NodeType type);
bool isType(NodeTypeMask mask) const;
std::string getName() const;
std::string getFullName() const;
NameHierarchy getNameHierarchy() const;
bool isDefined() const;
void setDefined(bool defined);
const std::vector<Edge*>& getEdges() const;
void addEdge(Edge* edge);
void removeEdge(Edge* edge);
Node* getParentNode() const;
Node* getLastParentNode();
Edge* getMemberEdge() const;
Edge* findEdge(std::function<bool(Edge*)> func) const;
Edge* findEdgeOfType(Edge::EdgeTypeMask mask) const;
Edge* findEdgeOfType(Edge::EdgeTypeMask mask, std::function<bool(Edge*)> func) const;
Node* findChildNode(std::function<bool(Node*)> func) const;
void forEachEdge(std::function<void(Edge*)> func) const;
void forEachEdgeOfType(Edge::EdgeTypeMask mask, std::function<void(Edge*)> func) const;
void forEachChildNode(std::function<void(Node*)> func) const;
bool hasReferences() const;
// Token implementation.
virtual bool isNode() const;
virtual bool isEdge() const;
// Component setters.
void addComponentAbstraction(std::shared_ptr<TokenComponentAbstraction> component);
void addComponentConst(std::shared_ptr<TokenComponentConst> component);
void addComponentStatic(std::shared_ptr<TokenComponentStatic> component);
void addComponentFilePath(std::shared_ptr<TokenComponentFilePath> component);
// Logging.
virtual std::string getTypeString() const;
std::string getAsString() const;
private:
void operator=(const Node&);
std::vector<Edge*> m_edges;
NodeType m_type;
NameHierarchy m_nameHierarchy;
bool m_defined;
};
std::ostream& operator<<(std::ostream& ostream, const Node& node);
#endif // NODE_H