* Licensegenerator can now generate any type of license via commandline argument
* When moving the appliction, the user needs to enter the License again
* added target for the license lib.
* switched to statically linked version of boost.
* removed boost dlls from bin directories.
* cleaned up CMakeLists.
This change integrates the license key ui into the application and makes it necessary for the user to enter a correct
key. The check for a correct key is done on startup and whenever a project is loaded. The check for the key also
includes a check whether the location of the application has changed.
* fixed rpath in mac bundle
* added Qt5Network and Qt5DBus frameworks to bundle
* fixed project settings not saved
* fixed preferences not shown on first start
* added coati_manual.pdf
* don't save macros from external files
* fixed macro and include saving duplicates
* added NODE_UNDEFINED_MACRO
TIL = You need to cut a 1kg cake about 85 times in half until you have a piece with only a single atom.
templateSpecializationArgsAsWritten returning null caused a crash
VisitMemberExprInDeclBody for vardecl was missing
subdirectories for headersearchpaths, that the user does not need to add a hugh amount of folders
* removed self assignment of id from Token
* removed FilterableGraph interface from Graph
* creating Nodes and Edges on Graph with addNode and addGraph methods
* removed obsolete Aggregation edge filtering
* fixed clang warnings
* fixed memory leak for Node creation
* replaced storage by a new version that utilizes sqlite for persistence.
* added SqliteStorage to manage direct access to the database.
* added testsuit for sqlite.
* slimmed down the protected interface of the storage.
* changed tests in StorageTestSuit to avoid using protected methods of the storage.
* added functions to begin and commit a transaction to the storage.
* removed GraphFilterTestSuite.
* removed GraphFilterConductorTestSuite.
* added Node and Edge constructor that takes id as parameter
* added constructor for TokenComponentNameCached that accepts NameHierarchy as parameter
* added TokenLocation constructor that takes locationId as parameter.
* created respective construction functions in TokenLocatonLine, -File and -Collection.
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added missing virtual destructor
fixed a warning in token.h: expression with side effects will be evaluated despite being used as an operand to 'typeid'
CMP00043 Cmake warning
added missing override keyword
IMPORTANT: Windows users will have to execute clean, setup and cmake after this commit.
* added script to generate the program icon on windows.
* modified setup script to execute icon generator.
* modified CMakeLists to automatically generate the resource file required for windows builds and link it to the visual studio project.
* added FileManager that keeps track of the files analyzed by the project. It therefore checks if files get added, updated or deleted from the source- and include folders.
* refactored ASTVisitor::hasValidLocation() and implemented one version that search for the location in the currently parsed file and one that searches in all the project's source files.
* quickfix: switched order in FileManager so that header files are parsed first.
* created folder for helper classes used in tests.
* added test code for FileManager
* adjusted test code for Parser Tests.
This change adds the refresh component that allows for refreshing the source code via UI or shortcut. If automatic
refreshing is activated via the UI, the code is refreshed anytime the window gets focus. The contents of all the
updated source files get removed from Storage, before reparsing them. File dependencies are not respected yet.
Implemented graph layouting, hybrid approach using spectral and force based layouting
fortune cookie message = Giving credit where it's due ensures loyalty to you.
This change makes it possible to create a MacOSX app bundle of either Debug or Release builds:
* The script setup/MacOSX/bundle_install.sh is configured by cmake to be placed in the apps Debug and Release folders.
* Execution of bundle_install.sh creates the bundle file structure and copies binaries, libs, frameworks and resources
into it.
* The script uses install_name_tool to reconfigure the dynamic library paths and framework paths of the binary, so they
won't point to the system libraries, but to the locations in the bundle instead.
* An Info.plist file is also configured by cmake and placed in the bundle by the script. Note: It is named
bundle_info.plist in the Debug and Release folders after configuration so the start of the binary during developement
does not use it.
* When opening the bundle it is assured via setup() in src/app/platform_includes/includesMac.h that the working
directory of the binary is set to .app/Contents/Resources so the paths to the data files are evaluated correctly.
fortune cookie message = Dein Einsatz wird in Kürze belohnt werden.
We decided to stop code reviews for now, because they are too time consuming. We will consider reintroducing them when
the project is at a more mature stage.
Changed old 2d vector template to a generic vector class that can have any amount of dimensions. Added implementations for 2d and 4d and typedefs for int and float.
Updated the unit tests accordingly
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